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Picked on, overweight genius Owen tries to invent a television that can see the past to find out what happened the day his parents were killed.
A fiery spirit dances from the pages of the Great Book. She brings the aroma of scorched sand and ozone. She has a story to tell.... The Book of Phoenix is a unique work of magical futurism. A prequel to the highly acclaimed, World Fantasy Award-winning novel, Who Fears Death, it features the rise of another of Nnedi Okorafor’s powerful, memorable, superhuman women. Phoenix was grown and raised among other genetic experiments in New York’s Tower 7. She is an “accelerated woman”—only two years old but with the body and mind of an adult, Phoenix’s abilities far exceed those of a normal human. Still innocent and inexperienced in the ways of the world, she is content living in her room speed reading e-books, running on her treadmill, and basking in the love of Saeed, another biologically altered human of Tower 7. Then one evening, Saeed witnesses something so terrible that he takes his own life. Devastated by his death and Tower 7’s refusal to answer her questions, Phoenix finally begins to realize that her home is really her prison, and she becomes desperate to escape. But Phoenix’s escape, and her destruction of Tower 7, is just the beginning of her story. Before her story ends, Phoenix will travel from the United States to Africa and back, changing the entire course of humanity’s future.
Your mother hollers that you're going to miss the bus. She can see it coming down the street. You don't stop and hug her and tell her you love her. You don't thank her for being a good, kind, patient mother. Of course not—you launch yourself down the stairs and make a run for the corner. Only, if it's the last time you'll ever see your mother, you sort of start to wish you'd stopped and did those things. Maybe even missed the bus. But the bus was barreling down our street, so I ran. Fourteen kids. One superstore. A million things that go wrong. In Emmy Laybourne's action-packed debut novel, six high school kids (some popular, some not), two eighth graders (one a tech genius), and six little kids trapped together in a chain superstore build a refuge for themselves inside. While outside, a series of escalating disasters, beginning with a monster hailstorm and ending with a chemical weapons spill, seems to be tearing the world—as they know it—apart.
“Adventures in the High Meadow” tells stories of three friends (a girl, a horse, and a wooly mammoth) as they meet animals and situations present 10,000 years ago. The traits of the animals they meet are demonstrated. In many cases, the three help the animals they meet. There are scary situations, which always turn out OK. There are many tricks played. Throughout, the three have a lot of fun and no one gets hurt. There are surprises in every story and each story ends with a laugh. In the final story, each animal tells what they think the future of their kind will be. The idea for this book first started many years ago as a “Story-go-Round”. That is my grandkids description of the times we would sit around and create a story. One person starts the story and stops in mid-sentence. The next person finishes that sentence and takes it to where they stop in min-sentence. The fun part is you never know where the other people will take the story. When it gets back around to you, you have to both continue the story as it is, and tell it until stopping in mid-sentence. The results can be really funny, or exciting, or scary. You never know how the story is going to end until it is ended. There is a lot of laughter along the way. Many, really creative stories result. And, along the way, quick thinking and verbal expression are enhanced. The author hopes that you have as much fun reading this book as he had writing it.
A sunset wedding in Kona. An ugly secret discovered on an iPhone. Experimental philosophical marriage counseling. Time travel. Diver Neurons and Angel Neurons separated by Sea and Sky. Banshee and the Sperm Whale takes the reader on a journey into the unconscious mind of Martin, a biracial chef from Denver who suffers from a particular kind of overabundance. Along the way, a modern allegory unfolds, and everyday notions about self-knowledge, the nature of good and evil, and possibility of finding meaning and spiritual significance in the face of inexorable uncertainty are turned inside-out.
Al Sarrantonio's great lost novel! In 1992, after the success of Al Sarrantonio's apocalyptic novel SKELETONS, Bantam Books was set to publish it's follow-up, UNDERGROUND. But then Bantam, almost overnight, did away with its entire horror line, and UNDERGROUND went into oblivion. But now, finally, it's back! Fans of Al Sarrantonio's horror have been waiting 20 years for UNDERGROUND to see print, and the time is here! UNDERGROUND, a picaresque tale of, literally, a trip to Hell, with characters such as Dr. Foostis and Malice in Wonderland, is an amazing journey to the very center of the Earth. Told in the literary spirit of SKELETONS, it is sure to astound and entertain. And it's the only unpublished novel ever by horror master Al Sarrantonio.
"When the Twin Towers suddenly reappear in the Badlands of South Dakota, twenty years after their fall, nobody can explain their return. To the tens of thousands drawn to the 'American Stonehenge' - including Parker and Zema, siblings driving from LA to Michigan - the towers seem to sing, even though everybody hears a different song. And on the ninety-third floor of the South Tower, Jesse Presley, the stillborn twin of the most famous singer who ever lived, suddenly awakens. Over the days and months and years to come, he's driven mad by a voice in his head that sounds like his but isn't, and by the memory of a country where he survived in his brother's place." -- Back cover.
A young freckled girl shows step-by-step how to give a bath to her pet woolly mammoth.
If you could choose one person to bring back to life, who would it be? Seventeen-year-old Lake Deveraux is the survivor of a car crash that killed her best friend and boyfriend. Now she faces an impossible choice. Resurrection technology changed the world, but strict laws allow just one resurrection per citizen, to be used on your eighteenth birthday or lost forever. You only have days to decide. For each grieving family, Lake is the best chance to bring back their child. For Lake, it's the only way to reclaim a piece of happiness after her own family fell apart. And Lake must also grapple with a secret--and illegal--vow she made years ago to resurrect someone else. Someone who's not even dead yet. Who do you need most? As Lake's eighteenth birthday nears, secrets and betrayals new and old threaten to eclipse her cherished memories. Lake has one chance to save a life . . . but can she live with her choice?
An exciting and engaging story about life in the Ice Age for Children