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In the year 2570, a sleeper will wake . . . In the mid-21st century, the Kernel, a strange object on a five-hundred-year-orbit, is detected coming from high above the plane of the solar system. Could it be an alien artefact? In the middle of climate-change crises, there is no mood for space-exploration stunts - but Reid Malenfant, elderly, once a shuttle pilot and frustrated would-be asteroid miner, decides to go take a look anyway. Nothing more is heard of him. But his ex-wife, Emma Stoney, sets up a trust fund to search for him the next time the Kernel returns . . . By 2570 Earth is transformed. A mere billion people are supported by advanced technology on a world that is almost indistinguishable from the natural, with recovered forests, oceans, ice caps. It is not an age for expansion; there are only small science bases beyond the Earth. But this is a world you would want to live in: a Star Trek without the stars. After 500 years the Kernel returns, and a descendant of Stoney, who Malenfant will call Emma II, mounts a mission to see what became of Malenfant. She finds him still alive, cryo-preserved . . . His culture-shock encounter with a conservative future is entertaining . . . But the Kernel itself turns out to be attached to a kind of wormhole, through which Malenfant and Emma II, exploring further, plummet back in time, across five billion years . . .
Discovering a new element, Anti-Ice, a mysterious substance that unleashes vast energies when warmed, a millionaire industrialist dreams of power from an item that promises world peace--or world destruction. Original.
“Stephen Baxter has been heralded, with some merit, as Arthur C. Clarke’s literary heir, and Proxima certainly reinforces this accolade in spades.”—Concatenation Mankind’s future in this galaxy could be all but infinite. There are hundreds of billions of red dwarf stars, lasting trillions of years—and their planets can be habitable for humans. Such is the world of Proxima Centauri. And its promise could mean the never-ending existence of humanity. But first it must be colonized, and no one wants to be a settler. There is no glamor that accompanies it, nor is there the ease of becoming a citizen of an already-tamed world. There is only hardship...loneliness...emptiness, even as war brews in the solar system. But that’s where Yuri comes in. Because sometimes exploration isn’t voluntary. It must be coerced.
a collection of recent short stories combined with a few brand new tales
David Macaulay, co-creator of the international bestseller The Way Things Work, brings his signature curiosity and detailing to the story of the steamship in this meticulously researched and stunningly illustrated book. Prior to the 1800s, ships crossing the Atlantic Ocean relied on the wind in their sails to make their journeys. But invention of steam power ushered in a new era of transportation that would change ocean travel forever: the steamship. Award-winning author-illustrator David Macaulay guides readers through the fascinating history that culminated in the building of the most advanced—and last—of these steamships: the SS United States. This book artfully explores the design and construction of the ship and the life of its designer and engineer, William Francis Gibbs. Framed around the author's own experience steaming across the Atlantic on the very same SS United States, Crossing on Time is a tour de force of the art of explanation and a touching and surprising childhood story. A 2020 NCTE Orbis Pictus Recommended Book 2020 Bank Street College of Education Best Children's Books of the Year List
“Reading Manifold: Time is like sending your mind to the gym for a brisk workout. If you don’t feel both exhausted and exhilirated when you’re done, you haven’t been working hard enough.”—The New York Times Book Review The year is 2010. More than a century of ecological damage, industrial and technological expansion, and unchecked population growth has left the Earth on the brink of devastation. As the world’s governments turn inward, one man dares to envision a bolder, brighter future. That man, Reid Malenfant, has a very different solution to the problems plaguing the planet: the exploration and colonization of space. Now Malenfant gambles the very existence of time on a single desperate throw of the dice. Battling national sabotage and international outcry, as apocalyptic riots sweep the globe, he builds a spacecraft and launches it into deep space. The odds are a trillion to one against him. Or are they? “A staggering novel! If you ever thought you understood time, you’ll be quickly disillusioned when you read Manifold: Time.”—Sir Arthur C. Clarke
The Little Engine That Could is an illustrated children's book that was first published in the United States in 1930 by Platt & Munk. A stranded train is unable to find an engine willing to take it on over difficult terrain to its destination. Only a little blue engine is willing to try and, while repeating the mantra "I think I can, I think I can", overcomes a seemingly impossible task. Based on a 2007 online poll, the National Education Association named the book one of its "Teachers' Top 100 Books for Children".
Trapped on an alternate Earth, the combined crews of a crashed Russian spaceship, a British expeditionary force and a group of strays from the future must work together to survive, escape, and discover what led them to this point. All are from parallel universes where small changes in history led to different realities, and the tensions between the groups are rising. But some changes were not small. The solar system has been altered, changed, shaped in the various realities, and the World Engineers - unspeakably powerful, completely unknown - are still active. Why have they populated this planet with humanity's ancestors and dinosaurs? What is on the moon of Saturn that gives off such an odd light? And even if they can be found, can they be stopped - and should they be? Malenfant, Deidra and the rest of their party must find a way off the planet, back into space, and into the many dimensions seeking the answer...
Four hostages are rescued from a group of religious extremists in Barcelona. After five years of being held captive together, they make a vow to always watch out for one another. But they never expected this. The world they have returned to has been transformed-by water. And the water is rising.
Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams