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A collection of four all-new strange stories from the sleepy town of Gravity Falls in one original graphic novel. Written by Alex Hirsch. Illustrated by Asaf Hanuka, Dana Terrace, Ian Worrel, Jacob Chabot, Jim Campbell, Joe Pitt, Kyle Smeallie, Meredith Gran, Mike Holmes, Priscilla Tang, Serina Hernandez, Stephanie Ramirez, and Valerie Halla.
Brilliantly tracing the progress of unexpected love and the perils of relationships, this gripping novel is a tour de force. Temporarily in Auckland while her husband is undergoing treatment, Sarah enjoys a walk in the coolness of the Symonds Street Cemetery. As she pauses at the grave of Emily Keeling, murdered in 1886 by a rejected suitor, a stranger named Hartley strikes up a conversation. Before long he arranges to meet Sarah for coffee. So their friendship begins, and soon blossoms into an affair, rich in mutual understanding and sexual excitement. But love may become obsession, which brings with it disquieting demands, even menace. ‘When love is not madness, it is not love.’
A generous selection from New Zealand's foremost writer of short stories. Peter Simpson in reviewing Owen Marshall's stories in the New Zealand Listener wrote: 'Marshall is held in uncommon affection by New Zealand readers - generally we admire and respect rather than love our writers.' This love is perhaps evoked not just by the superb quality of Marshall's writing but because his stories so precisely capture his fellow New Zealanders and their country. From the provinces to the cities, the remote landscapes to journeying overseas, Marshall's stories show a deep understanding of who and where we are. Sometimes he skewers the locals with sharp and sly comedy, in other stories there's an elegiac sadness or a grim reality, but always an insightful exploration of human emotions. From the substantial body of work created over the last thirty years, critic, writer and academic Vincent O'Sullivan has selected sixty stories that give a wide representation of Marshall's range. He once wrote that short stories should aspire to a combination of 'intransigence and poetry', both of which are evident in this fine selection. 'Marshall is a writer who speaks with equal intensity to the unbearable loveliness and malevolence of life.' - Carolyn Bliss, World Literature Today
The Mantoid lord's evil forces have depleted oxygen levels, and Zero gravity has taken effect, plunging New York City into total Jurassic chaos as dinosaurs ravage the streets. Marines hunt in camouflaged spacesuits, and every human fights to survive. Lieutenant RainHorn has gone AWOL, missing in action, feared dead, and a new commander has been assigned to find him and bring him home. Rex and Rion transcend past space-time dimensions to stay one step ahead of the enemy and defeat the Mantoid lord. But they might just have to die first before they can save themselves and Earth.
A new technique has been developed for designing precise two and three-dimensional shapes rapidly and interactively. A synthesis of the best properties of grid-based systems, constraint networks, and drafting has resulted in a new technique called "snap-dragging". To aid precise construction, a set of lines, circles, planes, and spheres, called 'alignment objects' are constructed by the system at a set of sloped, angles, and distances specified by the user. These alignment objects are constructed at each vertex or edge that the user has declared to be 'hot' (of interest). Vertices and edges can also be made hot by the system automatically through some heuristics. The user can snap the cursor onto these alignment objects, onto their points or lines of intersections, or onto scene objects using an adjustable 'gravity mapping'. Finally, the user can translate, rotate, scale, and skew shapes, by specifying which operation is desired, then grabbing a point on the object and dragging it to a suitable, precise location. Snap-dragging was encorporated into prototype two-dimensional illustration system at Xerox PARC which has been used successfully by a community of users since 1986