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This “weird, lyrical mystery” brings the Cthulhu mythos into the Cold War era: “an innovative gem that turns Lovecraft on his head” (Cherie Priest). After attacking Devil’s Reef in 1928, the US government rounded up the people of Innsmouth and took them to the desert, far from their ocean, their Deep One ancestors, and their sleeping god Cthulhu. Only Aphra and Caleb Marsh survived the camps, and they emerged without a past or a future. The government that stole Aphra’s life now needs her help. FBI agent Ron Spector believes that Communist spies have stolen dangerous magical secrets from Miskatonic University, secrets that could turn the Cold War hot in an instant, and hasten the end of the human race. Aphra must return to the ruins of her home, gather scraps of her stolen history, and assemble a new family to face the darkness of human nature. Winter Tide is the debut novel from Ruthanna Emrys, author of the Aphra Marsh story, “The Litany of Earth”—included here as a bonus.
This is the story of Diana and Stephanie, new stepsisters on a vacation at a ranch with Diana's mom and Stephanie's dad, who are newlyweds. Diana has a "mood disorder" for which she takes medication. In her estimation, Stephanie is just too perfect. But Stephanie has some secrets of her own. The girls band together to free two captive wolves, an action that has unexpected and unintended consequences. Told in the alternating voices of Diana and Stephanie, the book explores themes of family, friendship, mental health, and nature.
A FORCED WEDDING. A DOUBLE EXECUTION. TWO THIEVES HAVE OTHER PLANS. The New Empire intends to celebrate its victory over the Nationalists with a day that will never be forgotten. On the high holiday of Wintertide the empress will be married. Degan Gaunt and the Witch of Melengar will be publically executed. Then the empress will suffer a fatal accident leaving the empire in the hands of the new emperor. It will be a perfect day. There is only one problem-Royce and Hadrian have finally found the lost heir.ABOUT THE SERIESInstead of a string of sequels The Riyria Revelations is a fantasy series conceived as a single epic tale divided into individual self-contained episodes. All were written before the first was released so that plot elements are intertwined, yet each book has its only story and conclusion. AWARDS AND ACCOLADES2010 Fantasy Book Critic Top 12 Novels as of First Quarter (The Emerald Storm)2010 Foreword Magazine Book of the Year Finalist (Avempartha)2010 Foreword Magazine Book of the Year Finalist (Nyphron Rising)2009 Winner of Book Spot Central's Fantasy Tournament of Books (Avempartha)2009 Top 10 Books by Dark Wolf Fantasy Reviews (The Riyria Revelations)2009 National Indie Book Award Finalist (The Crown Conspiracy)2008 ReaderViews Annual Literary Award Finalist (The Crown Conspiracy)2007 Foreword Magazine Book of the Year Finalist (The Crown Conspiracy)BOOKS IN THE RIYRIA REVELATIONSThe Crown Conspiracy (October 2008)Avempartha (April 2009)Nyphron Rising (October 2009)The Emerald Storm (April 2010)Wintertide* (October 2010)Percepliquis* (April 2011)AUTHOR WEBSITESWeb: http://www.michaelsullivan-author.comBlog: http://riyria.blogspot.com/
In this dark fantasy sequel to Winter Tide, siblings in Cold War America look to rebuild their New England community only to find mystery and danger. A finalist for the Locus Award for Best Fantasy Novel and the Dragon Award for Best Fantasy Novel Ruthanna Emrys’s Innsmouth Legacy, which began with Winter Tide and continues with Deep Roots, confronts H. P. Lovecraft’s Cthulhu Mythos head-on, boldly upturning his fear of the unknown with a heart-warming story of found family, acceptance, and perseverance in the face of human cruelty and the cosmic apathy of the universe. Emrys brings together a family of outsiders, bridging the gaps between the many people marginalized by the homogenizing pressure of 1940s America . . . Aphra Marsh, descendant of the People of the Water, has survived Deep One internment camps and made a grudging peace with the government that destroyed her home and exterminated her people on land. Deep Roots continues Aphra’s journey to rebuild her life and family on land, as she tracks down long-lost relatives. She must repopulate Innsmouth or risk seeing it torn down by greedy developers, but as she searches she discovers that people have been going missing. She will have to unravel the mystery, or risk seeing her way of life slip away. “Wicked for the Cthulhu Mythos.” —Seanan McGuire on the Innsmouth Legacy “Deep Roots is a marvel of a fantasy novel, with monsters fighting for their very existence and a place to call their own.” —Booklist “I really like this story and think fans of Lovecraft will enjoy it if they don’t mind switching genres. It’s not horror and it’s not a particularly “alien” version of the Mythos but it’s still a very good take on Lovecraft’s work which I enjoyed for its own sake.” —Grimdark Magazine
A unique rendering of Iceland in winter by a renowned photographer and writer.
