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Cartoonist and animator Cathy Malkasian follows up her 2007 graphic novel Percy Gloom (a minor classic) with the further adventures of the small, immortal man with a light-up head. In Wake Up, Percy Gloom, kindhearted Percy awakens from (what he thinks is) a 200-year nap and finds himself in a strange new land. As Percy goes on a quest to locate his mother, he encounters many inspired inventions and bizarre, and sometimes dangerous, characters and situations, such as singing goats and furniture parades. Through it all he pines for his long-lost love and soul mate, Miss Margaret―but his love may not be as doomed as he thinks. Malkasian’s lush and detailed pencil drawings, surreal humor, absurdist characters and stunning visual storytelling ensure that fans of the first graphic novel will find the sequel just as fantastical, touching, and hilarious; new readers will discover a gorgeously rendered world of luminous landscapes, gentle humor, and a cast composed variously of wise, naive, and flawed characters in a wide-ranging story that stands on its own.
2008 Eisner Award winner for Most Promising Newcomer: an absurd but hopeful cartoon fable for these strange times we live in. Cathy Malkasian has made the jump from animation to the printed page with a graceful, delicate leap. She deftly uses her pencil to create thick, expressive characters moving through the twilight of a shadowy Orwellian world. Humorous and bewitching at the same time, Percy Gloom is a unique gem of a story.
Malkasian’s stunning landscapes and depictions of nature, gestural character nuance, and sophisticated storytelling are on display in her latest graphic novel. For a thousand years, the unfinished dreams―sex fantasies, murder plots, wishful thinking―from the City Across the Sea came to Echo Fjord to find sanctuary. Emerging from the soil, they took bodily form and wandered the land, gently guided by the fjord folk. But recently they've stopped coming, and Eartha wants solve the mystery. Without thought or hesitation―the city isn’t on any map, or in anyone’s memory―she ventures into the limitless waters, hoping to find the City.
Do ideas of war and enemies hold a people together? Is a culture of conflict too seductive not to be irresistible? These are the questions Cathy Malkasian explores in her second graphic novel,Temperance. Malkasian creates, as she did in the critically acclaimed Percy Gloom, a fully realized, multi-layered world, inhabited by vividly realized characters. After a brutal injury in battle, Lester has no memory of his prior life. For the next thirty years his wife does everything to keep him from remembering―and re-constructing―a society, Blessedbowl, that elevates him as a hero. Blessedbowl is a cultural convergence of lies, memories, stories, and beliefs. Its people thrive on ideas of persecution, exceptionality, and enemies, convinced that war lurks just outside their walls. They have come to depend on Lester, their greatest war hero, to lead the charge once the Final Battle begins. Malkasian creates a densely textured social context, masterfully conveying the idiosyncratic physical domain with its spiraling structures and quasi-medieval architecture along with intimate yet plastic portraits of her characters in a rich, tonal pencil line. Temperance is a galvanizing work of empathy and violence by one of today’s the most thoughtful and accomplished cartoonists.
All year the half-bloods have been preparing for battle against the Titans, knowing the odds of victory are grim. Kronos's army is stronger than ever, and with every god and half-blood he recruits, the evil Titan's power only grows. While the Olympians struggle to contain the rampaging monster Typhon, Kronos begins his advance on New York City, where Mount Olympus stands virtually unguarded. Now it's up to Percy Jackson and an army of young demigods to stop the Lord of Time.
When 15-year-old Flip is sent to boarding school in Switzerland, she struggles to fit in and make friends. But a chance encounter with a mysterious boy named Paul gives her hope. As their secret friendship grows, Paul confides in Flip about his fragmented memories of his childhood during WWII. When a sinister man appears claiming to be Paul's father, Flip bravely takes matters into her own hands to protect her friend. Her act of courage will change her life forever in this poignant coming-of-age story set amidst the majestic Swiss Alps.
In The Son of Neptune, Percy, Hazel, and Frank met in Camp Jupiter, the Roman equivalent of Camp Halfblood, and traveled to the land beyond the gods to complete a dangerous quest. The third book in the Heroes of Olympus series will unite them with Jason, Piper, and Leo. But they number only six--who will complete the Prophecy of Seven? The Greek and Roman demigods will have to cooperate in order to defeat the giants released by the Earth Mother, Gaea. Then they will have to sail together to the ancient land to find the Doors of Death. What exactly are the Doors of Death? Much of the prophecy remains a mystery. . . . With old friends and new friends joining forces, a marvelous ship, fearsome foes, and an exotic setting, The Mark of Athena promises to be another unforgettable adventure by master storyteller Rick Riordan.
Join #1 New York Times bestselling author Jan Karon on a trip to Mitford—a southern village of local characters so heartwarming and hilarious you'll wish you lived right next door. At last, Mitford's rector and lifelong bachelor, Father Tim, has married his talented and vivacious neighbor, Cynthia. Now, of course, they must face love's challenges: new sleeping arrangements for Father Tim's sofa-sized dog, Cynthia's urge to decorate the rectory Italian-villa-style, and the growing pains of the thrown-away boy who's become like a son to the rector. Add a life-changing camping trip, the arrival of the town's first policewoman, and a new computer that requires the patience of a saint, and you know you're in for another engrossing visit to Mitford—the little town that readers everywhere love to call home.
This issue of the award-winning magazine of comics interviews, news, and criticism focuses on the relationship between animation and comics. Gary Groth interviews this issue’s cover artist Cathy Malkasian (Eartha), the PBS/Nickelodeon animation director (Curious George, The Wild Thornberrys) turned graphic novelist, about her first middle-grade GN, NoBody Likes You, Greta Grump. In addition to this issue’s featured interview with Cathy Malkasian, MLK graphic biographer Ho Che Anderson shares his animation storyboards, and Anya Davidson talks to Sally Cruikshank about how the underground comics movement influenced the latter’s aesthetic in a career that encompasses indie shorts and Flash animation, as well as work for feature film credits and Sesame Street. Other features include: an unpublished Ben Sears (Midnight Gospel) comic, and Jem and the Holograms cartoon creator Christy Marx talks about the behind-the-scenes advantages and disadvantages of both art forms. Plus! Sketchbook art by Vanesa Del Rey (Black Widow), an interview with Amazon warehouse worker-turned-cartoonist Ness Garza, Paul Karasik’s essay on an unseen gem, and much more. For more than 45 years, no magazine has chronicled the continuum of the comic arts with more rigor and passion than The Comics Journal.
Claude has an intuitive faith in something splendid and feels at odds with his contemporaries. The war offers him the opportunity to forget his farm and his marriage of compromise; he enlists and discovers that he has lacked. But while war demands altruism, its essence is destructive