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Do games hold the secret to better productivity? If you’ve ever found yourself engrossed in Angry Birds, Call of Duty, or a plain old crossword puzzle when you should have been doing something more productive, you know how easily games hold our attention. Hardcore gamers have spent the equivalent of 5.93 million years playing World of Warcraft while the world collectively devotes about 5 million hours per day to Angry Birds. A colossal waste of time? Perhaps. But what if we could tap into all the energy, engagement, and brainpower that people are already expending and use it for more creative and valuable pursuits? Harnessing the power of games sounds like a New-Age fantasy, or at least a fad that’s only for hip start-ups run by millennials in Silicon Valley. But according to Adam L. Penenberg, the use of smart game design in the workplace and beyond is taking hold in every sector of the economy, and the companies that apply it are witnessing unprecedented results. “Gamification” isn’t just for consumers chasing reward points anymore. It’s transforming, well, just about everything. Penenberg explores how, by understanding the way successful games are designed, we can apply them to become more efficient, come up with new ideas, and achieve even the most daunting goals. He shows how game mechanics are being applied to make employees happier and more motivated, improve worker safety, create better products, and improve customer service. For example, Microsoft has transformed an essential but mind-numbing task—debugging software—into a game by having employees compete and collaborate to find more glitches in less time. Meanwhile, Local Motors, an independent automaker based in Arizona, crowdsources designs from car enthusiasts all over the world by having them compete for money and recognition within the community. As a result, the company was able to bring a cutting-edge vehicle to market in less time and at far less cost than the Big Three automakers. These are just two examples of companies that have tapped the characteristics that make games so addictive and satisfying. Penenberg also takes us inside organizations that have introduced play at work to train surgeons, aid in physical therapy, translate the Internet, solve vexing scientific riddles, and digitize books from the nineteenth century. Drawing on the latest brain science as well as his firsthand reporting from these cutting-edge companies, Penenberg offers a powerful solution for businesses and organizations of all stripes and sizes.
Rhythm and repetition, together with example and imitation, are pillars on which early learning is based. Freya Jaffke applies these simple principles in practical and sensible ways. She describes children's play in a Steiner-Waldorf kindergarten setting, and provides tried and tested advice on this important stage of development. This book includes sections on Planning the day; Festivals; Rhythms; Materials; Educating the Will; Imagination; Spontaneous and Planned Play; Example and imitation of adults; Stages of development; From crawling to contrariness; Work and play; Craft and handicraft; Creating a protective environment; Hyperactive and inactive children.
The contents of the book describe the many examples of the types of characters and crazy daily episodes that an average person who selects a career in casino hotel management will witness and are part of during a lifetime in such a career. The book is really not about me, but it is a lifetime chronicle of my career where every work day is fun and there is almost never any drudgery. The three most interesting characters in the book are none other than a tycoon named Donald Trump, a Casino Icon named Jack Binion and a baseball legend named Mickey Mantle. The book also describes many other very interesting real-life persons in my career from Mob-connected people to other well known casino operators of their day. Most of these characters are not famous celebrities but their stories are sometimes even more humorous than those of Trump or Mantle. The stories about these people are real and actually happened, although the actual dates may be incorrect in some cases and some of the intricate details may be embellished to improve the stories. None of the tales degrade any of the characters in my book, but I do tell humorous stories about all of them that demonstrate they all have to put their pants on one leg at a time like the rest of us. It is not a text book, but it can serve as a good primer for a person considering making gaming hospitality their career objective. The seven different sections of the book are written to show how a person entering a casino hospitality position might evolve from the lowest level in a casino organization to a very high level of management, and that it generally takes many years to accomplish. It also describes the different relationships that one develops in any type of business and I use real people to illustrate how they each fit into the different types of relationships.
After two years of taking care of her heartbroken father, Evie needs a new start. Leaving the States and following her sister to Australia to work as the personal assistant of rugby star Xavier - The Beast - Stevens seems like the right kind of distraction.Tall, muscled and devilishly handsome, Xavier is the lov' em and leav' em kind of guy. He never forgets a girl's name because he never bothers to remember it in the first place.Evie soon realizes that being Xavier's assistant is a 24/7 job; the man seems unwilling to even set an alarm for himself.As she watches him move from one woman to the next, Evie is glad that her heart is safe from his attention. After all, she's a far cry from the size zero models he usually takes to his bed.But soon being around Xavier doesn't feel like a job, and seeing him walk around his apartment half naked all the time isn't helping either. Evie knows that giving in to her attraction will lead to heartbreak, but when Xavier starts treating her as more than just his assistant, resisting his charms seems like an impossible task.
Today's new technologies are dramatically changing the way we work, play and live. Our Virtual World: The Transformation of Work, Play and Life via Technology investigates the ubiquity of the virtual environment and our evolving interactions in this changed context.
This book is designed to provide Human Resource Development program designers, workshop presenters, facilitators, and consultants with creative, structured learning experiences and detailed guidance on how to use them for effective training, conferences, and workshops. It is a practical handbook containing 36 varied and versatile activities that cover a comprehensive range of learning themes. Although these activities are particularly well suited to team building, group problem solving, and leadership training, they can be used for communication, decision making, creativity, resource management, and a multitude of other learning purposes. Their flexibility, in terms of fit with a broad spectrum of training agendas, makes them particularly useful. Each activity can serve a range of training needs and agendas. Each activity has applicability to a variety of learning themes, some of which can be explored in depth using the activity alone or in conjunction with suggested companion exercises. They can be implemented either at different times for different purposes or used singularly to accomplish a 'variety of related learning objectives.
Character and Personality Type will change the way you look at personality type and development. Contains Dr. Nardi's long awaited 64 character biographies-4 for each type with illustrations-gives you a new look at the differences within personality type.
The first collection from Puzzle Writer