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If ever you have been humiliated playing word games, wondered how some players seem to pull seven-letter words out of a hat, questioned what your favorite game words meant, or simply could use a humorous, mentally stimulating way to rapidly recall key bonus words, then The Amazing Illustrated Word Game Memory Book is for you. This volume organizes letters in groups of six, the so-called six-letter stems, according to those most likely to lead to seven-letter bonus-scoring words. The letters of my central seven six-letter stems; INEAST, RNEAST, IREAST, INRAST, INERST, INEART and INEASR, are ones that are highly likely to show up in scrambled array in a word-game-seven-letter hand, and are the ones most likely to generate seven-letter bonus words. For example, add any letter, except J, Q or Y, to INEAST and one or more of the seven-letter words in the official word-game lexicon show up, but of course you have to know them and quickly unscramble them to be able to use them. In this volume these words are mentally filed for instantaneous recall through the use of coded, dramatically humorous stories and pictures. Active participation on the part of the reader in the form of reading, reciting, writing and coloring is used to trigger memory traces in both the right and left-brain. Mental visualization of pictures is used to reinforce photographic memory. And the humorous, dramatic or sometimes politically incorrect stories that go with the pictures are used to reinforce emotional memory traces. In addition the stories and the seven-letter words that go with the stories are organized according to an alphanumeric code that helps create a mental filing cabinet for rapid retrieval of the words in question. A method of play that will further increase the chances of forming bonus-scoring game-words is also given.
If you were to imagine your ideal guide to a book of word games, who would you picture? Does an urbane, witty writer come to mind? How about a widely recognized authority and historian of games? Perhaps you'd want someone who successfully creates games himself and has written extensively on a wide variety of games? And oh what the heck let's make him British to add a bit of extra charm. Well, if that sounds like the ideal game guide, look no further. David Parlett is an internationally recognized master of games. The author of many books, including the Oxford History of Board Games and The Penguin Book of Card Games, he has also created many games including Hare & Tortoise, which has sold over 3 million copies. In "The Book of Word Games" Parlett presents a practical and entertaining guide to word games and how to play them. He offers clear and witty introductions to over 150 word games, indicating degree of difficulty, appropriate number of players, and age range (many of the games are great for the classroom or to give your kids some fun while improving their language skills). Parlett also gives a wealth of interesting etymological knowledge, including word origins, phonetic facts and interesting tidbits like the longest word in the English language. There is something for everyone, from new readers to sophisticated word connoisseurs. From well-known favorites such as Boggle and Consequences to lesser-known but equally enjoyable games such as Bacronyms and Aesop's Mission, "The Book of Word Games" presents a wide-ranging collection of word games for verbivores of all ages. "
Build reading skills with Sight Word Soup, Word Construction Site, and more!
Riddle Me This! Can you name four things you eat with a spoon? The largest state in the USA? The sound made by a lion? If so, this brand-new collection of word searches, fill-in-the-blanks, crossword puzzles, and word scrambles is just for you! Full of riddles and jokes, these puzzles are not only fun, but funny, too. A special introduction by Will Shortz, the crossword editor of The New York Times, points out just how fun these games can be.
The ultimate winner’s handbook for mastering Scrabble® and other word games—for players of all backgrounds and skill levels. Become a master of Scrabble® with this essential guide to top-scoring game play. You’ll discover: -The more than 100 crucial two-letter words in one handy list -A section of independent three-letter words that cannot be built from two-letter words -All of the three-letter words which can be formed from two-letter words -All eight-letter words that can be formed from seven-letter words -Every word up to seven letters you can play Keep this invaluable reference at your fingertips to increase your word-building power, achieve the highest score, settle word disputes, and win every game of Scrabble® you play.
Mad Libs is the world’s greatest word game and a great gift or activity for anyone who likes to laugh! Write in the missing words on each page to create your own hilariously funny stories all about Star Wars. Let Star Wars Mad Libs lead you to the ADJECTIVE side of the Force! With 21 "fill-in-the-blank" stories about Luke Skywalker, Princess Leia, and Darth Vader, and the rest of the Star Wars cast, this book is full of intergalactic laughter. This title features information from the original six blockbuster films, so get ready to tell Chewbacca to make the jump to light speed! Play alone, in a group, or with a bounty hunter at your local cantina! Mad Libs are a fun family activity recommended for ages 8 to NUMBER. Star Wars Mad Libs includes: - Silly stories: 21 "fill-in-the-blank" stories set in a galaxy far, far away... - Language arts practice: Mad Libs are a great way to build reading comprehension and grammar skills. - Fun With Friends: each story is a chance for friends to work together to create unique stories!
USA Best Book Award Winner in General Fiction For overprotective parent Alyson Ward, any time her daughter, Lyla, is out of sight is reason to panic. So it's a big step for her when she lets Lyla attend a sleepover at her cousin's house. Comforted by the knowledge that her sister, Tricia, is the chaperone, Alyson does the one thing she never thought possible: she lets go and trusts that her daughter will be safe. But Alyson's sense of peace is short lived. When Lyla comes home the next morning, she reveals something that could tear apart not only their family but also the entire community. Now, Alyson and Tricia must confront their painful shared past as they come together to help a little girl who they fear might be harboring terrible secrets similar to their own. Will the sisters be strong enough to face their demons in order to protect the child, even if it means telling their most private truths?
Find the right word fast! This indispensable guide from America's Language Experts is the perfect tool for readers and writers! This all new edition of The Merriam-Webster Thesaurus features more than 150,000 word choices, including related words, antonyms, and near antonyms. Each main entry provides the meaning shared by the synonyms listed and abundant usage examples show words used in context. Words alphabetically organized for ease of use. A great complement to The Merriam-Webster Dictionary and perfect for school, home, or office.
Boost vocabularies, build writing skills, and reinforce essential rules of grammar with this big collection of innovative activities created especially for grades 3-6. Includes step-by-steps for more than 50 super-fun games including Word Ladders, Never-Ending Sentences, Cut-Up Poetry, Spell-Aerobics, Mystery Verbs, Word Chains, Hink Pinks, and so many more. For use with Grades 3-6.
The Crosswords Club Collection returns with more of the puzzles enjoyed by the subscribers of the exclusive mail-order service that provides original Sunday-size crosswords. In addition to these special puzzles, there is a unique Answers section, which provides interesting tidbits about each crossword.