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In the gray light before dawn, Jaelithe felt a summons that thrilled and alarmed her. When she left the sisterhood of he Wise Women to marry Simon Tregarth, she believed that she had laid aside her power as a sorceress. The summons clearly meant that she had kept her power; it also warned that evil was upon the land. She awakened Simon and together they answered the call, a cry for help from their old ally, Loyse of Verlaine.
A brave young woman hires a Falconer to be her guardian on an epic quest to fulfill her destiny in the bestselling Witch World series. Tirtha is the last of her line. The vengeful Duke Yvian and those who hated the Old Race destroyed her clan, and now she alone is destined to bear the burden of fulfilling her family’s destiny. Haunted by dreams that drive her spirit, she knows she must return to her family’s ancient stronghold of Hawkholme. But what she will do once she gets there has yet to be revealed. For protection on her journey, she hires Nirel, once a proud Falconer whose Eyrie was destroyed when the Witch Women moved the very mountains to protect Estcarp from final annihilation. Now a blank shield for hire, he does what he must to survive using his wits, will, and a gift for seeing the future in his dreams. But he cannot see everything. Together, Tirtha and Nirel must brave peril and pain to reach the hold of Hawkholme. But a Dark One is determined to stop them—no matter the cost in magic or murder. Ware Hawk is an unforgettable tale from Science Fiction Writers of America Grand Master Andre Norton. Ware Hawk is the 2nd book in the Witch World: Estcarp Cycle, but you may enjoy reading the series in any order.
Simon Tregarth, whose own Earthly prowess had won him a throne and a witch-wife in an alien world, knew that both triumphs were precarious as long as the super-science of Kolder held a foothold on that planet.
The story of Simon Tregarth, who fled the Earth through an inter-dimensional gate, was the start of what was to become Norton's most popular series. The first three novels are now offered in one volume for the first time.
The legendary, seminal second Witch World trilogy, together in a single edition for the first time, Lost Lands of Witch World In the 1960s Andre Norton's career took a fateful and important turn. Having written adventure science fiction for almost thirty years, she turned to something new: science-fantasy, with Witch World. This unique world of sorceresses and the many others who fight such adversaries as the Kolder, the Hounds of Alizon and other threats, has proven to be Miss Norton's most beloved and popular creation. Three Against the Witch World, Warlock of the Witch World, and Sorceress of the Witch World, the fourth, fifth, and sixth novels in the series, have long been recognized as novels that comprise the core of the series, along with the first three novels. Today, decades after their first publication, these novels of adventure, excitement, and daring remain as fresh and original as when they first appeared. For the first time they are now available in a single volume for new readers of all ages to discover, and for fans to rediscover in an attractive, durable new format. Lost Lands of Witch World includes a long introduction by Mercedes Lackey. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The reclusive elvenlord Kyrtian finds himself caught in the conflict between some of the powerful elvenlords and their rebellious sons and embarks on a quest to find the Great Portal, his own missing father, and the secret of his origins.
Young Wisteria draws on all of her magical abilities, which link her to the mysterious powers of nature, as she ventures into the wilderness seeking revenge on the nobleman who had destroyed her village and killed Lady Ewaren.
Quag Keep was the first novel based on the world of Dungeons & Dragons by the legendary grand mistress of SF/Fantasy, Andre Norton. Once, they were role-playing gamers in our world. They came from different places and different backgrounds. Now they're summoned together by some magical force...to a land that mirrors the games they used to play. Quag Keep Can they band together to unlock the secret of their summoning--and rescue from the legendary Quag Keep the person who may be able to return them home? At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Shy realizes that she is lucky to be taken in by her grandparents after her father dies–but life above an antique store in Slade’s Corners, Wisconsin is not exactly the place a teenage girl wants to be. One day while going through boxes of her father’s boyhood stuff, she comes upon a rare old set of dragon puzzles … all of which are missing pieces. Her grandmother recalls the fantastic tales Shy's father would tell about his travels to lands of dragons and adventure. She always thought that these fantasies were inspired by the puzzles Shy has found. Shy realizes that by mixing and matching the different sets she can complete a single dragon puzzle that combines all of the others. Upon doing so she is whisked away to ancient Babylon where she must continue the duties of her father’s legacy as a servant to the dragon and a savior of the world.