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Lt. Colonel Marcus Thorne is on the mission of his life. America is suffering through a zombie virus, that combined with a treasonous rogue President, threatens to destroy the United States. Starting in a secret underground military facility, Thorne will lead an unlikely group of adventurers on a dangerous quest across the country. A quest to save a Kansas senator whose body may hold the only anti-virus able to save the living from the walking dead. ZOMBIE USA is a story about the eternal fight for freedom against tyranny. This fast paced Political Zombie Thriller encapsulates a tumultuous world full of flesh eating zombies, back stabbing politicians, covert military operatives, and the overabundance of repetitious decapitations. Readers will enjoy every blood soaked page! The First Political Zombie Thriller Has Arrived!
It's the craziest coloring book you've ever seen. Society must go on! That's what the zombies decided and the results are no less than hilarious! In this life parody coloring book you see zombies going about their business in day to day life, but only as zombies can. It's true zombie society right down to your morning coffee. Be on the lookout for loads of zombie culture easter eggs and repeated hidden images. And what's with all the cats? You may find it hard to color until you're done laughing!Notice: Gory humor that may not be for everyone. Adult coloring book.
Cult Cinema: an Introduction presents the first in-depth academic examination of all aspects of the field of cult cinema, including audiences, genres, and theoretical perspectives. Represents the first exhaustive introduction to cult cinema Offers a scholarly treatment of a hotly contested topic at the center of current academic debate Covers audience reactions, aesthetics, genres, theories of cult cinema, as well as historical insights into the topic
How work and capitalism inspire horror in modern film.
The year is 2016 some scientists came up with a virus that made the dead come alive and turn into zombies. Hi my names Elaine Baumgartner, I am 16 and I was in my Junior year of high school when the apocalypse hit. Now I'm stuck in the school with the other highschooler's and unfortunately the guy I liked since this school started is stuck here too.
On the surface, the zombie seems the polar opposite of the human--they are the living dead; we, in essence, are the dying alive. But the zombie is also "us." Although decaying, it looks like us, dresses like us, and sometimes (if rarely) acts like us. In this volume, essays by scholars from a range of disciplines examine the zombie as a thematic presence in literature, film, video games, legal language, and philosophy, exploring topics including zombies and the environment, litigation, the afterlife, capitalism, and the erotic. Through this wide-ranging examination of the zombie phenomenon, the authors seek to discover what the zombie can teach us about being human. Instructors considering this book for use in a course may request an examination copy here.
Screenwriters and Screenwriting is an innovative, fresh and lively book that is useful for both screenwriting practice and academic study. It is international in scope, with case studies and analyses from the US, the UK, Australia, Japan, Ireland and Denmark. The book presents a distinctive collection of chapters from creative academics and critical practitioners that serve one purpose: to put aspects of screenwriting practice into their relevant contexts. Focusing on how screenplays are written, developed and received, the contributors challenge assumptions of what 'screenwriting studies' might be, and celebrates the role of the screenwriter in the creation of a screenplay. It is intended to be thought provoking and stimulating, with the ultimate aim of inspiring current and future screenwriting practitioners and scholars.
This is a comprehensive overview of zombie movies in the first 11 years of the new millennium, the most dynamic and vital period yet in the history of the zombie genre. It serves not only as a follow-up to its predecessor (The Zombie Movie Encyclopedia, McFarland 2001), which covered movies from 1932 up until the late 1990s, but also as a fresh exploration of what uniquely defines the genre in the 2000s. In-depth entries provide critical analysis of the zombie as creature in more than 280 feature-length movies, from 28 countries and filmed on six continents. An appendix offers shorter entries for more than 100 shorts and serials.
This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernández-Vara’s concise primer provides readers with instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Portal and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary. In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics not only of videogames, but also of digital media overall.
Our most modern monster and perhaps our most American, the zombie that is so prevalent in popular culture today has its roots in African soul capture mythologies. The Transatlantic Zombie provides a more complete history of the zombie than has ever been told, explaining how the myth’s migration to the New World was facilitated by the transatlantic slave trade, and reveals the real-world import of storytelling, reminding us of the power of myths and mythmaking, and the high stakes of appropriation and homage. Beginning with an account of a probable ancestor of the zombie found in the Kongolese and Angolan regions of seventeenth-century Africa and ending with a description of the way, in contemporary culture, new media are used to facilitate zombie-themed events, Sarah Juliet Lauro plots the zombie’s cultural significance through Caribbean literature, Haitian folklore, and American literature, film, and the visual arts. The zombie entered US consciousness through the American occupation of Haiti, the site of an eighteenth-century slave rebellion that became a war for independence, thus making the figuration of living death inseparable from its resonances with both slavery and rebellion. Lauro bridges African mythology and US mainstream culture by articulating the ethical complications of the zombie as a cultural conquest that was rebranded for the American cinema. As The Transatlantic Zombie shows, the zombie is not merely a bogeyman representing the ills of modern society, but a battleground over which a cultural war has been fought between the imperial urge to absorb exotic, threatening elements, and the originary, Afro-diasporic culture’s preservation through a strategy of mythic combat.