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This collected edition contains all three novels in the Warchild series, over 600 pages of thrilling suspense. CAROLINE MATHERS NEVER WANTED TO BE A HERO... Under dark clouds thick with never-ending rain, and with another civil war looming on the horizon, the eastern states teeter on the brink of collapse. Those with means threaten to pillage and plunder what isn't rightfully theirs. They say history repeats itself, but perhaps the horrors of the past are also forgotten when the northern armies prepare to invade the south with one horrible result in mind. In the midst of it all...war, hunger, and despair, an unlikely leader will emerge: a fourteen-year-old army scout named Caroline Mathers, who may also be the last of a special breed called Kinders. Are they human legends or deceitful traitors? As a quarter-finalist in Amazon's Breakthrough Novel Award contest, the first book in the series, Warchild: Pawn is a "...coming-of-age action-adventure dominated by a young girl just coming into her powers. A fine, durable, inaugural volume brimming with imagination and sparkling, inventive characters." --Publishers Weekly Warchild: Pawn The world ended long before Caroline Mathers was born, but that doesn't mean life stops for the fourteen-year-old army scout for the People's Republic of Virginia. With a civil war brewing on the horizon, she slinks through the forests surrounding her encampment, monitoring the woods for nomadic bands of criminals, all while keeping a watchful eye on her dangerous northern enemies from the Democratic Alliance. Caroline's worst fears come true the day she hears the terrifying boom of distant drums beating to the war rhythm, echoing throughout their quiet valley. With some help from two unlikely allies, Caroline leads her people in a breathtaking retreat, praying they'll find salvation in their capitol city. Along the way, haunting dreams may reveal a look into her mystifying past. The first book of the Warchild trilogy series is a young adult dystopian thriller full of fast-paced action and adventure, perfect for fans of The Hunger Games and the Divergent series. ***READER NOTE : SPOILERS BELOW*** Warchild: Judas Hope alone can not win the war. Caroline Mathers, Forward Scout of the People's Republic of Virginia, leads her people to safety after a harrowing escape through the Appalachian Mountains. But, the security of their capitol city won't last for long...maybe even less than a night. Old friends are left behind, while inside the walls, new alliances are formed and trust betrayed. Empowered by the strength of a massive army, their northern enemies suffocate the city outside the walls, preparing to take control of what they believe is rightfully theirs: citizen slaves. With the help of her fellow Kinder, Finn, and an ill-equipped group of volunteer soldiers, Caroline must defend her city to the last breath or watch her people marched away in chains. Warchild: Spirit For the citizens of the People's Republic of Virginia, their last hope of freedom has faded with their spirits. The eternal rains continue to fall. Tired, hungry, and soaked to fragile bones, there's nothing left to do but march toward the only fate they have left: a life in slavery. But not if Caroline can help it. She's out of options, but giving up was never one of them. Facing overwhelming new challenges and old enemies, Caroline soon learns that even when the bullets stop flying, the war is never over.
In a dying future, young Daisy Ogami carries within her the key to the world's salvation . . . or destruction. Daisy's only protector is Itto, an android bodyguard falsely accused of murdering her father. Powerful interests will stop at nothing to obtain Daisy, and Itto will go to any length to protect her and gain his vengeance. Lone Wolf 2100 is a science-fiction re-imagining of the classic manga series Lone Wolf and Cub, produced in association with creator Kazuo Koike.
The world ended long before Caroline Mathers was born, but that doesn't mean life stops for the fourteen-year-old army scout for the People's Republic of Virginia. Abandoned by her parents, raised by her grandfather, she slinks through the forests surrounding her encampment, monitoring the woods for nomadic bands of criminals known as Republicons, all while keeping a watchful eye on her northern enemies from the Democratic Alliance. It's a hard life, but a simple one, at least until the day Caroline hears the sound that everyone dreads: distant drums echoing throughout their quiet valley, pounding to the beat of the war rhythm. With some help from two unlikely allies, Caroline leads her people in a breathtaking retreat, praying they'll find salvation in their capitol city. Along the way, haunting dreams may reveal a look into the mystery of her past. The first book of the Warchild series is a powerful, coming of age, dystopian thriller full of fast-paced action, tragic choices, and the undeniable strength of the human bond.
