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A NATIONAL BESTSELLER A programmer, musician, and father of virtual reality technology, Jaron Lanier was a pioneer in digital media, and among the first to predict the revolutionary changes it would bring to our commerce and culture. Now, with the Web influencing virtually every aspect of our lives, he offers this provocative critique of how digital design is shaping society, for better and for worse. Informed by Lanier’s experience and expertise as a computer scientist, You Are Not a Gadget discusses the technical and cultural problems that have unwittingly risen from programming choices—such as the nature of user identity—that were “locked-in” at the birth of digital media and considers what a future based on current design philosophies will bring. With the proliferation of social networks, cloud-based data storage systems, and Web 2.0 designs that elevate the “wisdom” of mobs and computer algorithms over the intelligence and wisdom of individuals, his message has never been more urgent.
What if, by devaluing individuals, we are deadening creativity, endlessly rehashing past culture, risking weaker design in engineering and science, losing democracy, and reducing development in every sphere? Jaron Lanier delivers a manifesto in support of the human and reflects on the good and bad developments in design.
Something went wrong around the start of the 21st century. Individual creativity began to go out of fashion. Music became an endless rehashing of the past. Scientists were in danger of no longer understanding their own research. Indeed, not only was individual creativity old-fashioned but individuals themselves. The crowd was wise. Machines, specifically computers, were no longer tools to be used by human minds - they were better than humans. Welcome to the world of the digital revolution. Yet what if, by devaluing individuals, we are deadening creativity, endlessly rehashing past culture, risking weaker design in engineering and science, losing democracy, and reducing development - in every sphere? In You Are Not A Gadget, Jaron Lanier, digital guru, and inventor of Virtual Reality, delivers a searing manifesto in support of the human and reflects on the good and bad developments in design and thought twenty years after the invention of the web. Controversial and fascinating, You Are Not a Gadget is a deeply felt defence of the individual from an author uniquely qualified to comment on the way technology interacts with our culture.
The Microsoft interdisciplinary scientist largely credited with popularizing virtual reality reflects on his lifelong relationship with technology, showing VR's ability to illuminate and amplify our understanding of our species and how the brain and body connect to the world. By the author of You Are Not a Gadget. --Publisher.
After foiling a gang of kidnappers and fending off an army of robots, 11-year-old siblings Nick and Tesla Holt could use a little rest! But as their third mystery opens, they discover there’s a spy in their midst, searching for secrets in the home of their beloved (and slightly crazy) Uncle Newt. Is it the new laboratory assistant? The exterminator? The housekeepers? Or someone completely unexpected? To expose the mystery agent, Nick and Tesla must engineer all kinds of outrageous contraptions, from code wheels and fingerprint powder to spy cameras and burglar detectors. Best of all, instructions are included throughout the story, so you can build the projects, too!
The Awesome, Impossible, Unstoppable Gadget is an inspiring picture book from Kevin Kelly and Rebecca Kelly about incredible inventions going haywire illustrates that with persistence, anyone can be awesome, impossible, and unstoppable. Trixie O’Toole is super-excited to be at Camp Create, where she can invent whatever she likes. But when a boy nicknamed “Professor” von Junk gets all the attention, Trixie feels left out. Still, she persists in following her own inspiration. When von Junk’s Invention Inventor goes out of control, everyone is horrified. Is Trixie’s own invention sufficiently awesome, impossible, and unstoppable to save the day? Trixie’s triumph will inspire future inventors and mad scientists to believe in themselves, and show that all good ideas deserve a chance. An Imprint Book “Bold animation-style illustrations bring Camp C.R.E.A.T.E. and its Gadgets Galore Competition to life ... An action-packed story.” —Kirkus Reviews
AS SEEN IN THE NETFLIX DOCUMENTARY THE SOCIAL DILEMMA A WIRED "ALL-TIME FAVORITE BOOK" A FINANCIAL TIMES BEST BOOK "THE CONSCIENCE OF SILICON VALLEY"- GQ “Profound . . . Lanier shows the tactical value of appealing to the conscience of the individual. In the face of his earnest argument, I felt a piercing shame about my own presence on Facebook. I heeded his plea and deleted my account.” - Franklin Foer, The New York Times Book Review “Mixes prophetic wisdom with a simple practicality . . . Essential reading.” - The New York Times (Summer Reading Preview) You might have trouble imagining life without your social media accounts, but virtual reality pioneer Jaron Lanier insists that we’re better off without them. In Ten Arguments for Deleting Your Social Media Accounts Right Now, Lanier, who participates in no social media, offers powerful and personal reasons for all of us to leave these dangerous online platforms. Lanier’s reasons for freeing ourselves from social media’s poisonous grip include its tendency to bring out the worst in us, to make politics terrifying, to trick us with illusions of popularity and success, to twist our relationship with the truth, to disconnect us from other people even as we are more “connected” than ever, to rob us of our free will with relentless targeted ads. How can we remain autonomous in a world where we are under continual surveillance and are constantly being prodded by algorithms run by some of the richest corporations in history that have no way of making money other than being paid to manipulate our behavior? How could the benefits of social media possibly outweigh the catastrophic losses to our personal dignity, happiness, and freedom? Lanier remains a tech optimist, so while demonstrating the evil that rules social media business models today, he also envisions a humanistic setting for social networking that can direct us toward a richer and fuller way of living and connecting with our world.
The perfect gift for anyone interested in tech and gadgetry, this book provides fans of the long-running TV show with an insight into the minds of Craig Charles and the team, while offering tech-heads young and old the lowdown on the coolest gear and gizmos out there - and what to look out for in the not-too-distant future.
An Army ambulance sped by. No siren, only a dome on its roof flashing red. It halted in front of the high-security Tech Area, where several men wearing silver coveralls and carrying glistening instruments rushed out. Dr. Orr and Oppenheimer walked quickly toward a rolling gurney that held a man half wrapped in an aluminum body bag. The man was shaking. Something bad had happened. Very bad. For a moment Stephen believed he was back in London. He was on the roof again, and there were bombs falling... Copyright © Libri GmbH. All rights reserved.
Nick and Tesla are bright 11-year-old siblings with a knack for science, electronics, and getting into trouble. When their parents mysteriously vanish, they’re sent to live with their Uncle Newt, a brilliant inventor who engineers top-secret gadgets for a classified government agency. It’s not long before Nick and Tesla are embarking on adventures of their own—engineering all kinds of outrageous MacGyverish contraptions to save their skin: 9-volt burglar alarms, electromagnets, mobile tracking devices, and more. Readers are invited to join in the fun as each story contains instructions and blueprints for five different projects. In Nick and Tesla’s High-Voltage Danger Lab, we meet the characters and learn how to make everything from rocket launchers to soda-powered vehicles. Learning about science has never been so dangerous—or so much fun!