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Brooklyn bookstore owner Darla Pettistone and her oversized black cat, Hamlet, have solved a few complicated capers. But after a recent brush with danger, Darla needs to get Hamlet out of a feline funk… Lately, Hamlet hasn’t been chasing customers or being his obnoxious self—something Darla surprisingly misses. Concerned, she hires a cat whisperer to probe Hamlet’s feline psyche and then decides to get out of her own funk by taking up karate to learn how to defend herself in case the need arises again. But when Darla finds her sensei dead at the dojo, it seems that even a master can be felled by foul play. Darla decides to investigate the matter herself, and the promise of a mystery snaps Hamlet out of his bad mood. After all, Darla may be the sleuth, but Hamlet’s got a black belt in detection…
This eBook has all two and three letter words in the Words with Friends dictionary. We also include numerous game play screen prints to show how to use small words to best advantage.
Five little fiends, who each live in a statue and come out every day to enjoy the world around them, one day steal pieces of the world to admire, but give them back when they realize its beauty comes from being connected.
For SCRABBLE(R) and other word-game players, the winner's handbook is here! Become a master of the game with this essential guide for top-scoring play. You'll discover: The 94 all-important two-letter words -- in one handy list A special section of over 800 three-letter words, 550 of which can be
Written by one of the best Scrabble players in the world, Breaking the Game delves into Scrabble like you've never seen before. Whether you are a new player who wants to beat your friends and family, an avid word lover who wants to know about Scrabble, an avid game player who wants to pick up the game, or an experienced Scrabble master, Breaking the Game can help anyone become a better Scrabble player. Breaking the Game covers basic Scrabble concepts (such as anagramming and board vision) to more complex concepts such as leaves, fishing, setups, and endgame. While it describes these concepts at a high level, it is written simply, at a level that anyone can understand! This book will become a reference for any Scrabble enthusiast that they can come back to time and time again!
This “marvelously absorbing” book is “a walk on the wild side of words and ventures into the zone where language and mathematics intersect” (San Jose Mercury News). A former Wall Street Journal reporter and NPR regular, Stefan Fatsis recounts his remarkable rise through the ranks of elite Scrabble players while exploring the game’s strange, potent hold over them—and him. At least thirty million American homes have a Scrabble set—but the game’s most talented competitors inhabit a sphere far removed from the masses of “living room players.” Theirs is a surprisingly diverse subculture whose stars include a vitamin-popping standup comic; a former bank teller whose intestinal troubles earned him the nickname “G.I. Joel”; a burly, unemployed African American from Baltimore’s inner city; the three-time national champion who plays according to Zen principles; and the author himself, who over the course of the book is transformed from a curious reporter to a confirmed Scrabble nut. Fatsis begins by haunting the gritty corner of a Greenwich Village park where pickup Scrabble games can be found whenever weather permits. His curiosity soon morphs into compulsion, as he sets about memorizing thousands of obscure words and fills his evenings with solo Scrabble played on his living room floor. Before long he finds himself at tournaments, socializing—and competing—with Scrabble’s elite. But this book is about more than hardcore Scrabblers, for the game yields insights into realms as disparate as linguistics, psychology, and mathematics. Word Freak extends its reach even farther, pondering the light Scrabble throws on such notions as brilliance, memory, competition, failure, and hope. It is a geography of obsession that celebrates the uncanny powers locked in all of us, “a can’t-put-it-down narrative that dances between memoir and reportage” (Los Angeles Times). “Funny, thoughtful, character-rich, unchallengeably winning writing.” —The Atlantic Monthly This edition includes a new afterword by the author.
With gentle encouragement, this book teaches children that they can think before speaking, choose what to say and how to say it, and find positive ways to respond when others use unkind words. The importance of saying “I’m sorry” is reinforced. Includes tips for parents and caregivers.
From her Brooklyn bookstore, Darla Pettistone not only sells mysteries, but solves them, aided by her big-boned black cat, Hamlet—who has suddenly pounced into the spotlight after unleashing his fists of furry… After a video of Darla and Hamlet performing at a martial arts tournament goes viral, the Florida chapter of the Feline Society of America invites the “Karate Kitty” to be the guest of honor at their championship cat show in Fort Lauderdale. Upon arrival, Darla discovers that not everyone in the Sunshine State has a sunny disposition. Animal rights activists are on the march, and a cat show contestant stages his own angry protest when his special breed Minx—half Sphynx, half Manx—doesn’t win. Then Hamlet disappears—only to be found next a dead man's body. Now it’s up to Darla and Hamlet to take best in show and collar the killer…
Recipes from Feast of Fiction, the innovative YouTube show featuring fantastical and fictional recipes inspired by books, movies, comics, video games, and more. Fans of Feast of Fiction have been clamoring for a cookbook since the channel debuted in 2011. Now it’s here! Just as they do on the small screen, hosts Jimmy Wong and Ashley Adams whip up their real-life interpretation of fictional dishes to pay homage in a genuine, geeky, and lively way. Jimmy brings a wealth of gamer and nerd cred to the table, and baker extraordinaire Ashley provides the culinary wisdom. The quirky duo offer an array of creative and simple recipes, featuring dishes inspired by favorites such as Star Trek and Adventure Time, as well as Butterbeer (Harry Potter), A Hobbit’s Second Breakfast, Mini “Dehydrated” Pizzas (Back to the Future), Sansa’s Lemon Cakes (Game of Thrones), and dishes from the niches of gaming, comics, and animation such as Fire Flakes (Avatar), Poke Puffs (Pokemon), and Heart Potions (The Legend of Zelda). With 55 unique and awesome dishes, this long-awaited cookbook will help inspire a pop culture dinner party, a fun night at home with family and friends, or an evening on the couch thinking about what you could be cooking!
You can go after the job you want…and get it! You can take the job you have…and improve it! You can take any situation you’re in…and make it work for you! Since its release in 1936, How to Win Friends and Influence People has sold more than 30 million copies. Dale Carnegie’s first book is a timeless bestseller, packed with rock-solid advice that has carried thousands of now famous people up the ladder of success in their business and personal lives. As relevant as ever before, Dale Carnegie’s principles endure, and will help you achieve your maximum potential in the complex and competitive modern age. Learn the six ways to make people like you, the twelve ways to win people to your way of thinking, and the nine ways to change people without arousing resentment.