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Visualizing Venice presents the ways in which the use of innovative technology can provide new and fascinating stories about places and times within history. Written by those behind the Visualizing Venice project, this book explores the variety of disciplines and analytical methods generated by technologies such as 3D images and interoperable models, GIS mapping and historical cartography, databases, video animations, and applications for mobile devices and the web. The volume is one of the first collections of essays to integrate the theory and practice of visualization technologies with art, architectural, and urban history. The chapters demonstrate how new methodologies generated by technology can change and inform the way historians think and work, and the potential that such methods have to revolutionize research, teaching, and public-facing communication. With over 30 images to support and illustrate the project’s work, Visualizing Venice is ideal for academics, and postgraduates of digital history, digital humanities, and early modern Italy.
Jacopo de’ Barbari’s View of Venice, a woodcut first printed in the year 1500, presents a bird’s-eye portrait of Venice at its peak as an international hub of trade, art, and culture. An artistic and cartographic masterpiece of the Renaissance, the View depicts Venice as a vibrant, waterborne city interconnected by canals and bridges and filled with ornate buildings, elaborate gardens, and seafaring vessels. The contributors to A View of Venice: Portrait of a Renaissance City draw on a high-resolution digital scan of the over nine-foot-wide composite print to examine the complexities of this extraordinary woodcut and portrayal of early modern Venetian life. The essays show how the View constitutes an advanced material artifact of artistic, humanist, and scientific culture. They also outline the ways the print reveals information about the city’s economic and military power, religious and social infrastructures, and cosmopolitan residents. Featuring methodological advancements in the digital humanities, A View of Venice highlights the reality and myths of a topographically unique, mystical city and its place in the world. Contributors. Karen-edis Barzman, Andrea Bellieni, Patricia Fortini Brown, Valeria Cafà, Stanley Chojnacki, Tracy E. Cooper, Giada Damen, Julia A. DeLancey, Piero Falchetta, Ludovica Galeazzo, Maartje van Gelder, Jonathan Glixon, Richard Goy, Anna Christine Swartwood House, Kristin Love Huffman, Holly Hurlburt, Claire Judde de Larivière, Blake de Maria, Martina Massaro, Cosimo Monteleone, Monique O’Connell, Mary Pardo, Giorgio Tagliaferro, Saundra Weddle, Bronwen Wilson, Rangsook Yoon
Research on digital reality has been extensive in recent years, covering a wide range of topics and leading to new ways to approach and deal with complex situations. Within the Society 5.0 paradigm, people and machines establish a positive relationship to find solutions for social aspects and problems. This perspective establishes a strong interconnection between physical and virtual space, making the user an active player for better life and society. In these terms, digital systems and virtual and augmented reality technologies enable multi-dimensional scenarios and additional levels of interdisciplinary collaboration to create a highly inclusive communication network and social framework. The Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 provides an overview of methods, processes, and tools adopted to achieve super-smart society needs by exploiting digital reality and interactive technologies. It includes case studies that illustrate applications that place people’s quality of life at the center of the digitalization process, accessing and managing different information and data domains. Covering topics such as cultural heritage, interactive learning, and virtual participation, this major reference work is a comprehensive resource for business executives and managers, IT managers, government officials, community leaders, arts and performance organizers, healthcare administrators and professionals, faculty and administrators of both K-12 and higher education, students of higher education, researchers, and academicians.
Introduction to Digital Humanities is designed for researchers, teachers, and learners in humanities subject areas who wish to align their work with the field of digital humanities. Many institutions are encouraging digital approaches to the humanities, and this book offers guidance for students and scholars wishing to make that move by reflecting on why and when digital humanities tools might usefully be applied to engage in the kind of inquiry that is the basis for study in humanities disciplines. In other words, this book puts the "humanities" before the "digital" and offers the reader a conceptual framework for how digital projects can advance research and study in the humanities. Both established and early career humanities scholars who wish to embrace digital possibilities in their research and teaching will find insights on current approaches to the digital humanities, as well as helpful studies of successful projects.
This book constitutes selected and revised papers from the Second International Conference on Research and Education in Urban History in the Age of Digital Libraries, UHDL 2019, held in Dresden, Germany, in October 2021. The 11 full papers presented in this volume were thoroughly reviewed and selected from 41 submissions. They are organized in the topical sections on ​theory, methods and systematization; visualization and presentation; machine learning and artificial intelligence.- policies, legislation and standards.
Like other cities on water, Tokyo and Venice are characterised by intrinsic fragility, resulting from the combined work of the continuous emergence of technological, economic, social, and environmental forces, which affect the urban structure and landscape. Their tangible and intangible (material and immaterial) heritage can play a fundamental role in both maintaining their peculiar maritime identity and defining a future vision for the city. Accordingly, this volume focuses on how the rediscovery of water, from both architectural and cultural points of view, as well as the preservation of the historical and local character of the use of water, can contribute to new forms of resilience. The contributions from scholars, experts, and practitioners in various disciplines – from the social sciences and humanities to architecture and urban planning – that are brought together in this volume help to clarify the basic importance of maintaining and preserving the distinctive identity of two paradigmatic cases of cities on water.
In the era of the Grand Tour, Venice was the cultural jewel in the crown of Europe and the epitome of decadence. This edited collection of eleven essays draws on a range of disciplines and approaches to ask how Venice’s appeal has affected Western culture since 1800.
Visualizing Venice presents the ways in which the use of innovative technology can provide new and fascinating stories about places and times within history. Written by those behind the Visualizing Venice project, this book explores the variety of disciplines and analytical methods generated by technologies such as 3D images and interoperable models, GIS mapping and historical cartography, databases, video animations, and applications for mobile devices and the web. The volume is one of the first collections of essays to integrate the theory and practice of visualization technologies with art, architectural, and urban history. The chapters demonstrate how new methodologies generated by technology can change and inform the way historians think and work, and the potential that such methods have to revolutionize research, teaching, and public-facing communication. With over 30 images to support and illustrate the project's work, Visualizing Venice is ideal for academics, and postgraduates of digital history, digital humanities, and early modern Italy.
The onset of digital archaeology and its subsequent remarkable development has had a crucial impact on the study of cultural heritage. Presently, researchers are able to manipulate and reinvent digital and historical data; the study of the city stands out in this context. Cities are microcosms, often reflecting the changing structure of societies over time. A vast array of digital tools (laser scanning, augmented reality, remote sensing, and beyond) can process, test, and display archaeological data, architectural remains, and built heritage on a scale previously unattainable. The digitization of historical research is manipulating and reinventing the ways in which we examine historical evidence. This intersection between history and computer science allows for an expansion and enhancement of historical, archaeological, and anthropological research. The resulting configurations lead to the creation of new data and new objects of study within these fields, which makes it crucial for those in these fields to understand the impact of generating digital information in this context. Digital Cities explores the study of the city in the digital realm by reexamining the data processing and knowledge sharing between historians, architects, geographers, anthropologist, and computer scientists. Digital Cities considers the city from pre-historic settlements to the present in different geographical contexts. Each section of the book offers a new level of engagement with various digital tools, spanning topics such as the challenges digital instruments pose to the study of pre-urban and urban contexts, the didactic scope of virtual heritage, and the consolidation of the relationship between digital language and historical narrative. The resulting research traverses the idea of Digital Cities through a historical, social, and multimodal context, and it fills the gap in scholarship between the study of the city and the concept and significance of the Digital City.