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In the bleak future of West Angel City, Vanity Rose is having a great time. She has a loving robot caretaker, a fake elf for a sister, and she roams the walls of West Angel's endless skyscrapers every night, thanks to her precious gravity shoes. What Vanity doesn't have are money and adventure, but she has a plan to get both. She's going to walk the dark side, joining the thieves and mercenaries who get paid to do all the little jobs that make a corrupt city go around. She'll only have to deal with killer robots, vengeance-crazed and not very bright computer programs, cyborg vampires, telepathic capybaras, mean girl mech pilots, and have every homemade weapon in the city pointed at her. Fourteen is old enough for that, right?
In the bleak future of West Angel City, Vanity Rose is having a great time. She has a loving robot caretaker, a fake elf for a sister, and she roams the walls of West Angel's endless skyscrapers every night, thanks to her precious gravity shoes. What Vanity doesn't have are money and adventure, but she has a plan to get both. She's going to walk the dark side, joining the thieves, and mercenaries who get paid to do all the little jobs that make a corrupt city go around. She'll only have to deal with killer robots, vengeance-crazed and not very bright computer programs, cyborg vampires, telepathic capybaras, mean girl mech pilots, and have every homemade weapon in the city pointed at her. Fourteen is old enough for that, right?
"Look, up in the sky, it's Ultragod!" Superheroes have conquered movies, television, video games, and (of course) the comic book. However, there's still a dearth of fantastic superhero literature out there. Tales of Capes of Cowls is a wonderful collection of nine short stories, novelettes, and a novella about the text-based adventures of superheroes. Inside, you'll find stories about a supervillain recruited to kill Hitler before he wins WW2 using magic, a street level hero out to stop an insane AI, a group of young heroes befriending a powerful wizard, a daring jailbreak, and a 1960s romp with that era's modest heroes! Works by C.T. Phipps (Supervillainy Saga), David Niall Wilson (Hoods), Keith R.E. DeCandido (Super City Cops), Richard Roberts (Please Don't Tell My Parents I'm A Supervillain), and more!
Letters to the Cyborgs describes a frightening future about to land on our doorsteps, based on inventions, science and technology we have today. Each story details the political, social, and environmental destruction of our world as Artificial Intelligence takes over the planet. With intelligence, insight and humor, Baker examines what it means to be human in a world where Cyborgs and robots rule. Ranging from chilling visions of Armageddon to haunting stories of the power of human love, with some comic relief thrown in to make the truth easier to handle, this groundbreaking collection of short stories faces the questions scientists, politicians and corporations are ignoring: when Artificial Intelligence becomes "self-aware" and is a thousand times more intelligent than any human being, what happens next? Scientists tell us that this "Singularity" will occur by 2030. "What is human?" will become the most important question in history as humans become 51% or more machine.
Think every space hero was born with an army of laser-firing minions? Think it's easy to maintain a healthy rivalry with your archnemesis? Think again! Intergalactic News Flash: Even a rookie like yourself can become the next great Space Hero. But there's more to it than seducing alien babes or swapping one-liners with our first mate. How will you combat the evils of helmet hair? Can you win a no-win scenario? If you want to survive the 'Verse, you've got a lot to learn, Cadet. The Space Hero's Guide to Glory is a step-by-step illustrated guide that will take you from home world half-wit to interstellar idol. Filled with lessons gleaned from your legendary predecessors—including Han Solo, Captain Kirk, and Kara Thrace—you'll learn the difference between laser and phaser, how to assemble a crew of brilliant misfits, and the basic piloting skills to avoid warping your starship straight into a black hole. So suit up and get reading, Cadet. Space needs its next Space Hero!
This book is about the digital interface and its use in interactive new media art installations. It examines the aesthetic aspects of the interface through a theoretical exploration of new media artists, who create, and tactically deploy, digital interfaces in their work in order to question the socio-cultural stakes of a technology that shapes and reshapes relationships between humans and non-humans. In this way, it shows how use of the digital interface provides us with a critical framework for understanding our relationship with technology.
Interstellar war left Earth in ruins. After the war, cyborgs came back to rebuild and restore civilization, and began awakening the cyborgs still in stasis waiting to fight. Talia Cannon, a descendant of apocalypse preppers lives on a small off the grid homestead in the Blue Ridge Mountains. She is the last of her family line unless she finds a mate to have children. Jolt Somber has learned that building families is one way to start rebuilding civilization. So, Jolt takes Talia to Farringay to see if one of the cyborgs under his command is her male, her soulmate who is genetically matched to her. Bodee Flint nearly the last cyborg she meets is the one. One passionate kiss tells her this hot young cyborg is for her, but what about love? Then again, he’s sexy and thoughtful, and he adores her. What’s not to love? Whenever Talia has sexy thoughts Bodee is ready and willing to breed in hopes of making offspring. He is the best thing that ever happened to her. But will she realize what he means to her before it’s too late? This book is for adult audiences.
Previously published as "The Revolt" and "The Choice," this bind-up finds the virtual battle spilling into the real world, when Corgan is challenged by Brigand, the product of a clone experiment gone wrong.
Details Corgan's escape, with Sharla, Ananda, and Cyborg, from Brigand to outerspace.
It's an alien world after a war. Atomic, chemical, biological. A war of all against all. No chance of survival. No right to a future... But he has no choice. No right to lose. No right to die. He has to go home. Survive the battles with mutants and combat cyborgs. Not die of disease and body-eating contagion. Despite all the troubles of an alien world. To return home...