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Winning the Knowledge Game focuses on the thinking and attitudes required to remain knowledgeable, competitive and high performing. Topics include: having a winning strategy, improving collaboration and teamwork, creating a smarter business, competitive intelligence, protecting intellectual property, keeping talent, leveraging the latest digital technology, increasing customer loyalty and measuring the impact of your people on performance, market value and society. Winning the Knowledge Game provides practical advice on the strategies, tactics and systems you need to remain capable and agile in this rapidly changing business world. To help you meet this challenge, Winning the Knowledge Game explores three questions: * How do you open the hearts and minds of people to smarter learning? * How do you grow competitive advantage? * How do you sustain and ensure lasting success? All managers need to learn the skill of acquiring and putting knowledge to work if they are to successful. Most of all they need to learn how to play the knowledge game every day of their life. Do not leave things to chance discover the ideas and tips that will deliver a measurable improvement to your business leadership, performance and career.
Destroy the competition on game night with this seriously funny guide packed with handy strategy, tricks, and tips from the experts Games are way more fun to play when you win—especially when you crush your friends and family! In How to Win Games and Beat People, Times science editor Tom Whipple explores inside tips, strategy, and advice from a ridiculously overqualified array of experts that will help you dominate the competition when playing a wide range of classic games—from Hangman to Risk to Trivial Pursuit and more. A mathematician explains how to approach Connect 4; a racecar driver guides you through the corners in slot car racing; a mime shares trade secrets for performing the best Charades; a Scrabble champion reveals his secret strategies; and a game theorist teaches you to become a real estate magnate, recommending the Monopoly properties to acquire that will bankrupt and embarrass your opponents (sorry, Mom and Dad). Funny, smart, and endlessly useful, this is a must-read for anyone who takes games too seriously, and the bible for sore losers everywhere.
Survivors ready? This book features 100 trivia questions and challenges to test your knowledge as the Ultimate Survivor Fan! Designed in an easy-to-carry format for parties and road trips, this book contains questions with varying degrees of difficulty relating to the hit TV show. (Through Season 40, Winners at War.) Do you know which player pretended his grandmother died? Can you name the winner that never had a single vote cast against him, and won fan favorite? Answer these questions and more! Outwit. Outplay. Outanswer.
This book constitutes the refereed proceedings of the 25th International Conference on Concurrency Theory, CONCUR 2014, held in Rome, Italy in September 2014. The 35 revised full papers presented together with 5 invited talks were carefully reviewed and selected from 124 submissions. The focus of the conference is on the following topics: process calculi, model checking and abstraction, synthesis, quantitative models, automata and multithreading, complexity, process calculi and types, categories, graphs and quantum systems, automata and time, and games.
Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution
You know the basics—now learn the pros' secrets! It is possible to win big at casinos. But to win consistently and walk out richer every time, you need more than luck and basic game smarts—you need the kind of insider knowledge that only a pro like gambling authority and casino consultant Victor H. Royer can provide. In this updated edition of Powerful Profits: Winning Strategies for Casino Games, the man the gambling houses turn to for advice puts his experience to work for you. You'll learn how to beat the casinos by attacking each game at its weakest point, giving you the maximum profit in the shortest amount of time. Discover: Updated strategies for Blackjack Powerful new strategies for Roulette, Craps, Slots, Pai Gow Poker, Let It Ride, and other popular casino games How to clean up in short-term wins instead of always relying on bankroll-consuming "long-haul" percentages Why traditional strategies like card counting no longer work on many Blackjack games and tables How to manage your profits to ensure that they stay yours And much more! Brand-new strategies even the casinos don't know about! Based on more than twenty years of research and play—including more than nine million hands of Blackjack—these methods will give you the edge that turns a serious player into a professional gambler. If you ever wanted to know how to play for profit and win, this is the book for you. 117,500 Words
Luciano Floridi presents a book that will set the agenda for the philosophy of information. PI is the philosophical field concerned with (1) the critical investigation of the conceptual nature and basic principles of information, including its dynamics, utilisation, and sciences, and (2) the elaboration and application of information-theoretic and computational methodologies to philosophical problems. This book lays down, for the first time, the conceptual foundations for this new area of research. It does so systematically, by pursuing three goals. Its metatheoretical goal is to describe what the philosophy of information is, its problems, approaches, and methods. Its introductory goal is to help the reader to gain a better grasp of the complex and multifarious nature of the various concepts and phenomena related to information. Its analytic goal is to answer several key theoretical questions of great philosophical interest, arising from the investigation of semantic information.
This book brings together papers of well-known specialists in game theory and adjacent problems. It presents the basic results in dynamic games, stochastic games, applications of game theoretical methods in ecology and economics and methodological aspects of game theory.
This book discusses examples of discrete mathematics in school curricula, including in the areas of graph theory, recursion and discrete dynamical systems, combinatorics, logic, game theory, and the mathematics of fairness. In addition, it describes current discrete mathematics curriculum initiatives in several countries, and presents ongoing research, especially in the areas of combinatorial reasoning and the affective dimension of learning discrete mathematics. Discrete mathematics is the math of our time.' So declared the immediate past president of the National Council of Teachers of Mathematics, John Dossey, in 1991. Nearly 30 years later that statement is still true, although the news has not yet fully reached school mathematics curricula. Nevertheless, much valuable work has been done, and continues to be done. This volume reports on some of that work. It provides a glimpse of the state of the art in learning and teaching discrete mathematics around the world, and it makes the case once again that discrete mathematics is indeed mathematics for our time, even more so today in our digital age, and it should be included in the core curricula of all countries for all students.
Taking a conservative and clear approach ideal for beginners, Jay Moore lays out the basic game strategy for winning blackjack - offering real insight into the mental aspects of the game, particularly the elusive combination of analytical thinking, self-discipline and cool decision making that beginners find hard to grasp. Moore's proven Delayed and Up betting technique (a time delay system that ensures a profit even with a losing hand) is coupled with detailed analysis of over 20,000 actual casino hands to give players an immediate edge without counting cards!