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Spades is the most popular partnership card game in America, and is also the number one game on the Internet. It's easy to learn, but don't let the simplicity of the rules fool you. The Complete Win at Spades covers all aspects of the game -- from basic elements to advanced technique. You will become an accomplished player and be ready for 'live' tournaments or Internet events. Expert player Joe Andrews combines the best of his two earlier books on Spades. He covers all the bases. You will learn: The rules and laws of Spades; Evaluating and bidding of the hand; Defensive strategy; 'Bagging' opponents; Playing and covering 'nil' bids; Variations of the game.
A wonderfully dark, pitch-perfect noir prequel to The Maltese Falcon, featuring Dashiell Hammett’s beloved detective, Sam Spade. It’s 1921—seven years before Sam Spade will solve the famous case of the Maltese Falcon. He’s just set up his own agency in San Francisco and he gets off to a quick start, working cases (he doesn’t do domestic) and hiring a bright young secretary named Effie Perrine. When he’s hired by a prominent San Francisco banker to find his missing son, Spade gets the break he’s been looking for. He spends the next few years dealing with booze runners, waterfront thugs, banking swindlers, gold smugglers, and bumbling cops. He brings in Miles Archer as a partner to help bolster the agency, though it was Archer who stole his girl while he was fighting in World War I. All along, Spade will tangle with an enigmatic villain who holds a long-standing grudge against Spade. And, of course, he’ll fall in love—though it won’t turn out for the best. It never does with dames.
Presents a guide to personal style, sharing practical information and modern dress etiquette guidelines in such areas as identifying flattering colors and cuts and preparing a wardrobe for a variety of needs and occasions.
Overview of the American Bridge Series The American Bridge Series is designed as a sequential set of bidding courses, suitable for self-study or classroom-style study under the guidance of a professional bridge teacher. Volumes I through III include declarer play and defense skills as they relate to the bidding skills taught in each text. Volume IV is reserved for true experts; thus, declarer play and defense lessons would be an insult and are not included. The entire series takes about five years of study and practice to complete. Volume I, The Basic American Bidding System, was written for beginners and for social players who need to brush-up on basic bidding skills prior to tackling modern bidding methods. It features 5-card major suit opening bids, strong twos, and some basics of Forcing and Non-Forcing Stayman, Blackwood, Gerber, and few other things designed to form the framework for further study. Volume II, The Intermediate American Bidding System, makes the transition to modern methods including weak two openings. It teaches all of the pieces of "Standard" American in a way that integrates all of the varied forms of same. Don't be thrown by the term "intermediate." Many duplicate players think that they have reached that level when they can no longer play in novice games. Not so. "Intermediate," as defined by the authors, can vary from folks with zero ACBL masterpoints to 2500 masterpoints. It's not the points that count, it's the skill level. Volume III, The Advanced American Bidding System presumes a complete understanding and skill with all of the material in Volume II. However, some of the Volume II material is repeated for intended redundancy, since the authors suspect that many folks who shouldn't be attempting to study Volume III will do so anyway. After all, "I'm a Life Master, I must be Advanced." The authors suggest that anyone not comfortable playing in Flight A at an ACBL regional or national tournament, or the World Bridge Federation (WBF) or other governing body equivalent thereof avoid purchase and study of Volume III until they have mastered all that is taught in Volume II. Volume IV, The Expert American Bidding System, (NOT YET RELEASED) presumes two years' experience with the bidding techniques taught in Volume III, and expert declarer play and defense skills. This is not a "Mom and Pop" book. It is for those who wish to successfully compete in such ACBL events as Flight A Grand National Teams, the Blue Ribbon Pairs, the Life Master Pairs, the Spingold, Vanderbilt, and Reisinger teams, etc., and International events like the Bermuda Bowl and Venice Cup, The London Times Pairs, the McCallan, etc. It features 4-card majors, the TEAS responses to no trump openings, weak no trumps, and a variety of other bidding methods which will get bidders to the optimum place but will require expert declarer play or defensive skills to maximize results. All four books emphasize sound, disciplined bidding and an underlying philosophy of "You bid your cards, I'll bid mine, we'll get to the right spot." By the time students complete study and practice of Volume III, they should be able to know what cards partner holds almost to the spot at the conclusion of an auction. In fact, Jerry and one of his partners were once accused of cheating when they got cocky and did this after an auction. The comment was: "How can you know what cards your partner holds?" Jerry's answer: "Isn't that the whole point of the bidding?"
An anthology of humorous stories featuring Chthonic, the bridge-playing robot. The stories draw unmercifully funny portraits of human bridge players, as Chthonic's bridge brilliance and abrasive and ill-concealed contempt for his human creators leave them all in his wake. A particular target is the pompous Director of the Cybernetics Research Institute, whose opinion of his own bridge expertise differs greatly from that of his protigi. Some of these stories have appeared in The Bridge World magazine, where the characters are established as firm reader favorites. Danny Kleinman of Los Angeles is a prolific bridge writer, theorist, professional player, and teacher, who is a regular contributor to several bridge magazines. He is a Contributing Editor of The Bridge World, and is one of the moderators of 'The Master Solvers' Club' in that magazine. He also writes about backgammon, another game which he plays at an expert level. Nick Straguzzi of Mullica Hill, NJ, is a software analyst specializing in artificial intelligence and knowledge management. Nick has researched ways in which computer game theory could be applied to bridge, but concluded that it would be far easier to write about a perfect bridge-playing computer than to actually build one.
Defense is the most difficult part of bridge, and for most players, the hardest part of defense is figuring out what kind of strategy they should be pursuing. In this book, the reader is shown step-by-step how to visualise declarer's cards from the bidding and play, and then how to use this information to form a plan for the defense. This book is based on Jim Priebe's popular articles 'Visualisation on Defense' which appeared in the ACBL Bulletin in early 2001.