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Buckle your seat belts. Sports Illustrated Kids is bringing you along for a wild ride in Wheels 3D. Created by David E. Klutho, the noted photographer who brought you 3D Sports Blast and Zoo 3D, this new book is filled with every kind of vehicle - photographed with the latest eye-popping 3D technology. Get up close to everything on wheels, from Monster Trucks to fun miniature models, roaring motorcycles to muddied BMX bikes. With vehicles accelerating off the page, this is a must-have book for any kid who loves sweet rides.
The weels push, race, stroll, fly, whiz, and spin all day long.
Unlock the secrets of Blender animation in this part-color guide with professional animator and Blender tutor, Sam Brubaker and leverage advanced techniques to become a 3D animation professional Key Features Master the essentials of 3D animation through engaging step-by-step exercises Go from linking and posing a character to using a nonlinear animation editor Discover unique insights and top tips that you won’t find in the Blender documentation Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionCompletely free and open source, Blender, with its supportive community and powerful feature set, is an indispensable tool for creating 3D animations. However, learning the software can be a challenge given the complexity of its interface and the intricacies of animation theory. If you want to venture into 3D animation but don’t know where to start, Realizing 3D Animation in Blender is for you. Adopting a practical approach, this guide simplifies the theory of 3D animation and the many animation workflows specific to Blender. Through detailed exercises and a sharp focus on the animation process, this book equips you with everything you need to set out on your path to becoming a 3D animator. It’s much more than just an introduction; this book covers complex concepts such as F-Curve modifiers, rigid-body physics simulation, and animating with multiple cameras, presented in an easy-to-follow manner to avoid common pitfalls encountered by novice animators. By the end of this Blender 3D animation book, you’ll have gained the knowledge, experience, and inspiration to start creating impressive 3D animations on your own.What you will learn Become well-versed with the simple rules of keyframing and interpolation Understand the function and behavior of Blender's animation curves Bring a character to life with Blender 3D character animation Utilize multiple cameras and the video sequence editor for advanced shot composition Get to grips with Blender's mysterious non-linear animation tool Explore advanced features such as physics simulation and camera techniques Who this book is for This book is for anyone seeking guidance in the world of 3D animation using Blender. Whether you’re an aspiring 3D animator, a beginner or intermediate-level Blender user, or a visual media producer looking to expand your skill set, this resource will prove invaluable. As long as you have basic familiarity with Blender and have the software already installed on a computer that meets system requirements, you’re ready to dive into this book. While prior experience with Blender’s animation tools is not necessary, having at least modeled a scene, added simple shading and lighting, and rendered a few still images will be beneficial.
Designed for both users new to 3D Studio Max and more seasoned professionals, this book helps users improve their skills. It takes readers from modeling a still life scene to animating photorealistic and fantasy characters in a variety of organic and mechanical backgrounds. Step-by step instructions describe the various techniques of modeling and animation and explain how to avoid common mistakes during the creative process. Each lesson allows readers to not only hone their skills using 3D Studio Max, but lets them create a professional level finished project showcasing their talents. -- Project-based tutorials are independent from each other and can be studied in any sequence -- Tips, tutorials, and techniques are designed to improve productivity -- Special sections delineate the most common mistakes made when using 3D Studio Max -- and show how to avoid them -- Appendices include a complete list of keyboard shortcuts, a comprehensive glossary.
