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Q: How does a shanghaied computer geek conquer all the forces of Darkness and win the love of the most beautiful witch in the world? A: By transforming himself from a demon programmer into a programmer of demons! It all began when the wizards of the White League were under attack by their opponents of the Black League and one of their most powerful members cast a spell to bring forth a mighty wizard to aid their cause. What the spell delivered was master hacker Walter "Wiz" Zumwalt. The wizard who cast the spell was dead and nobody¾ not the elves, not the dwarves, not even the dragons¾could figure out what the shanghaied computer nerd was good for. But spells are a lot like computer programs, and, in spite of the Wiz's unprepossessing appearance, he was going to defeat the all-powerful Black League, win the love of a beautiful red-haired witch, and prove that when it comes to spells and sorcery, nobody but nobody can beat a Silicon Valley computer geek! At the publisher's request, this title is sold without DRM (Digital Rights Management).
Wizard's Bane is the first book of The Sojourn Chronicles, six books that recount the adventures of Dale, a member of a large space fleet, who is marooned on a world similar to 18th-century Earth. He discovers very quickly that being stranded is the least of his problems; the world he is on is about to be destroyed and he's the only one that can save it. Without any clear direction, or the tools to do so, he sets out to try, encountering magic, mayhem and chaos at every turn. Wizard's Bane has received rave reviews and even been compared to the Shadow Trilogy by George Lucas.
The fate of one god hinges on the death of another—and the bravery of a rag-tag band of adventurers—in this classic Harpers novel When Joel became a priest of the new god Finder, he knew it meant forfeiting the honor and security of his position as a master bard. Now his freedom—and his very life—are at stake as the powers of evil embroil the priests of Finder in a struggle against a plot to resurrect the dead god Bane. Accompanied by freedom fighter Holly Harrowslough, the mysterious winged woman Jas, and the aging priest Jedidiah, Joel embarks on a mission to recover the Hand of Bane. His quest leads him from the Realms all the way to the extra-planar city of Sigil. There, Joel must rely on all his courage, wisdom, and strength to thwart the return of Bane the Tyrant and rescue the god Finder from imminent death. Finder’s Bane is the fifteenth book in a series of loosely-connected novels about the Harpers. It is also the first book in the Lost Gods trilogy.
Hundreds of years before the story takes place, the Great Wizards created the Karionin, eight living crystals which substantially increase the bearer’s power. When a conflict breaks out among the great wizards, this increased power results in mass destruction and death. Now people fear the wizard’s potential for destruction, and few children train to become wizards. Plagued by racial and religious hatred, Tamar is home to nine races-humans live side by side with races who have the ability to shift their shape from human to animal form, including dolphins (Ingvalar), tigers (Linlar), and lizards (Isklar). The dolphins and humans get along; yet prejudices exist. The tigers and lizards have been attacking human settlements, and a devastating war seems inevitable. Cormor, the last of the great wizards, knows that the only chance for peace is for a legion of powerful wizards to reign once again. The fate of Tamar falls upon three youths - each with great potential, each with a reason for resistance. These young wizards-in-training must learn to overcome their differences and restore peace once again or humanity will be destroyed. Lyskarion is the first book of the Chronicles of the Karionin trilogy. Books in this series: Lyskarion: The Song of the Wind Cinkarion: The Heart of Fire Vyrkarion: The Talisman of Anor
What if all the heroes died? Malthus Kierin always dreamed of adventuring, of making his mark upon the world of Kalan. After he earns his robe and staff, rewards for passing the tests required to become a wizard, the door to his dreams stands open. But a nightmare awaits him on the other side, a black-hearted wizard who, along with his vile undead minions, systematically assassinates all of Kalan’s heroes. The tale of Malthus and his small band of companions begins, as they flee from the Darkener on a seemingly hopeless quest for aid. Who now will become heroes? Or will Kalan fall to an age of darkness?
