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Explore the ocean’s wonders through the eyes of a great white as it treks from the Farallon Islands off the coast of California to the warm waters of Hawaii some 2,300 miles away. Along its journey, the 17-foot shark encounters natural prey and predators—from skittish seals to brazen orcas—as well as man-made impediments that threaten not only the giant fish, but the balance of ocean’s ecology.
Use graphic novels to teach visual and verbal literacy While our kids today are communicating outside the classroom in abbreviated text bursts with visual icons, teachers are required to teach them to critically listen, think, and read and write complex texts. Graphic novels are a uniquely poised vehicle we can use to bridge this dissonance between student communication skills and preferences with mandated educational goals. Worth a Thousand Words details how and why graphic novels are complex texts with advanced-level vocabulary, and demonstrates how to read and analyze these texts. It includes practical advice on how to integrate these books into both ELA and content-area classrooms and provides an extensive list of appropriate graphic novels for K-8 students, lesson suggestions, paired graphic/prose reading suggestions, and additional resources for taking these texts further. Provides research to back up why graphic novels are such powerful educational tools Helps you engage diverse student learners with exciting texts Shows you how to make lessons more meaningful Offers advice on implementing new literary mediums into your classroom Perfect for parents and teachers in grades K-8, Worth a Thousand Words opens up an exciting new world for teaching children visual and verbal literacy.
Animal characters abound in graphic narratives ranging from Krazy Kat and Maus to WE3 and Terra Formars. Exploring these and other multispecies storyworlds presented in words and images, Animal Comics draws together work in comics studies, narrative theory, and cross-disciplinary research on animal environments and human-animal relationships to shed new light on comics and graphic novels in which animal agents play a significant role. At the same time, the volume's international team of contributors show how the distinctive structures and affordances of graphic narratives foreground key questions about trans-species entanglements in a more-than-human world. The writers/artists covered in the book include: Nick Abadzis, Adolpho Avril, Jeffrey Brown, Sue Coe, Matt Dembicki, Olivier Deprez, J. J. Grandville, George Herriman, Adam Hines, William Hogarth, Grant Morrison, Osamu Tezuka, Frank Quitely, Yu Sasuga, Charles M. Schultz, Art Spiegelman, Fiona Staples, Ken'ichi Tachibana, Brian K. Vaughan, and others.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Do sharks lay eggs or give birth to live young? Do sharks sleep? How long do they live? How likely are shark attacks? This book answers your questions about some of nature’s most misunderstood animals. Answering every conceivable question about sharks, authors Gene Helfman and George H. Burgess describe the fascinating biology, behavior, diversity (there are more than 1,000 species worldwide), and cultural importance of sharks, their close relationship to skates and rays, and their critical role in healthy ecosystems. Helfman and Burgess take readers on a round-the-world tour of shark habitats, which include oceans as well as lakes and even rivers (as far up the Mississippi as St. Louis). They describe huge, ferocious predators like (Great) White and Tiger sharks and species such as Basking and Whale sharks that feed on microscopic prey yet can grow to lengths of more than 40 feet. The mysterious and powerful Greenland shark, the authors explain, reaches a weight of 2,200 pounds on a diet of seal flesh. Small (less than 2-foot long) Cookiecutter sharks attack other sharks and even take a chunk out of the occasional swimmer. Despite our natural fascination with sharks, we have become their worst enemy. Many shark species are in serious decline and a number are threatened with extinction as a result of overfishing and persecution. Sharks: The Animal Answer Guide presents a perfect mix of current science, history, anthropology, intriguing facts, and gripping photographs. Whether your fascination with sharks stems from fear or curiosity, your knowledge of these animals will improve immensely when you consult this book.
The Oxford Handbook of Comic Book Studies examines the history and evolution of the visual narrative genre from a global perspective. The Handbook brings together readable, jargon-free essays written by established and emerging scholars from diverse geographic, institutional, gender, and national backgrounds.
Colonial Comics is a graphic novel collection of 20 stories focusing on the colonial period from 1620 through 1750 in New England. Stories about Puritans and free thinkers, Pequots and Jewish settlers, female business owners and dedicated school teachers, whales and livestock, slavery and frontiers, and many other aspects of colonial life.
A massacre in Boston. A tea party. A shot heard around the world. But who was the first casualty of the massacre? How did the tea get to Boston Harbor? What was the Battle of Concord like for a Minute Man? Colonial Comics: New England, 1750–1775 expands the frame of this important period of American history. Unconventional characters come to life, including gravedigging medical students, counterfeiters, female playwrights, instigators of civil disobedience, newspaper editors, college students, rum traders, freemen, and slaves.
Chronicling sixteenth-century Spain to the present day, Beyond Human aims to decentre the human and acknowledge the material historicity of more-than-human nature. The book explores key questions relating to ecological equity, justice, and responsibility within and beyond Spain in the Anthropocene. Examining relations between Iberian cultural practices, historical developments, and ecological processes, Maryanne L. Leone, Shanna Lino, and the contributors to this volume reveal the structures that uphold and dismantle the non-human–human dichotomy and nature-culture divide. The book critiques works from the Golden Age to the twenty-first century in a wide range of genres, including comedia, royal treatises, agricultural reports, paintings, satirical essays, horror fiction and film, young adult and speculative literature, poetry, graphic novels, and television series. The authors contend that Spanish cultural studies must expose the material historicity that entangles today’s ecological crises and ecosocial injustices with previous, future, and contemporary entities. The book argues that this will require the simultaneous decentring of the human and of the Anthropocene as an ecocritical framework. By standardizing ecosocial analysis and widening avenues for ecopedagogical approaches, Beyond Human participates in the ecocentric transformation of Hispanic cultural studies.
What counts as literacy has been redefined in today's classrooms. Teachers must address what it means to read and live in a multi-literate world that includes both print text and image text. Focused specifically on young adult graphic novels in the four primary content areas--math, language arts, social studies, and science--Using Content-Area Graphic Texts for Learning: A Guide for Middle-Level Educators by Dr. Meryl Jaffe and Dr. Katie Monnin empowers twenty-first-century, middle-school educators to not only better understand content-area graphic novels, but also teach them. Like their print counterparts, graphic texts reinforce traditional content-area thinking skills like memory, attention, cognition, language learning, and sequencing. Unlike print texts, however, comics and graphic novels reach out to diverse types of literacy learners and their particular reading strengths, making them the perfect, high-quality, literary-level texts for core content-area classrooms. Using Content-Area Graphic Texts for Learning begins with the building blocks of graphic novel terminology 101, moves into a detailed look at how graphic texts specifically help and empower different types of learners, and then branches off into specific chapters for each of four content areas: math, language arts, social studies, and science. Each of these content-area chapters includes: an overview of how graphic novels help students tackle, integrate, and enhance content-area material; two content-area lesson plans, each utilizing graphic novels in different ways; a demonstration of what that lesson plan is asking students to do, focusing on five learning skills--attention, memory, language, sequencing, and cognition--and how the lesson aligns with the appropriate content area's Common Core Standards; a discussion on how graphic novels help different types of learners succeed in the content-area classrooms; and a list of suggested graphic novels for each content-area classroom. Jaffe and Monnin more than make the case for using graphic novels as valid young adult literary texts that engage students and meet Common Core State Standards within the content-area classroom.