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Kalec, a blue dragon that has taken human form to escape the forces that seek to destroy his race, and Anveena, a maiden with mysterious powers, go on a quest to save the entire High Elven Kingdom from the evil forces of the Undead Scourge.
Don't miss the epic conclusion to the World of Warcraft: Traveler trilogy, brought to life by New York Times bestselling author Madeleine Roux!
An epic action-adventure series set in Blizzard's popular World of Warcraft game franchise. Features a young cast of characters discovering the mysteries and majesty of the world around them. It's been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketch book, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram's entire world. At sea, Aram struggles to get along with the Wavestider's crew -- especially second mate Makasa, a tough teenaged girl who has been reluctantly placed in charge of him. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram and Makasa try to find their way home, they encounter creatures both terrible and wondrous, and Aram will seek to understand Azeroth's denizens as he draws them in his sketchbook, forming unlikely friendships along the way. But the journey is hindered by Greydon's compass, which never points north. If the compass isn't leading Aram and Makasa home -- to safety -- to what destiny is it leading?
Written by MICKY NEILSON and JAMES WAUGH - Art by LUDO LULLABI and TONY WASHINGTON - Cover by JOHN POLIDORA A series of grisly, animalistic murders has rocked the walled town of Gilneas. A detective sets out to expose the perpetrators and finds more than he bargained for. Collecting the five-issue miniseries! On sale SEPTEMBER 21 - 144 pg, FC, $22.99 US
The second action-packed installment of the Traveler saga, based on Blizzard's epic World of Warcraft® franchise. Includes twenty stunning illustrations. Twelve-year-old Aramar Thorne’s life was turned upside down by the sudden reappearance of his father, Captain Greydon Thorne, who took his son with him on the high seas. After several months aboard Greydon’s ship, it was attacked by a deadly band of raiders known as the Hidden, leaving Aram and Second Mate Makasa Flintwill shipwrecked. But of even greater concern are the unanswered questions his father left behind. Who are the Hidden? And what of the strange compass Greydon gave to him--the compass that doesn’t point north? Aram andMakasa are on a journey to unravel these mysteries, picking up a few friends--and more than a few foes on their travels.Aram, a once-struggling student in the ways of the world, is now looked to for guidance by his friends as they combat swarms of undead and come face-to-face with the trolls’ mysterious gods. Can Aram be the leader his father always believed he could be?Includes 17 all-new illustrations!
Ocean's 11 . . . with 11-year-olds, in a super stand-alone heist caper from Gordon Korman!After a mean collector named Swindle cons him out of his most valuable baseball card, Griffin Bing must put together a band of misfits to break into Swindle's compound and recapture the card. There are many things standing in their way -- a menacing guard dog, a high-tech security system, a very secret hiding place, and their inability to drive -- but Griffin and his team are going to get back what's rightfully his . . . even if hijinks ensue. This is Gordon Korman at his crowd-pleasing best, perfect for readers who like to hoot, howl, and heist.
Duke's cousin Coco, an elegant French bulldog from Paris, is coming to Barksdale Academy as an exchange student, and Duke is worried about what she will think about his often uncouth friends, the Underdogs; Coco joins Team Awesome for the K-2 exam where the Barksdale teams compete against a rival school, but it turns out that Coco has problems with the athletic events, and it is up to the Underdogs to rescue their school's reputation.
Make science come alive with 96 pages full of fun science experiments meant to encourage STEM learning, perfect for Kindergarten through second grade. Includes four pages of stickers! A strong educational foundation helps ensure a child is able to benefit from the learning opportunities available in today's kindergarten, first grade, and second grade classrooms. Help encourage your child's interest in STEM with this first science experiments book, which includes a dozen fun experiments for you to do together at home! Includes 96 pages of science experiments and 4 pages of stickers Aimed at children ages 5-7 Encourages interest in STEM topics. Easy experiments can be done at home with parent and child! Includes helpful parent tips throughout Bright, colorful pages blend photographs and illustrations to make this workbook one of the most eye-catching and engaging available Teacher approved! Scholastic Early Learners is a dedicated learning program that builds school skills from infancy through second grade. Created by experts and focused on reinforcing curriculum topics and current academic guidelines with kid-friendly activities, this educational line is the best partner in your child's learning journey. Scholastic Early Learners: The Most Trusted Name in Learning!
This book features a marvellous collection of murderous, greedy and immoral villains brought to book by the greatest fictional detectives, who date from the golden age of crime literature as well as the present day. Follow in the footsteps of criminal masterminds and marvel at the inspired deductions of Sherlock Holmes, Hercule Poirot and the brilliant (if timid) Mr Budd. Nick Hardcastle's line drawings make these riveting stories come alive