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Master the game of Go with this expert guide. Go is a two player-board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast--even when compared to chess. This is the first comprehensive strategy guidebook in English to cover the entire game of Go by illustrating the nuances and finer points of Go strategy. Its 203 problems and their commented answers demonstrate to players of all level of skill not only successful moves, but also the incorrect moves and why they are wrong. This enables players to identify strengths and weaknesses in their games. From opening play to the endgame, Winning Go is an essential tool in helping serious players master the sophisticated sequence and flow of advanced Go play. Useful Go strategies include: The opening (fuseki) The middle (chuban) The endgame (yose) Clever moves (tesuji) Life and death (shikatsu) Winning corner skirmishes (joseki) Accurate counting Players will learn about not only creating good shapes, but also how to avoid or take advantage of bad ones, along with the right and wrong order of moves. This makes Winning Go the ideal choice for a first problem book because it enables both players and teachers to improve upon their Go game. From opening play to endgame, Winning go is an essential tool in helping serious Go players master the sophisticated sequence and flow of advanced Go play.
The must-have resource guidebook for those looking to learn the ancient Asian game of Go Beginning Go is a clear, concise and thorough introduction to the intricacies of Go that is perfect for first time players. The straightforward, easy-to-follow instructions and detailed examples make it simple to understand how to play. Players will learn the rules, how to keep score, as well as effective winning strategies and tactics to make the game more competitive and fun. By the time players finish the instructional sections, they'll have all the confidence, skill and techniques they'll need to enjoy playing this fascinating game. What's more, Go's unique handicapping system, which the book explains, allows even absolute beginners to play competitive games with experienced players.
In the wickedly bittersweet and hilarious You Must Go and Win, the Ukrainian-born musician Alina Simone traces her bizarre journey through the indie rock world, from disastrous Craigslist auditions with sketchy producers to catching fleas in a Williamsburg sublet. But Simone offers more than down-and-out tales of her time as a struggling musician: she has a rapier wit, slashing and burning her way through the absurdities of life, while offering surprising and poignant insights into the burdens of family expectations and the nature of ambition, the temptations of religion and the lure of a mythical Russian home. Wavering between embracing and fleeing her outsized and nebulous dreams of stardom, Simone confronts her Russian past when she falls in love with the music of Yanka Dyagileva, a Soviet singer who tragically died young; hits the road with her childhood friend who is dead set on becoming an "icon"; and battles male strippers in Siberia. Hailed as "the perfect storm of creative talent" (USA Today, Pop Candy), Simone is poised to win over readers of David Rakoff and Sarah Vowell with her irresistibly funny and charming literary debut.
Here are simple step-by-step lessons in exactly how to lead a soul to Christ. They have been given in great soul-winning conferences all over America and have made many average Christians into amazingly effective soul winners.
With its winning mix of gripping narrative and easy-to-implement performance-raising tips, this book has become a best-selling classic. It’s garnered 5-star reviews and wide-ranging endorsements – from Sebastian Coe and Dame Kelly Holmes to Lord Digby Jones
Shows us how to profitably channel our impulses to control and how to surrender ou self-imposed limitations. Provides the techniques we all need in order to adapt ourselves to the changing necessities of life.
Good shape is a subject that has received scant attention in Japanese go literature. Although references to shape are made in most books, there is no one book devoted exclusively to this subject. However, understanding and recognizing good shape is important for becoming a strong player and developing intuition that will instantly guide you to find the strongest moves in the opening and the middle-game fighting. Shapes are the building blocks of your groups. They determine whether your stones are working together efficiently or are sitting in each other's way. Good shape is a source of strength to build on, while bad shape often comes back to haunt you. There are two aspects of shape. One is to make good shape for your own stones; the other is to spoil the shape of your opponent's stones. However, good shape is more than a static form; it is dynamic in the way it builds eye shape and stays ahead of the opponent in running battles while building up more eye shape. This book provides an extensive theoretical introduction to shape, beginning with the efficient placement of stones. It illustrates various techniques for making good shape and gives its readers practical experience by presenting 245 problems so that they can hone their skills to find the shape move in their games.
Discover what it takes to overcome and WIN!Do you find it difficult to succeed? Is your past keeping you from having happiness? Does it seem impossible to find total fulfilment in life?Travis Wolfe answered YES to these questions.Born into poverty, placed into foster care, abused, arrested and told he'd never amount to anything in life - Travis defied all odds and survived the gauntlet. Today, he's the founder of his own company, a speaker, a motivator, a father, a husband and a success. On his quest in search of greatness, Travis uncovered the secrets to exceptional achievement and found what it takes to be happy and fulfilled.In this book, you'll learn the secrets on how to: - Overcome any obstacle- Attract what you want in your family life, social life, finances and career.- Create the life you want to live- Define and achieve your American Dream- Turn your nos into yeses, your failures into successes - Have abundance in every area of your life!"When you become determined not to lose, that's when you'll WIN!"
It has happened only eight times in the last 120 years--two teams tied for first place on the final day of the regular season square off in a winner-take-all playoff to determine a division or pennant winner. Before 1969, up to three games were played to determine the champion, but since then, only one game has been played between the top two teams. This history of sudden death playoffs is supplemented by interviews with over 30 major leaguers who had the opportunity to play in some of baseball's most critical and exciting games. Covered are the sudden death games between the 1946 Brooklyn Dodgers and St. Louis Cardinals, the 1948 Boston Red Sox and Cleveland Indians, the 1951 Brooklyn Dodgers and New York Giants, the 1959 Los Angeles Dodgers and Milwaukee Braves, the 1962 Los Angeles Dodgers and San Francisco Giants, the 1978 Boston Red Sox and New York Yankees, the 1980 Los Angeles Dodgers and Houston Astros, and the 1995 Seattle Mariners and California Angels. A box score is provided for every game.