Create 3D printable models that can help students from kindergarten through grad school learn math, physics, botany, chemistry, engineering and more. This book shows parents and teachers how to use the models inside as starting points for 3D printable explorations. Students can start with these models and vary them for their own explorations. Unlike other sets of models that can just be scaled, these models have the science built-in to allow for more insight into the fundamental concepts. Each of the eight topics is designed to be customized by you to create a wide range of projects suitable for science fairs, extra credit, or classroom demonstrations. Science fair project suggestions and extensive "where to learn more" resources are included, too. You will add another dimension to your textbook understanding of science. What You'll Learn Create (and present the science behind) 3D printed models. Use a 3D printer to create those models as simply as possible. Discover new science insights from designing 3D models. Who This Book Is For Parents and teachers
The Advanced AutoCAD 2021: A Problem Solving Approach, 3D and Advanced book contains detailed explanation of AutoCAD commands and their applications to solve design problems. Every AutoCAD command is thoroughly explained with the help of examples and illustrations. This makes it easy for the users to understand the functions and applications of the tools and commands. After reading this book, you will be able to create 3D objects, apply materials to objects, generate drafting views of a model, create surface or mesh objects, and render and animate designs, and understand 3D Printing. This book covers designing concepts in detail as well as provides elaborative description of technical drawing in AutoCAD including orthographic projections, dimensioning principles, sectioning, auxiliary views, and assembly drawings. While going through this book, you will discover some new unique applications of AutoCAD that will have a significant effect on your drawings and designs. The book also covers the 3D printing tools introduced in AutoCAD. Salient Features: Comprehensive book with chapters that are organized in a pedagogical sequence. Detailed explanation of all commands and tools. Tutorial approach to explain the concepts. Summarized content on the first page of the topics that are covered in the chapter. Step-by-step instructions to guide the users through the learning process. Real-world mechanical engineering designs as tutorials and projects. Additional information throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of the chapters to help the users assess their knowledge. Table of Contents Chapter 1: The User Coordinate System Chapter 2: Getting Started with 3D Chapter 3: Creating Solid Models Chapter 4: Editing 3D Objects-I Chapter 5: Editing 3D Objects-II Chapter 6: Surface Modeling Chapter 7: Mesh Modeling Chapter 8: Rendering and Animating Designs Chapter 9: AutoCAD on Internet and 3D Printing Chapter 10: Script Files and Slide Shows Chapter 11: Creating Linetypes and Hatch Patterns Chapter 12: Customizing the acad.pgp File Chapter 13: Conventional Dimensioning and Projection Theory Using AutoCAD Chapter 14: Isometric Drawings Index Free Teaching and Learning Resources: CADCIM Technologies provides the following free teaching and learning resources with this book: Technical support by contacting '[email protected]' Part files used in tutorials, exercises*, and illustrations Instructor Guide with solution to all review questions and instructions to create the models for exercises* Additional learning resources at 'allaboutcadcam.blogspot.com' (*For Faculty only)
From Icy Tundras to Desert savannahs, master the art of landscape and environment design for 2D and 3D digital content. Make it rain, shower your digital scene with a snow storm or develop a believable urban scene with a critical eye for modeling, lighting and composition. Move beyond the limitations of gallery style coffee table books with Digital Mayhem: 3D Landscapes-offering leading professional techniques, groundbreaking inspiration, and artistic mastery from some of the greatest digital artists. More than just a gallery book - each artist has written a breakdown overview, with supporting imagery of how they made their piece of work. Compiled by Duncan Evans, founder and inspiration behind 3DArtist Magazine, start your mentorship into the world of digital art today with some of the greatest digital artists in the world! Develop your landscape and background skills beyond the variety of free online tutorials and apply the most up to date techniques, like colour and contrast enhancements, sharpening, composition, lighting and more! Expand your digital canvas to include a variety of software techniques, tools and workflows featuring Photoshop, Painter, Maya and 3ds Max examples. A source of inspiration for digital artists everywhere: more than 50 artists and 700 stunning color images are showcased with an in-depth companion website that includes professional source files and further technique based skills development.
The Advanced AutoCAD 2018: A Problem Solving Approach, 3D and Advanced, 24th Edition book contains detailed explanation of AutoCAD commands and their applications to solve design problems. Every AutoCAD command is thoroughly explained with the help of examples and illustrations. This makes it easy for the users to understand the functions and applications of the tools and commands. After reading this book, you will be able to create 3D objects, apply materials to objects, generate drafting views of a model, create surface or mesh objects, and render and animate designs, and understand 3D Printing. The book covers designing concepts in detail as well as provides elaborative description of technical drawing in AutoCAD including orthographic projections, dimensioning principles, sectioning, auxiliary views, and assembly drawings. While going through this book, you will discover some new unique applications of AutoCAD that will have a significant effect on your drawings and designs. The book also covers the 3D printing tools introduced in AutoCAD. Salient Features: Comprehensive book consisting 14 chapters that are organized in a pedagogical sequence. Detailed explanation of all commands and tools. Summarized content on the first page of the topics that are covered in the chapter. Hundreds of illustrations for easy understanding of concepts. Step-by-step instructions to guide the users through the learning process. More than 25 real-world mechanical engineering designs as examples. Additional information throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of the chapters to help the users assess their knowledge. Technical support by contacting '[email protected]' Additional learning resources at 'https://allaboutcadcam.blogspot.com' Table of Contents Chapter 1: The User Coordinate System Chapter 2: Getting Started with 3D Chapter 3: Creating Solid Models Chapter 4: Editing 3D Objects-I Chapter 5: Editing 3D Objects-II Chapter 6: Surface Modeling Chapter 7: Mesh Modeling Chapter 8: Rendering and Animating Designs Chapter 9: AutoCAD on Internet and 3D Printing Chapter 10: Script Files and Slide Shows Chapter 11: Creating Linetypes and Hatch Patterns Chapter 12: Customizing the acad.pgp File Chapter 13: Conventional Dimensioning and Projection Theory Using AutoCAD Chapter 14: Isometric Drawings Index
Create action-packed 3D games with the Microsoft XNA Framework.