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Match each bone to each corresponding animal in this fun interactive game. Using vibrant illustrations, the images encourage youngsters to guess animals based on visual clues.
Internationally renowned paper-cut artist Chihiro Takeuchi, creates a clever and innovative book introducing young readers to vertebrate animals. This interactive guessing game increases in complexity and shows readers how interesting science can be.
Help young children practice basic mathematical concepts in an engaging game format. Lesson plan and necessary patterns and game pieces are provided. Learning how to count numbers has never been so fun!
Originally published in London in the 1920s as a revised and enlarged edition based on Hoyle's early works of the 1700s. The book is an illustrated compendium of over eighty games and their varieties including card, billiard and board games. These are fully explained with rules and advice on play. Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. Home Farm Books are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.
Our images of the big names and places of the Old West often come from the tales of gunfights and violence that were sensationalized by dime novels and yellow journalism in the 19th century and the myths that came from those stories live on today. But in reality many of these fabled characters of the Wild West were gamblers first and gunfighters second— more invested in poker than in the momentary fury of the shootout. Aces and Eights tells story of the role of poker in the lives of these legends, and offers a portrait of the places where they lived and frequently died. This book offers both the “facts” of these lives and the true tales of the game and the gamblers—and the entertaining “tall tales” that have survived to this day.
The bold illustrations and humorous text of this board book, printed at the perfect size for the little hands of children aged 2-4, help children to learn all about the bones in their own bodies through guessing games and by comparing their bones to those in animals Set up as a guessing game with visual and narrative clues, Whose Bones? invites the youngest readers to examine six animal skeletons and guess to whom they belong. The answers are provided in vibrant, foldout reveals, each accompanied by read-aloud text that explains why each animal's bones and bodies are so special. This playful, informative introduction to bones for the youngest readers has been created by the author and illustrator team behind the global bestseller Book of Bones.
Help pre-school through Grade 1 readers develop and reinforce beginning reading skills. Games and activities for both whole class and small groups introduce developmentally-appropriate concepts in a fun and interactive way. The step-by-step directions are easily followed by classroom teachers, aids, or parent volunteers. Each book includes all patterns and game pieces to save prep time. Includes a Teacher Resource CD with full-color patterns. 176pp.
The history of Europe's most controversial wrestling promotion: 1PW. The group employed the biggest stars in the business and caused massive ripples throughout the industry. This fascinating tale delves deep behind the scenes, interviewing ALL of the key players involved from all over the globe. Including: Chris Daniels, Abyss, Steve Corino, Kid Kash, Nigel McGuinness, Doug Williams, Nunzio, Nova, Steven Gauntley, Tracy Smothers, Jerry Lynn and over 40 more There are over 25 exclusive reviews of all the major events from Arnold Furious. Also, there is a comprehensive results and title history guide. This is a fan's dream, looking in great detail at everything from the wrestlers to the bookers to the promoters. No stone is left unturned and this book will revolutionise the way people view pro wrestling in the UK. It does not matter if you know of or followed the company at the time, any fan of pro wrestling will be captivated and fascinated by the content of this 300,000+ word epic.
A forgotten gunslinger battles modern-day gangsters At seventy-one, the Wind River Kid is a kid no longer. In the last days of the Old West, he was feared in gambling halls across the country, a hard-nosed card shark who didn’t mind killing to prove a point. When he had gotten his fill of violence, he moved back to Elkhorn, a lonely mountain town that died bit by bit, its population dwindling until he was the only one left. It’s 1927 now, but to the aged Kid, it may as well be 1875. He’s been alone for decades, comforted only by the ghosts of a vanished West—until the modern world comes to visit, guns blazing. A dangerous young couple comes to Elkhorn looking for a place to hide out from the killers on their tail. Wild River just wanted to be left alone, but he will have to take up the gun again if he is ever to rest in peace.
Help Students develop literacy and language skills through research-based, student-centered reading activities. A Teacher Resource CD is provided that contains all of the activities in full color. 176pp.+ CD.