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This eleventh edition was developed during the encyclopaedia's transition from a British to an American publication. Some of its articles were written by the best-known scholars of the time and it is considered to be a landmark encyclopaedia for scholarship and literary style.
An encyclopedia designed especially to meet the needs of elementary, junior high, and senior high school students.
The book examines three prominent problems: desire, meaning, and technological singularity. It ties those problems into a unified framework and provides a solution to each of them. By unifying the ideas of philosophers, psychologists, and experts from a range of other fields it establishes a unique perspective on those problems and the ways in which they can be addressed.
This book comes with virtual reality goggles and instructions on downloading an app. When the app is downloaded and the smartphone (iPhone or Android) is placed in the virtual reality viewer, the reader can access a 3-D environment associated with the book content, complete with interactions such as animations, videos, and more. In the book, find out about the development of dinosaurs, different types of dinosaurs, how dinosaurs interacted with each other, and other animals that lived during their era. Go on a dinosaur dig in the accompanying app! See fossils of Allosaurus, Triceratops, Parasaurolophus, and Pteranodon, as well as 3D models of how the animals would have looked and moved. See the pteranodon fly! Vetted information from Encyclopaedia Britannica®. Engaging full color photography and illustration.
Museum of Nonhumanity is the catalogue for a full-size touring museum that presents the history of the distinction between humans and animals, and the way that this artificial boundary has been used to oppress human and nonhuman beings over long historical periods. Throughout history, declaring a group to be nonhuman or subhuman has been an effective tool for justifying slavery, oppression, medical experimentation, genocide, and other forms of violence against those deemed "other." Conversely, differentiating humans from other species has paved the way for the abuse of natural resources and other animals. Museum of Nonhumanity approaches animalization as a nexus that connects xenophobia, sexism, racism, transphobia, and the abuse of nature and other animals. The touring museum hosts lecture programs in which local civil rights and animal rights organizations, academics, artists, and activists propose paths to a more inclusive society through intersectional approaches. The museum also hosts a pop-up book shop and a vegan café. As a temporary, utopian institution, Museum of Nonhumanity stands as a monument to the call to make animalization history.
Explains how to use the pocket computer / cellular phone with iPod, internet and camcorder in addition to video calling and 240,000 add-on apps.
Illustrated stories about dogs that knew how to sit, stay, and witness history—from the loyal Greyfriars Bobby to Lizzie Borden’s Boston Terriers. Most dog lovers know Fido and Laika, but how about Martha, Paul McCartney’s Old English Sheepdog? Or Peritas, Alexander the Great’s trusted canine companion? As long as there have been humans, those humans have had beloved companions—their dogs. From the ancient Egyptians mummifying their pups, to the Indian legend of the king who refused to enter the afterlife unless his dog was allowed there too, to the modern meme and popularity of terms like the corgi sploot, humans are undeniably obsessed with their dogs. Told in short, illustrated essays that are interspersed with both historical and canine factoids, The History of the World in Fifty Dogs brings to life some of history’s most memorable moments through the stories of the dogs that saw them happen.