In The Fifth Sorceress, Robert Newcomb conjures a time and place wrought with exquisite detail, characters vividly drawn and deeply felt, and a history rich in glory and horror, splendor and secrets. . . . “We gave them a chance once, long ago. . . . We offered to share power equally, and in peace. But they refused and chose war. With them it was all or nothing. Wizard against Sorceress. Male against female. Light against dark.” It is more than three centuries since the ravages of a devastating war nearly tore apart the kingdom of Eutracia. In its wake, those who masterminded the bloodshed—a quartet of powerful, conquest-hungry Sorceresses—were sentenced to exile, with return all but impossible and death all but inevitable. Now a land of peace and plenty, protected and guided by a council of immortal wizards, Eutracia is about to crown a new king. And as the coronation approaches, the spirit of celebration fills every heart. Except one. Prince Tristan is a reluctant monarch-to-be. Though born with the “endowed” blood that will give him the power to master magic, and destined by tradition to succeed his father as ruler, he is a rebel soul. And when he discovers the ancient, hidden caves where strange red waters flow—possessed of their own mysterious magic—it only makes him yearn all the more to escape his future of duty . . . and succumb to the stirrings of enchantment within him. But more than tradition compels Tristan to ascend the throne. The very existence of Eutracia depends upon it. For after these long centuries of peace, dreadful omens have begun to appear, heralding something too unspeakable to ponder. And if indeed the old evil has returned, hungry to wreak vengeance, Tristan’s role in an ages-old prophecy must be fulfilled—or the cost to his kingdom and his people will be beyond imagination. It will be a battle like none ever known, against an enemy whose thirst for blood and domination is depthless and unyielding. And for Tristan, it will be the ultimate challenge: facing an adversary whose greatest weapon is the person he loves most—transformed into the instrument of his annihilation . . . and the catalyst that will doom Eutracia forever to darkness.
Potterversity: Essays Exploring the World of Harry Potter presents a written companion to the popular, "Hermione-Approved" MuggleNet podcast by the same name. Selected from the top Potter Studies scholars in the field, the diverse authors in the volume provide a range of interpretations of wizarding world stories. Essays include analysis of genre conventions, literary and religious symbolism, the role of games in the series, pedagogical approaches, and politically challenging issues like U.S. race relations, colonialism, and gender and sexuality--including direct attention to J.K. Rowling's controversial statements about trans people. Grouped into the sections "Occult Knowledge," "Ancient Magic," "A Question of Character," "Self and Other," "Playing Potter," and "Teaching, the Hogwarts Way," partnered essays precede transcripts of podcast conversations, led by the hosts of Potterversity. The book's essays and conversations aim to engage not only the mind but the spirit as well--the emotional, personal, and moral responses the Potterverse has evoked in so many people around the world. Fundamentally, this book demonstrates that the characters, stories, and situations of the magical realm promote thinking that helps us navigate our more mundane but no less dangerous world. Perhaps even more importantly, they help us to recognize the magic amid our everyday Muggle realities.
What Wiz Zumalt could do with computers was magic on Earth. Then, one day the master computer hacker is called to a different world to help fight an evil known as the Black League. Suddenly, the Wiz finds himself in a place governed by magic--and in league with a red-headed witch who despises him.
It all began when the wizards of the White League were under attack by their opponents of the Black League and one of their most powerful members cast a spell to bring forth a mighty wizard to aid their cause. What the spell delivered was master hacker Walter Wiz Zumwalt. The wizard who east the spell was dead and nobodyÊnot the elves, not the dwarves, not even the dragonsÊcould figure out what the shanghaied computer nerd was good for. But spells are a lot like computer programs, and, in spite of the Wiz's unprepossessing appearance, he was going to defeat the all-powerful Black League, win the love of a beautiful red-haired witch, and prove that when it comes to spells and sorcery, nobody but nobody can beat a Silicon Valley computer geek! At the publisher's request, this title is sold without DRM (Digital Rights Management).
THE HIGH HISTORY OF THE HOLY QUAIL A FANTASIA Volume the First in the End of All Magick Saga ALL THE WORLD'S A MAGE... There are only two rules in life - It's Not Fair and Don't Be Late, as Slouch finds when he is apprenticed to Vizagriz, wizard of Al Faq'Ahl. Is all Magick a consequence of a mysterious artefact known as The Holy Quail? What is the InterWeb? What exactly are heroes for? And why does there have to some drippy woman along on every Quest? Slouch finds out more than he wanted about the amatory proclivities of Faerie Folk, is arrested by the Enchanted Cops and discovers what happens when Deities fancy a bit of telly late of an Era. ""A comic fantasy masterpiece in the honoured footsteps of Fritz Leiber, Lord Dunsanay and whoever wrote The Revelation of St John the Divine.""