"Two decades ago the U.S. government rounded up the people of Innsmouth and took them to a desert prison, far from their ocean, their Deep One ancestors, and their sleeping god, Cthulhu. Only Aphra and Caleb Marsh survived the camps, emerging without a past or a future. Now it's 1949, and the government that stole Aphra's life needs her help"--
The ages-past prequel to AN ACCIDENTAL GODDESSSorcery, Treachery, and Love...A war of dark magic has waged for centuries as the powerful sorcerer, Rothal-Kiarr, has defended the Land from evil wizardry through his control of the Orb of Knowledge. But the balance of power could shift if, as foretold by the rune stones, a young village healer lives long enough to reach her eighteenth birthday.Born in the midst of a maelstrom, her fate sealed with a sorcerer's spell, Khamsin of Cirrus Cove flees for her life when, on her eighteenth birthday, her village is attacked by deadly Hill Raiders. Then her rune stones reveal a quest: Khamsin must take control of the Orb of Knowledge or there will never be peace is the Land. With the help of Ciro, an elderly wizard, and an enigmatic man named Rylan, Khamsin must face danger, demons, and heartache. But her greatest challenge comes as a question: Can Khamsin accept the truth of who she is?It is Wintertide... and the Land awaits her answer.
'Intricate and crisp, witty and solemn: a book with special and dangerous properties' Hilary Mantel on Rotherweird 'Baroque, Byzantine and beautiful - not to mention bold' - M.R. Carey on Rotherweird WELCOME BACK TO ROTHERWEIRD For four hundred years, the town of Rotherweird has stood alone, made independent from the rest of England to protect a deadly secret. But someone is playing a very long game. An intricate plot, centuries in the making, is on the move. Everything points to one objective - the resurrection of Rotherweird's dark Elizabethan past - and to one date: the Winter Equinox. Wynter is coming . . .
Four friends go on a quest to save players trapped in Neverfall Online, a virtual reality MMORPG, in this multi-book adventure saga.Luke Stephens' three best friends are leaving their hometown for college, but he must stay home to care for his mother, who is dying of cancer.He has accepted his fate, but just as in the video games they love, Luke and his friends are given a real-life quest that changes their lives forever. Dr. Armitage, a secretive man linked with an immersive fantasy roleplaying technology, has tracked Luke down to give him a dangerous mission: to rescue the several-hundred beta testers who cannot log out of the cyber world.Luke's companions won't let him go alone. All four students are assured that they will be transported into the game at the highest level so they can easily defeat the Dark Lord and reset the world of Neverfall.But when they enter the game, Luke and his friends all begin at Level 1: defenseless, poor, and powerless. The party must level up as though their lives depend on it, for it's not just a game. Luke, Cassie, Mack, and Christopher must stay alive because though the world is virtual, the deaths are very real...About the authorC. Wintertide has logged thousands of hours playing not only video game RPGs such as Skyrim and The Witcher, but also DM-ing Dungeons & Dragons. The only thing comparable to the amount of game-hours is the amount of time writing multi-book series with huge worlds, swords, and sorcery, though not under this pen name. Neverfall: Mark of the Hero is the first book of many in the this video game adventure series. Visit the author's Amazon page or website to see when the next book will come out.