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Delve deeper into the dark fantasy world of the Diablo universe as Deckard Cain shares history and lore in this fictional illustrated journal. In Blizzard Entertainment’s Diablo® and Diablo II, the recurring character of Deckard Cain delivered quests, accompanied the brave adventurer, and, as the last of the Horadrim, provided a link to the greater history of the world of Sanctuary. Ever mysterious during these appearances, Cain hinted at a larger story, providing snippets of it in his notebook. Diablo III: Book of Cain is Cain’s formal record of this greater tale—a dissertation on the lore of the Diablo universe, told by one who has witnessed and participated in some of the epic events that make up the eternal conflict between the High Heavens and the Burning Hells. Designed as an “in-world” artifact from the Diablo universe, Diablo III: Book of Cain includes Cain’s revealing meditations, as well as dozens of sketches and color artworks depicting the angelic and demonic beings who wage constant war with one another.
Joy Harjo's play Wings of Night Sky, Wings of Morning Light is the centerpiece of this collection that includes essays and interviews concerning the roots and the reaches of contemporary Native Theater. Harjo blends storytelling, music, movement, and poetic language in Wings of Night Sky, Wings of Morning Light—a healing ceremony that chronicles the challenges young protagonist Redbird faces on her path to healing and self-determination. This text is accompanied by interviews with Native theater artists Rolland Meinholtz and Randy Reinholz, as well as an interview with Harjo, conducted by Page. The interviews highlight the lives and contributions of Meinholtz, a theater artist and educator who served as the drama instructor at the Institute of American Indian Arts from 1964–70 and a close mentor and friend to Harjo; and Reinholz, producing artistic director of Native Voices at the Autry, the nation's only Equity theater company dedicated exclusively to the development and production of new plays by Native American, First Nations, and Alaska Native playwrights. The new interview with Harjo focuses on her experiences working in theater. Essays on Harjo's work are provided by Mary Kathryn Nagle—an enrolled citizen of the Cherokee nation, playwright, and attorney who shares her insights on the legal and historical frameworks through which we can better understand the significance of Harjo's play; and Priscilla Page—writer, performer, and educator (of Wiyot heritage), who looks at indigenous feminism, jazz, and performance as influences on Harjo's theatrical work.
An exceptionally illustrated fiction for millions of Blizzard fans, Diablo III: Book of Cain is the source book for Blizzard Entertainment's Diablo franchise and forthcoming Diablo III game. Book of Cain is the must-have illustrated history of the Diablo universe as told by the games' core narrator Deckard Cain. In Blizzard Entertainment’s Diablo® and Diablo II, the recurring character of Deckard Cain delivered quests, accompanied the brave adventurer, and, as the last of the Horadrim, provided a link to the greater history of the world of Sanctuary. Ever mysterious during these appearances, Cain hinted at a larger story, providing snippets of it in his notebook. Diablo III: Book of Cain is Cain’s formal record of this greater tale—a dissertation on the lore of the Diablo universe, told by one who has witnessed and participated in some of the epic events that make up the eternal conflict between the High Heavens and the Burning Hells. Designed as an “in-world” artifact from the Diablo universe, Diablo III: Book of Cain includes Cain’s revealing meditations, as well as dozens of sketches and color artworks depicting the angelic and demonic beings who wage constant war with one another.
This is the story of rescue in the steamy, bloody jungles of Vietnam. First as peter pilot and then as full-fledged aircraft commander, W.T. Grant routinely flew McGuire rig extractions under enemy fire, inserts into combat zones exploding with mortar shells, and night operations in the enemy-infested A Shau Valley. Though the 17th Assault Helicopter Company eventually became B Compnay, 101st Aviation Battalion, the Kingsmen will always be remembered for their courage.... From the Paperback edition.
An unseen weapon that drives men mad. A green gas which turns smiling faces into leering skulls. A master criminal who can assume at will any known identity. Add to these separate menaces three big-game hunters sworn to destroy the Spider -- and you have a situation in which the brilliance and courage of Dick Wentworth will thrill you as never before!
This remarkable play starred Constance Cummings in a Tony-winning performance on Broadway. Emily Stilson, seventy years old and a celebrated former aviatrix and stunt pilot, suffers a stroke and is plunged into a world of disorientation and grief. Memories flood in between painful attempts to relearn the basic functions of everyday life. Aided by a dedicated young therapist, Emily's flights of memory and emotion create an evocative portrait of the ability of the human spirit to renew and survive
In Africa again, Kane comes across an entire village wiped out, and all of the roofs have been ripped off, as if by something attempting to get inside from above.
A thrilling new series soars above the competition and redefines middle-grade fantasy fiction for a new generation!The seven dragon tribes have been at war for generations, locked in an endless battle over an ancient, lost treasure. A secret movement called the Talons of Peace is determined to bring an end to the fighting, with the help of a prophecy -- a foretelling that calls for great sacrifice.Five dragonets are collected to fulfill the prophecy, raised in a hidden cave and enlisted, against their will, to end the terrible war.But not every dragonet wants a destiny. And when the select five escape their underground captors to look for their original homes, what has been unleashed on the dragon world may be far more than the revolutionary planners intended . . .
An ancient evil, a terrible prophecy -- and five dragonets who could save the world . . . Don't miss the most thrilling adventure yet in the New York Times bestselling Wings of Fire series! Qibli knows Darkstalker must be stopped. And he knows he could stop him -- if he had magic. With even a sliver of the ancient dragon's all-powerful scroll, Qibli could rewrite history the right way: end war forever; make every dragon happy; perhaps even cast a very small spell so that everyone would like him . . .Instead, as Darkstalker's dangerous influence spreads across Pyrrhia, entrancing or killing every dragon in the seven tribes, Qibli can only grasp the small animus objects he's borrowed from Turtle. With some clever thinking, Qibli's talons finally hold the power to make a difference. But prophecies are not easy to rewrite. Can Qibli be the magical force Pyrrhia needs, or will he be the one to bring Jade Mountain -- and his family, his friends, his whole world -- crashing down?