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During the Cold War, freedom of expression was vaunted as liberal democracy’s most cherished possession—but such freedom was put in service of a hidden agenda. In The Cultural Cold War, Frances Stonor Saunders reveals the extraordinary efforts of a secret campaign in which some of the most vocal exponents of intellectual freedom in the West were working for or subsidized by the CIA—whether they knew it or not. Called "the most comprehensive account yet of the [CIA’s] activities between 1947 and 1967" by the New York Times, the book presents shocking evidence of the CIA’s undercover program of cultural interventions in Western Europe and at home, drawing together declassified documents and exclusive interviews to expose the CIA’s astonishing campaign to deploy the likes of Hannah Arendt, Isaiah Berlin, Leonard Bernstein, Robert Lowell, George Orwell, and Jackson Pollock as weapons in the Cold War. Translated into ten languages, this classic work—now with a new preface by the author—is "a real contribution to popular understanding of the postwar period" (The Wall Street Journal), and its story of covert cultural efforts to win hearts and minds continues to be relevant today.
In a culture where the supernatural possessed an immediacy now strange to us, magic was of great importance both in the literary mythic tradition and in ritual practice. In this book, Daniel Ogden presents 300 texts in new translations, along with brief but explicit commentaries. Authors include the well known (Sophocles, Herodotus, Plato, Aristotle, Virgil, Pliny) and the less familiar, and extend across the whole of Graeco-Roman antiquity.
Women are going missing in the City of Lost Girls, a border town in the desert. Officer Frank Coffey is trying to get to the bottom of this when he meets Red, a 13-year-old girl with a katana blade and a mission: murder the Werewolves stalking the border and picking women off one by one. When it's discovered that the Wolves are the men of these villages, both Red and Officer Coffey are thrown together in a thriller of mythic proportions with the lives of their friends and loved ones in the balance. Kill Bill meets The Howling in this epic by creators SEAN LEWIS and CAITLIN YARSKY. Collects COYOTES #1-4.
Story of cinema -- How movies are made -- Movie genres -- World cinema -- A-Z directors -- Must-see movies.
Here's your second chance to catch the mini-series critics and fans throughout the industry are talking about...Darkminds: Macropolis! A sadistic serial killer is on the loose and it's up to Agents Nagawa and Nakiko to find him before he kills again. But this killer is as twisted as they come. Before every murder he announces exactly where and when the murder will take place. The question is, can they get there on time! The result is a series of cat and mouse chases unlike any you've ever seen! If you love murder/mysteries, sci-fi and action, then you'll love Darkminds: Macropolis. With stunning art from Jo Chen and suspense-filled writing from Chris (Transformers) Sarracini, this is a series you can't miss! This TPB collects ISSUES 1-4 of the current 8-issue mini-series. A perfect starting point for anyone looking to jump onboard this fantastic series! Detectives Nagawa and Nakiko have seen it all, solving some of the most difficult and horrific cases the city of Macropolis has ever seen. A serial killer would be crazy to tempt fate in their town. Too bad serial killers are crazy. Daarkminds: Macropolis delivers us to a manga-inspired techno-noir future where crime has advanced right alongside technology. Our stalwart detectives will face a challenge like they've never encountered before - a murderer who wants to play with them. But what kind of person has the guts to challenge the best, and how far will he go to prove a point? Written by Chris Sarracini (Transformers G1, Fate of the Blade) and featuring beautifully rendered art by Jo Chen & Christina Chen, Darkminds: Macropolis contains issues #1-4 of the thrilling series. Also covers, and interviews with the creative team.
Learn how to generate and develop successful story ideas that fulfill the unique storytelling challenges of animation shorts between 2-5 minutes in length.
With the defeat of the Overtakers behind them, the five teenagers known as the Kingdom Keepers should be celebrating. By all accounts they saved Disneyland from certain destruction. Why then did their mentor leave one last puzzle for them to decipher? The Keepers must solve a puzzle of the past, or be crushed under an evil that makes the Overtakers seem like gentle souls.
Designing Disney sets into history and puts into context the extraordinary contributions of the late John Hench, who, at the age of 94, still came into his office at Imagineering each day. His principles of theme park design, character design, and use of color made him a legendary figure, not only for Disney fans but also for students and aficionados of architecture, engineering, and design. Designing Disney reveals the magic behind John’s great discoveries and documents his groundbreaking in several key areas: “Design Philosophy” examines the values, attitudes, aesthetics, and logic that went into the original concepts for Disney theme parks. In “The Art of the Show” and “The Art of Color,” Hench reveals the essence of what makes the parks work so well. And in “The Art of Character,” he lets the reader in on the how and why of the Disney characters’ inherent popularity—their timeless human traits, archetypal shape and gestures that suggest these qualities graphically, and their emotional resonance in our lives.
This succinct, accessible two-volume set covers all aspects of Celtic historical life, from prehistory to the present day. The study of Celtic history has a wide international appeal, but unfortunately many of the available books on the subject are out-of-date, narrowly specialized, or contain incorrect information. Online information on the Celts is similarly unreliable. This two-volume set provides a well-written, up-to-date, and densely informative reference on Celtic history that is ideal for high school or college-aged students as well as general readers. The Celts: History, Life, and Culture uses a cross-disciplinary approach to explore all facets of this ancient society. The book introduces the archaeology, art history, folklore, history, linguistics, literature, music, and mythology of the Celts and examines the global influence of their legacy. Written entirely by acknowledged experts, the content is accessible without being simplistic. Unlike other texts in the field, The Celts: History, Life, and Culture celebrates all of the cultures associated with Celtic languages at all periods, providing for a richer and more comprehensive examination of the topic.