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Charlie Brown comic strip classics by Charles M. Schulz.
Peanuts is a syndicated daily and Sunday comic strip written and illustrated by Charles M. Schulz, which ran from October 2, 1950, to February 13, 2000 (the day after Schulz's death), continuing in reruns afterward. The strip is considered to be one of the most popular and influential in the history of the medium, with 17,897 strips published in all. At its peak, Peanuts ran in over 2,600 newspapers, with a readership of 355 million in 75 countries, and was translated into 21 languages.
A selection of cartoons including those in which Snoopy is voted "Rookie of the Year" while playing on Charlie Brown's baseball team.
Have fun with this charming collection of strips that celebrates the Peanuts gang in all its glory--from fun on the ice to building sandcastles to a baseball catastrophe. These Sunday strips are from 1958 through 1961.
In this collection of touching and funny Charles Schulz strips from 1968 and 1969, disaster strikes when the little red-haired girl comes to the ball park and makes Charlie Brown so nervous he can't pitch and has to go home--and Charlie Brown finds out he was NOT Snoopy's original owner. Snoopy is a "used" pet!
Peanuts is a syndicated daily and Sunday comic strip written and illustrated by Charles M. Schulz, which ran from October 2, 1950, to February 13, 2000 (the day after Schulz's death), continuing in reruns afterward. The strip is considered to be one of the most popular and influential in the history of the medium, with 17,897 strips published in all. At its peak, Peanuts ran in over 2,600 newspapers, with a readership of 355 million in 75 countries, and was translated into 21 languages.
For application of the most current Anglo-American Cataloguing Rules, there is but one standard: Maxwell's Handbook for AACR2. This practical and authoritative cataloging how-to, now in its Fourth Edition, has been completely revised inclusive of the 2003 update to AACR2. Designed to interpret and explain AACR2,Maxwell illustrates and applies the latest cataloging rules to the MARC record for every type of information format. Focusing on the concept of integrating resources, where relevant information may be available in different formats, the revised edition also addresses the Program for Cooperative Cataloging (PCC) and the cataloging needs of electronic books and digital reproductions of physical items such as booksand maps. From books and pamphlets to sound recordings, music, manuscripts, maps,and more, this is the most comprehensive and straightforward guide to interpreting and applying standard cataloging rules. Learn: How and when to apply the rules What has changed in MARC21 coding How the rules help organize descriptive and bibliographic information What are uniform titles for unusual formats or materials How to select access points Extensive updates have resulted in all-new chapters covering cartographic materials, electronic resources, and continuing resources (formerly called serials). Illustrated with over 490 figures, showing actual MARC catalog records, this is the must-have AACR2 guide for catalogers, LIS students, and cataloging instructors.
This is the most comprehensive dictionary available on comic art produced around the world. The catalog provides detailed information about more than 60,000 cataloged books, magazines, scrapbooks, fanzines, comic books, and other materials in the Michigan State University Libraries, America's premiere library comics collection. The catalog lists both comics and works about comics. Each book or serial is listed by title, with entries as appropriate under author, subject, and series. Besides the traditional books and magazines, significant collections of microfilm, sound recordings, vertical files, and realia (mainly T-shirts) are included. Comics and related materials are grouped by nationality (e.g., French comics) and genre (e.g., funny animal comics). Several times larger than any previously published bibliography, list, or catalog on the comic arts, this unique international dictionary catalog is indispensible for all scholars and students of comics and the broad field of popular culture.
For “fan[s] of all things Charlie Brown animated . . . gives you insight as to what . . . Charles M. Schultz felt about these TV and film adaptations” (MTV News). For the first time, this deluxe visual history treats Peanuts fans to an in-depth look at the art and making of the beloved animated Peanuts specials. From 1965’s original classic A Charlie Brown Christmas through the 2011 release of Happiness Is a Warm Blanket, animation historian Charles Solomon goes behind the scenes of all forty-five films, exploring the process of bringing a much-loved comic strip to life. The book showcases the creative development through the years with gorgeous, never-before-seen concept art, and weaves a rich history based on dozens of interviews with former Peanuts directors, animators, voice talent, and layout artists, as well as current industry folk. Filling a void in animation publishing—there is no other history or art book of the Peanuts specials—this volume celebrates five decades of the artistry and humor of Charles M. Schultz and the artists who reimagined the comic for the screen. “This engaging art book features dozens of interesting interviews, but the real treasure is all the often-seen images and little-seen artifacts associated with the five decades of Emmy-winning Peanuts specials.” —The Washington Post “The beautiful, display-worthy book unfolds the history of the Peanuts TV specials and is filled with interviews with the creators of the ’toons; insider scoop on the productions; and fun, exclusive material like storyboards, Charles Schulz’s model sheets, scripts, original cels, and publicity materials.” —Yahoo! TV “A compelling journey through Schulz’s world.” —Sioux City Journal
2018 Eureka! Nonfiction Children's Book Honor Award, presented by the California Reading Association When the rules kept Charlie Sifford from playing in the Professional Golf Association, he set out to change them. Charlie Sifford loved golf, but in the 1930's only white people were allowed to play in the Professional Golf Association. Sifford had won plenty of Black tournaments, but he was determined to break the color barrier in the PGA. In 1960 he did, only to face discrimination from hotels that wouldn't rent him rooms and clubs that wouldn't let him use the same locker as the white players. But Sifford kept playing, becoming the first Black golfer to win a PGA tournament and eventually ranking among the greats in golf.