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Six years have passed since the events in Ravenwood. After giving half his magick to Daniel Dion, Eli thought he would finally have a chance to be a normal teenager...but nothing about his life is normal. He is still haunted by his past life as Anthony Sinclair, one of the most powerful magick users in Europe. It seems even now, Sinclair's enemies are hunting him. Still searching for his power, and unwilling to accept that while Eli may be his present incarnation, he is his own person and not Anthony Sinclair. In an effort to break free of this curse, Eli accepts a deal from a Priestess that would strip him of his magick and give him the normal life he has always craved...but it may cost far more than he bargained for. Now, Eli's faery Guardian, Selena Hawke, must save him from himself before his magick unleashes a Chaos Demon and eclipses the world in darkness. However, first she must find him, and the Priestess is not about to give up her new prized possession.
The icy tundra of the Arctic is no place for an Aztec temple. Alex swore he was done with expeditions and mysterious temples, content to spend the rest of his life teaching high school students, tending his vineyard, and figuring out his relationship with Lucas Griffith. He was a damn good Anthropologist, one of the best, but no amount of money could convince him to go back into the field. Even his own curiosity isn't enough to make him accept a mission to the Arctic to inspect the new temple first hand. Until Lucas is accused of espionage. Everything Alex thought he knew about his partner is suddenly put into question when they are lured into a trap and arrested for treason. A soldier turned Archeologist, Lucas has had some questionable dealings with a Russian Oligarch, his cult, and the sale of a large number of artifacts. Kirill Drago is a master manipulator, obsessed with the mysterious temple, and will do anything to finally possess it. Exacting revenge on Lucas for betraying him was an added bonus. Alex is the key achieving it all. Drago will test the limits of Alex and Lucas's bond as he leads his cult into the very depths of Arctic for the power hidden within the temple.
Detective Selena Hawke hoped her life could return to normal after appointing a new Unseelie Fae Queen to take her place. However, when two of her closest friends are attacked and left for dead, their toddler son now missing, she must face a new evil when the Black Druids invade Ravenwood. To save her friends and find the missing child, Selena is forced to call for outside help, including a former lover who is intent on getting her back, even if he must use every trick at his disposal to woo her away from Eli and Cleo. Despite not wanting to be the Queen of Air and Darkness, and even after finding a suitable replacement, Selena will learn that it's a title from which she can not easily walk away. Unrest continues to grow within the Faery Courts and begins to directly affect her case. Selena must choose...duty to the Human Realm or that of Faery, or lose them both to the Black Druids and their powerful, sexy, and seductive leader, Xavier.
In the vibrant embrace of the Solar Crest pack, Raven flourishes as a healer with a rare gift for communing with nature. But her heart unexpectedly becomes the battleground for two brothers: Kaden's wild charm captivates her soul, while Finn's serene wisdom calls to her spirit. When forbidden desires intertwine with pack dynamics, Raven's world is rocked by love, betrayal, and a pregnancy that promises to change the course of their lives. As shadowy threats encroach upon the pack's peace, will Raven's choice bring unity or fracture the delicate balance? Immerse yourself in a tale of sensuous nights and secret longings that redefine the meaning of destiny.
HOW DO YOU WANT TO DO THIS? A war brews on a continent that has withstood more than its fair share of conflict. The Dwendalian Empire and the Kryn Dynasty are carving up the lands around them, and only the greatest heroes would dare stand between them. Somewhere in the far corners of this war-torn landscape are secrets that could end this conflict and usher in a new age of peace—or burn the world to a cinder. Create a band of heroes and embark on a journey across the continent of Wildemount, the setting for Campaign 2 of the hit Dungeons & Dragons series Critical Role. Within this book, you’ll find new character options, a heroic chronicle to help you craft your character’s backstory, four different starting adventures, and everything a Dungeon Master needs to breathe life into a Wildemount-based D&D campaign… · Delve through the first Dungeons & Dragons book to let players experience the game as played within the world of Critical Role, the world’s most popular livestreaming D&D show. · Uncover a trove of options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Exandria—such as Vestiges of Divergence and the possibility manipulating magic of Dunamancy. · Start a Dungeons & Dragons campaign in any of Wildemount’s regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
Six years have passed since the events in Ravenwood. After giving half his magick to Daniel Dion, Eli thought he would finally have a chance to be a normal teenager...but nothing about his life is normal. He is still haunted by his past life as Anthony Sinclair, one of the most powerful magick users in Europe. And it seems even now, Sinclair's enemies are hunting him. Still searching for his power, and unwilling to accept that while Eli may be his present incarnation, he is his own person and not Anthony Sinclair. In an effort to break free of this curse, Eli accepts a deal from a Priestess that would strip him of his magick and give him the normal life he has always craved...but it may cost far more than he bargained for. Now, Eli's faery Guardian, Selena Hawke, must save him from himself before his magick unleashes a Chaos Demon and eclipses the world in darkness. However, first she must find him, and the Priestess is not about to give up her new prized possession.
Archie and the Alchemist's Club have been rewriting the magical spells contained within books, but someone is drawing on their power for evil purposes. The museum Elders confirm that their worst fears have come true - the Dark Flame is rising, and they can only stop it by uncovering Fabian Grey's prophecy. Archie vows to help - but is he more closer to the prophecy than he knows? And who is behind the mysterious notes for him, labelled F. G, and with the sign of a raven? With traitors at the museum, and dark magic on the rise, it will be up to Archie to uncover his destiny, protect his friends, and save magic as he knows it.
“A grim tableau of conspiracy, murder, and magic. Hubbard paints in shades of gray, but always seems to know which are the darker ones.” —Christopher Ruocchio, author of The Sun Eater series Once and an age -- The precipice of war is never more than the width of a blade away. Now, when the legendary assassin known as the Black Rose has slaughtered Baron Dartris Gorsha and all who made up his house, then fled with the nobleman's young daughter, three nations that knew tenuous peace prepare for the brutality of prolonged conflict. Yet a new and mysterious danger has emerged. The Shrike arrives to offer mercy and vengeance in equal measure to all those with a role to play, bringing cryptic messages from his unnamed master. Underlying his threats is one simple command: Retrieve the daughter of Gorsha. Three Ravens of Danot — Celnor, Derrigan, and Martyn — are called upon to protect the child, and they seek answers to troubling questions and motivations. Manipulated by their queen, feeling as no more than pawns in the history unfolding around them, they conspire to bring about what they believe is a necessary change to the balance of power. The secrets of their own shadowed pasts serve to pull at their union, threatening to unmake their pact, and leading them to ask one simple question: Are there roads too entrenched in darkness to allow for redemption? In a time of growing doom and dread, when long lost magic begins to find a new foothold, Wretches and Kings alike maneuver and scheme as the Codex is inscribed with the fell deeds and heroic sacrifice compelled by a conspiracy of Ravens.