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The Warhammer world is a land of grim fantasy and perilous adventure, threatened by the Dark Powers. This anthology of eight stories features Gotrek the troll-slayer, his human companion Felix, and the halfling investigator Sam Warble.
Fifteen-year-old Andy Zadinski risks his own safety to protect a young woman while tracking down her pretended killer, a stranger named Zeke. Reissue.
Empires have fallen, and the land is broken. The great oathmarks that once stood as testaments to the allegiances and might of nations have crumbled into ruin. In this lost age, fealty and loyalty are as valuable as gold and as deadly as cold iron, and war is ever-present. Created by Joseph A. McCullough, designer of Frostgrave and Frostgrave: Ghost Archipelago, Oathmark is a mass-battle fantasy wargame that puts you in command of the fantasy army you've always wanted, whether a company of stalwart dwarves or a mixed force with proud elves, noble men, and wild goblins standing shoulder-to-shoulder in the battle-line. Fight through an integrated campaign system and develop your realms from battle to battle, adding new territories, recruiting new troop types, and growing to eclipse your rivals... or lose what you fought so hard to gain and fall as so many would-be emperors before you.
“Fairy tale and history merge seamlessly” (Publishers Weekly, starred review) in this enchanting and lyrical novel about love and resilience from the Boston Globe-Horn Book Award winner, Katherine Rundell. Feo’s life is extraordinary. Her mother trains domesticated wolves to be able to fend for themselves in the snowy wilderness of Russia, and Feo is following in her footsteps to become a wolf wilder. She loves taking care of the wolves, especially the three who stay at the house because they refuse to leave Feo, even though they’ve already been wilded. But not everyone is enamored with the wolves, or with the fact that Feo and her mother are turning them wild. And when her mother is taken captive, Feo must travel through the cold, harsh woods to save her—and learn from her wolves how to survive.
Riders. A new fantasy adventure from New York Times and USA Today bestselling author Veronica Rossi. For eighteen-year-old Gideon Blake, nothing but death can keep him from achieving his goal of becoming a U.S. Army Ranger. As it turns out, it does. Recovering from the accident that most definitely killed him, Gideon finds himself with strange new powers and a bizarre cuff he can't remove. His death has brought to life his real destiny. He has become War, one of the legendary four horsemen of the apocalypse. Over the coming weeks, he and the other horsemen--Conquest, Famine, and Death--are brought together by a beautiful but frustratingly secretive girl to help save humanity from an ancient evil on the emergence. They fail. Now--bound, bloodied, and drugged--Gideon is interrogated by the authorities about his role in a battle that has become an international incident. If he stands any chance of saving his friends and the girl he's fallen for--not to mention all of humankind--he needs to convince the skeptical government officials the world is in imminent danger. But will anyone believe him? At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
From the author of The Walled City comes a fast-paced and innovative novel that will leave you breathless. Her story begins on a train. The year is 1956, and the Axis powers of the Third Reich and Imperial Japan rule. To commemorate their Great Victory, they host the Axis Tour: an annual motorcycle race across their conjoined continents. The prize? An audience with the highly reclusive Adolf Hitler at the Victor's ball in Tokyo. Yael, a former death camp prisoner, has witnessed too much suffering, and the five wolves tattooed on her arm are a constant reminder of the loved ones she lost. The resistance has given Yael one goal: Win the race and kill Hitler. A survivor of painful human experimentation, Yael has the power to skinshift and must complete her mission by impersonating last year's only female racer, Adele Wolfe. This deception becomes more difficult when Felix, Adele's twin brother, and Luka, her former love interest, enter the race and watch Yael's every move. But as Yael grows closer to the other competitors, can she be as ruthless as she needs to be to avoid discovery and stay true to her mission?
Tok's story continues in winter, three years after the close of Raven Quest. Tok, now an adult with a son, is mourning his murdered mate. Haunted by visions of a prophetic white raven, Tok also worries about a mysterious Overlord who is threatening to overturn raven society. With the hope of finding a safe haven, he and his son embark on a journey with their wolf pack, led by Selaks. Guided by the wisdom of the white raven he searches for the Wanderers, or caribou, who will lead both wolves and ravens to safety. Along the way, they are shadowed by the spies of the Overlord. Their ultimate capture will reveal his identity and lead to Tok's most intense battle yet! Through these animals, thi sequel builds on the very human themes of honour, respect, fairmindedness, and independence; and exposes the dangers of the destruction of natural habitat.
He wanted to lead his men into battle. He wanted his deeds to be remembered, like those of his father and his grandfather before him. He wanted victory and fameuntil, one day, he met a woman who challenged everything he believed in, a woman who made a difference. And his life was never the same.
A guide to the World of Elfquest, including characters, magic lore, etc.