A comprehensive bibliography of books and short fiction published in the English language.
Book Two of The Warchild Series - Be Sure to Check out Book #1, Warchild: Pawn *********** Hope alone can not win the war. Caroline Mathers, Forward Scout of the People's Republic of Virginia, leads her people to safety after a harrowing escape through the Appalachian Mountains. But, the security of their capitol city won't last for long...maybe even less than a night. Old friends are left behind, while inside the walls, new alliances are formed and trust betrayed. Empowered by the strength of a massive army, their northern enemies suffocate the city outside the walls, preparing to take control of what they believe is rightfully theirs: citizen slaves. With the help of her fellow Kinder, Finn, and an ill-equipped group of volunteer soldiers, Caroline must defend her city to the last breath or watch her people marched away in chains. KEYWORDS: young adult science fiction, young adult dystopian, teen science fiction, cyberpunk, action and adventure, genetic engineering, post-apocalyptic, metaphysical and visionary, young adult free books, young adult science fiction, young adult books free, dystopian books free, dystopian novels free, science fiction free
Grendel Prime searches the stars for a new home for mankind, and Matt Wagner returns to his darkest creation! As civilization comes to an end on Earth, the final Grendel Khan gives Grendel Prime a new directive: Find a perfect planet to be the new home for the human race. But will the deadly and relentless paladin ultimately save humanity . . . or destroy it? Features a bonus cover gallery with all standard comic-series covers by Matt Wagner and an all-star run of variant covers by guest artists Fabio Moon, Gabriel Bá, Tyler Crook, Dan Schkade, Ben Stenbeck, and others! Collects Grendel: Devil's Odyssey comics #1-#8.
Volume One of the Firebringer Trilogy Jan, the prince of the unicorns, is high-spirited, reckless-and the despair of his mighty father, Korr. Reluctantly, Korr allows Jan to accompany the other initiate warriors on a pilgrimage. Soon Jan's curiosity leads him, along with his friend Dagg, and their mentor, the female warrior Tek, into the greatest dangers-deadly gryphons, sly pans, wyverns, pards, and renegade unicorns. Yet time after time they are rescued, leading Jan to wonder: Am I the heir to a special destiny? "The language is poetic, with wonderful rhythm and sweeping images...The world is a compelling one, and Jan is a dramatic hero."—Booklist
In this illustrated novel of the future, the military might of the Grendel warriors is smashed and society has fallen into anarchy, but one soldier is determined to restore order.
Theodosia Throckmorton has her hands full at the Museum of Legends and Antiquities in London. Her father may be head curator, but it is Theo--and only Theo--who is able to see all the black magic and ancient curses that still cling to the artifacts in the museum. When Theo’s mother returns from her latest archaeological dig bearing the Heart of Egypt--a legendary amulet belonging to an ancient tomb--Theo learns that it comes inscribed with a curse so black and vile that it threatens to crumble the British Empire from within and start a war too terrible to imagine. Intent on returning the malevolent artifact to its rightful place, Theo devises a daring plan to put things right. But even with the help of her younger brother, a wily street urchin, and the secret society known as the Brotherhood of the Chosen Keepers, it won’t be easy . . . she quickly finds herself pursued down dark alleys, across an ocean, through the bustling crowds of Cairo, and straight into the heart of an ancient mystery. Theo will have to call upon everything she’s ever learned in order to prevent the rising chaos from destroying her country--and herself!
Eddi McCandry, an unemployed Minneapolis rock singer, finds herself drafted into an invisible war between the faerie filk.