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The second Zac Power Special Files book, containing two classic Zac stories! In Blockbuster, Zac is invited to the premiere of a new spy movie – in Hollywood! But Zac soon realises that BIG have plotted to brainwash the world’s best spies. Only he can save them...Then, in Shock Music, has Zac’s favourite band turned evil? In this mission, Zac will have to use all his awesome rock star skills to work out what’s going on...
The first Zac Power Special Files book, containing two classic Zac stories! In Horror House, Zac’s SpyPad intercepts a message from BIG! The address in the message leads him to a creepy house that’s full of surprises. Will Zac get to the bottom of BIG’s plans? Then, in Thrill Ride, there’s a sinister invention at Shark Park that’s about to be unleashed! Zac’s spy senses are on high-alert. He must ride the scariest roller-coaster, stop the invention and save the world . . .
Abby Abernathy is re-inventing herself as the good girl as she begins her freshman year at college, which is why she must resist lean, cut, and tattooed Travis Maddox, a classic bad boy.
When a young boy and his mother travel overseas to her childhood home in Korea, the town is not as he imagined. Will he be able to see it the way Mommy does? This gentle, contemplative picture book about family origins invites us to ponder the meaning of home. A young boy loves listening to his mother describe the place where she grew up, a world of tall mountains and friends splashing together in the river. Mommy’s stories have let the boy visit her homeland in his thoughts and dreams, and now he’s old enough to travel with her to see it for himself. But when mother and son arrive, the town is not as he imagined. Skyscrapers block the mountains, and crowds hurry past. The boy feels like an outsider—until they visit the river where his mother used to play, and he sees that the spirit and happiness of those days remain. Sensitively pitched to a child’s-eye view, this vivid story honors the immigrant experience and the timeless bond between parent and child, past and present.
The complex material histories of the Nintendo Entertainment System platform, from code to silicon, focusing on its technical constraints and its expressive affordances. In the 1987 Nintendo Entertainment System videogame Zelda II: The Adventure of Link, a character famously declared: I AM ERROR. Puzzled players assumed that this cryptic mesage was a programming flaw, but it was actually a clumsy Japanese-English translation of “My Name is Error,” a benign programmer's joke. In I AM ERROR Nathan Altice explores the complex material histories of the Nintendo Entertainment System (and its Japanese predecessor, the Family Computer), offering a detailed analysis of its programming and engineering, its expressive affordances, and its cultural significance. Nintendo games were rife with mistranslated texts, but, as Altice explains, Nintendo's translation challenges were not just linguistic but also material, with consequences beyond simple misinterpretation. Emphasizing the technical and material evolution of Nintendo's first cartridge-based platform, Altice describes the development of the Family Computer (or Famicom) and its computational architecture; the “translation” problems faced while adapting the Famicom for the U.S. videogame market as the redesigned Entertainment System; Nintendo's breakthrough console title Super Mario Bros. and its remarkable software innovations; the introduction of Nintendo's short-lived proprietary disk format and the design repercussions on The Legend of Zelda; Nintendo's efforts to extend their console's lifespan through cartridge augmentations; the Famicom's Audio Processing Unit (APU) and its importance for the chiptunes genre; and the emergence of software emulators and the new kinds of play they enabled.
A memoir from the Pantera bassist Rex Brown, offering insight into the influential and popular heavy metal band and his career beyond the group's demise.
Jason Arnopp - author of acclaimed cult hit The Last Days of Jack Sparks - returns with a razor-sharp thriller for a social-media obsessed world. Prepare to never look at your phone the same way again . . . Kate Collins has been ghosted. She was supposed to be moving in with her new boyfriend Scott, but all she finds after relocating to Brighton is an empty apartment. Scott has vanished. His possessions have all disappeared. Except for his mobile phone. Kate knows she shouldn't hack into Scott's phone. She shouldn't look at his Tinder, his calls, his social media. But she can't quite help herself. That's when the trouble starts. Strange, whispering phone calls from numbers she doesn't recognize. Scratch marks on the walls that she can't explain. And the growing feeling that she's being watched. Kate refuses to leave the apartment - she's not going anywhere until she's discovered what happened to Scott. But the deeper she dives into Scott's digital history the more Kate realizes just how little she really knows about the man she loves. For more from Jason Arnopp, check out: The Last Days of Jack Sparks
A sordid memoir from Michael Belfer covering his years in bands around the San Francisco area from the mid 1970s up to the 90s, featuring stories and ephemera from The Sleepers, Tuxedomoon, and many other bands of the era.
This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.