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Command the galaxy's cutting-edge technologies so sophisticated that they rival magic itself! Outfit yourself with the latest and greatest new weapons, armor, and other gear, from high-power explosives to alien relics that surpass conventional science. Or incorporate technologies directly into yourself, whether you're installing advanced cybernetic augmentations or playing Starfinder's newest class: the nanocyte, whose body hosts an army of robotic nanites that obey her commands! Outrace the speediest threats by customizing your own space-age vehicles, and overcome even the toughest foes by piloting powerful battle robots using the all-new mech combat system! Seize the future with additional options for every class and articles exploring every aspect of science-fantasy tech from advertising and music to virtual intelligences and security systems. Join in the Starfinder Tech Revolution!
Discover the untold potential of magic! Secrets of Magic, the newest hardcover rulebook for the Pathfinder Roleplaying Game! Secrets of Magic brings the popular magus and summoner classes into Pathfinder Second Edition, unlocking heroes who combine magical might with martial prowess and offering command of a powerful magical companion creature. The lavishly illustrated, 256-page rulebook contains hundreds of new spells with potent offerings for all spellcasting character classes, magic items for any player character, and lore detailing the fundamental structure and theories of magic. A special section within the volume--the Book of Unlimited Magic--presents new methods of spellcasting, with elementalism, geomancy, shadow magic, rune magic, and even pervasive magic to give every place and creature in your game a magical spin!
Dated August 2021. Formerly GG 000 29-Jul-2021. Supersedes previous issue (ISBN 9780115540462)
Mallard Fillmore lampoons everything from political correctness to Phil, Oprah, and Geraldo to our government's insatiable appetite for spending our money. His marvelous supporting cast includes wickedly wonderful cariacatures of everyone who's anyone, from Hollywood to D.C. to Arkansas.
From ultra high-tech weaponry to off-planet combat, this collection examines the conflicts of the future from some of the greatest minds in science fiction. Stories by Tony Daniel, Philip Dick, Joe Haldeman, Geoffrey Landis, Paul McAuley, Ian McDonald, Alastair Reynolds, Lucius Shepard, Allen Steele and Gardner Dozois.
Set in a mirror of our own world, Sigil & Shadow is a roleplaying game of urban fantasy and occult horror in which players take on the roles of illuminated heroes and shadowed monsters to face the rising tide of supernatural forces. Ancient nightmares lurk behind the closed doors of board rooms, entities from beyond time prowl the city streets, forgotten rituals are reborn as viral memes. Do you take a stand against the encroaching shadows? Or do you seek their power for yourself? Powered by the highly accessible d00Lite system, Sigil & Shadow focuses squarely on the story rather than the mechanics – who the characters are and what they do, not how they do it. Easy to adopt to any mythos, campaigns can be built around a wide range of plots, with players taking the role of anything from paranormal investigators and monster hunters to members of occult cabals or secret societies. The setting offered sees a modern world buffeted by the tides of supernatural power, where beings of myth wake from their slumber while modern cults sacrifice to pop-culture gods and ancient cabals pursue their age-old schemes into the digital age.
When an orbital prison is torn through a wormhole and crashes on an unknown planet, it's every woman for herself to escape the wreckage.As though savage beasts and harsh, alien climates aren't enough, the survivors discover the world isn't uninhabited and must face new challenges--risking not only their lives but their hearts.DEJA thought she could fear nothing more than the daily treatments she received during her imprisonment on the Concord. The horrible experiments which rack her body with unimaginable, searing pain. But she discovers the true meaning of terror as she clings to life pod's harness while plummeting toward the surface of an unknown planet.Struggling to outrun the beasts hunting her, fighting to outrun the light, Deja hastens for the only cover she can find -- between the feet of a giant stone statue. Only statues aren't supposed to move, or wrap you in their arms and carry you off INTO SHADOW...Welcome to Sonhadra.The Valos of Sonhadra series is the shared vision of nine sci-fi and fantasy romance authors. Each book is a standalone, containing its own Happy Ever After, and can be read in any order. For total satisfaction, it is BEST read as part of the SERIES.