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In Vulcan's Hammer a super-computer makes all the important decisions for a worldwide government. But when religious fanatics decide to fight back, it leads a high-ranking official to question whether the peace provided by the computer is worth the abnegation of free will.
When Ivan Wright stepped out of his mountain cabin, rifle in hand, to investigate the sound of a strange helicopter, he stepped right into the middle of a galactic crisis. For the crew of that odd aircraft were not men such as he'd ever seen before - and when he tried to oppose them, he found himself hurled uncontrollably into oblivion. He awoke to find himself considered as a kidnapped barbarian from a backward planet in a galaxy of advanced civilizations - yet one who somehow held in his own hands the key to all their futures!
Following the end of WWII the United Kingdom embarked on an audacious program of aircraft and weapons development to maintain its position as a world power. This led ultimately to the V-bombers; Valiant, Victor, and Vulcan, that carried the British nuclear deterrent from the mid 1950s until replaced by Polaris in the late 1960s. Prior to the V-bombers, the British aviation industry examined a number of schemes to deliver that deterrent, such as Blue Moon, while their intended replacements, the supersonic Avro 730 and English Electric P.10, could have been the most advanced aircraft in the world in 1960. As political and military circumstances changed, the V-force adopted new concepts, specifically the American Skybolt and the patrol missile carriers: the Pofflers. Running in parallel with aircraft development were a number of programs to advance V-bomber weaponry. In addition to free-fall bombs, the UK aviation industry undertook development of missiles and the associated propulsion and guidance systems, and in Blue Steel, created the most complex vehicle ever produced in the UK. As well as arming the Victor and Vulcan, Blue Steel was to form the basis of a range of weapons for TSR.2 and Mirage IV, test vehicles and satellite launchers. Illustrated with more than 200 photographs and drawings plus new color artwork, Vulcan's Hammer presents the story of an alternative V-force and its armament providing a wealth of fascinating information for historians and modelers alike.
Having just lost Berkeley and his wife in a game of Bluff, a bizarre game that has become a blinding obsession for the last inhabitants of Earth, Pete Garden prepares to play his next opponent, who isn't even human, for stakes that are much higher
After the twentieth century’s devastating series of wars, the world’s governments banded together into one globe-spanning entity, committed to peace at all costs. Ensuring that peace is the Vulcan supercomputer, responsible for all major decisions. But some people don’t like being taken out of the equation. And others resent the idea that the Vulcan is taking the place of God. As the world grows ever closer to all-out war, one functionary frantically tries to prevent it. But the Vulcan computer has its own plans, plans that might not include humanity at all.
At the beginning of his career, Philip K. Dick, whose later work won him widespread acclaim as the world's greatest science fiction writer, wrote a number of short novels which were published as paperback originals back-to-back in dual volumes with works by writers who were then more famous. This book three of these novels. They are: 'The Man Who Japed'; 'Dr. Futurity'; and 'Vulcan's Hammer'.
Louis Rosen and his partners sell people--ingeniously designed, historically authentic simulacra of personages such as Edwin M. Stanton and Abraham Lincoln. The problem is that the only prospective buyer is a rapacious billionaire whose plans for the simulacra could land Louis in jail. Then there's the added complication that someone--or something--like Abraham Lincoln may not want to be sold. Is an electronic Lincoln any less alive than his creators? Is a machine that cares and suffers inferior to the woman Louis loves--a borderline psychopath who does neither? With irresistible momentum, intelligence, and wit, Philip K. Dick creates an arresting techno-thriller that suggests a marriage of Bladerunner and Barbarians at the Gate.
Set in the San Francisco Bay area in the late 1950s, Humpty Dumpty in Oakland is a tragicomedy of misunderstandings among used car dealers and real-estate salesmen: the small-time, struggling individuals for whom Philip K. Dick always reserved his greatest sympathy. Jim Fergesson, an elderly garage owner with a heart condition, is about to sell up and retire; Al Miller is a somewhat feckless mechanic who sublets part of Jim's lot and finds his livelihood threatened by the decision to sell; Chris Harman is a record company owner who for years has relied on Fergesson to maintain his cars. When Harman hears of Fergesson's impending retirement he tips him off to what he says is a cast-iron business proposition: a development in nearby Marin County with an opening for a garage. Al Miller, though, is convinced that Harman is a crook, out to fleece Fergesson of his life's savings. As much as he resents Fergesson he can't bear to see that happen and - denying to himself all the time what he is doing - he sets out to thwart Harman.
From the origins of net centric warfare in the 1940s, the Stage Plans of the 1950s, and the change of threat from aircraft to the ballistic missile, Battle Flight examines the steps taken to protect the British populace from nuclear Armageddon. Following WWII, Britain's air defences comprised a mix of interceptors and anti-aircraft guns that were tailored to counter mass bomber raids by piston-engine aircraft. These defences were rendered obsolete by the jet engine and the atomic bomb and the search for a cost-effective anti-aircraft system began. Interceptors were the obvious first line of defence and would remain so to this day, but unguided rockets and new surface-to-air guided-weapons (SAGW) were also examined. Wartime advances in guided weapons had ended, the teams dispersed, and the work forgotten, but such weapons were soon prioritized. Defensive weapons required control systems and plans were drawn up to integrate radar, command, control, and interception. These plans (Nucleus, Igloo, Rotor, Ahead, and Linesman) changed radically over a 20-year period, reflecting the rapid advance of technology in the post-war period. The 1960s saw stabilization with the interceptors as the main defence and SAMs to protect the V-bomber bases. All thoughts of ABMs were discarded, as the ballistic missile became the primary deterrent on both sides. By the 1980s the advent of long-range interceptors such as Tornado saw a change in the protection of north Atlantic convoys from Soviet attacks. As the 21st century dawned the spectre of terrorism and airborne threat changed to include the possibility of shooting down hijacked airliners, Britain's air defences diminished to 5 squadrons of Typhoons and the Aster SAMs of the Royal Navy, and Russian Air Force's Blackjacks and Bears still make forays into Britain's air defence zone. Battle Flight provides an in-depth examination of the history of Britain's air defence offering an insight into evolution up to the present day.
In the wake of the Dropsite Massacre at Isstvan V, the survivors of the Salamanders Legion searched long and hard for their fallen primarch, but to no avail. Little did they know that while Vulkan might have wished himself dead, he lives still. As the war continues without him, all eyes turn to Ultramar and Guilliman's new empire there, and Vulkan's sons are drawn into an insidious plot to end the Heresy by the most underhand means imaginable.