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This book presents the state-of-the-art in visual media coding and transmission Visual Media Coding and Transmission is an output of VISNET II NoE, which is an EC IST-FP6 collaborative research project by twelve esteemed institutions from across Europe in the fields of networked audiovisual systems and home platforms. The authors provide information that will be essential for the future study and development of visual media communications technologies. The book contains details of video coding principles, which lead to advanced video coding developments in the form of Scalable Coding, Distributed Video Coding, Non-Normative Video Coding Tools and Transform Based Multi-View Coding. Having detailed the latest work in Visual Media Coding, networking aspects of Video Communication is detailed. Various Wireless Channel Models are presented to form the basis for both link level quality of service (QoS) and cross network transmission of compressed visual data. Finally, Context-Based Visual Media Content Adaptation is discussed with some examples. Key Features: Contains the latest advances in this important field covered by VISNET II NoE Addresses the latest multimedia signal processing and coding algorithms Covers all important advance video coding techniques, scalable and multiple description coding, distributed video coding and non-normative tools Discusses visual media networking with various wireless channel models QoS methods by way of link adaptation techniques are detailed with examples Presents a visual media content adaptation platform, which is both context aware and digital rights management enabled Contains contributions from highly respected academic and industrial organizations Visual Media Coding and Transmission will benefit researchers and engineers in the wireless communications and signal processing fields. It will also be of interest to graduate and PhD students on media processing, coding and communications courses.
Provides coverage of the major theories and technologies involved in the lifecycle of 3D video content delivery Presenting the technologies used in end-to-end 3D video communication systems, this reference covers 3D graphics and video coding, content creation and display, and communications and networking. It covers the full range of key areas from the fundamentals of 3D visual representation to the latest 3D video coding techniques, relevant communication infrastructure and networks to the 3D quality of experience. The book is structured to logically lead readers through the topic, starting with generic and fundamental information, continuing with a detailed section of different visualisation techniques before concluding with an extensive view of 3D mobile communication systems and trends. The authors give most focus to four important areas: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem (including 3D display, 3D player, networking facility and 3D quality issues), and future communications and networks advances for emerging 3D experience. Presents the theory and key concepts behind the latest 3D visual coding framework, standards, and corresponding quality assessment Provides fundamental material which forms the basis for future research on enhancing the performance of 3D visual communications over current and future wireless networks Covers important topics including: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem; and future communications and networks advances for emerging 3D experience Essential reading for engineers involved in the research, design and development of 3D visual coding and 3D visual transmission systems and technologies, as well as academic and industrial researchers.
In this work, Web design exercises are accompanied by concise introductions that relate history, design principles, and visual communication theories to the practice of designing for the Web.
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The main contributions are based on the results of the FP7 European Projects ROMEO, which focus on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the Future Internet (www.ict-romeo.eu). The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of constant video quality to both fixed and mobile users. ROMEO will design and develop hybrid-networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. The volume provides state-of-the-art information on 3D multi-view video, spatial audio networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading.
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. This book is the last of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on 3D multi-view video, spatial audio networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading.
This book constitutes the proceedings of the International Symposium on Multimedia Communications and Video Coding (ISMCVC95) held October 11 - 13, 1995, at the Poly technic University in Brooklyn, New York. This Symposium was organized under the aus pices of the New York State funded Center for Advanced Technology in Telecommunications (CATT), in cooperation with the Communications Society and the Signal Processing Society of the Institute of Electrical and Electronic Engineers (IEEE). In preparing this book, we have summarized the topics presented in various sessions of the Symposium, including the keynote addresses, the Service Provider and Vendor Session, the Panel Discussion, as well as the twelve Technical Sessions. This summary is presented in the Introduction. 'Full papers submitted by the presenters are organized into eleven chapters, divided into three parts. Part I focuses on systems issues in multimedia communications. Part II concentrates on video coding algorithms. Part III discusses the interplay between video coding and network control for video delivery over various channels.
With the rapid growth of computer and communication technologies, the creation, modification and distribution of digital multimedia information have become easier than ever. Such multimedia information includes still images, video, audio, texts and artifacts in virtual space. The efficient storage of valuable information and rapid access to it is crucial to all modern organizations.This proceedings volume consists of papers by researchers and academicians which explore the various aspects of the digital media information base. A special emphasis is placed on new database system technologies.
not a coincidence, but is the result of a carefully planned time of landing (sun elevation) and lander orientation (sun azimuth). * The picture was started 25 seconds after touchdown and took 15 seconds to acquire. The alternating bright and dark vertical striations at the left side of the image and the fine particles deposited on the footpad at the right side were caused by a turbulent cloud of dust raised by the lander's retrorockets. t *F. O. Huck and S. D. Wall, "Image quality prediction: An aid to the Viking Lander imaging investigation on Mars. " Appl. Opt. 15, 1748-1766 (1976). tT. A. Mutch, A. B. Binder, F. O. Huck, E. C. Levinthal, S. Liebes, Jr. , E. C. Morris, W. R. Patterson, J. B. Pollack, C. Sagan and G. R. Taylor, "The Surface of Mars: The view from the Viking 1 Lander. " Science 193, 791-801 (1976). VISUAL COMMUNICATION An Information Theory Approach Chapter 1 Introduction 1. 1 OBJECTIVE l The fundamental problem of communication, as Shannon stated it, is that of reproducing at one point either exactly or approximately a message selected at another point. In the classical model of communication (Fig. 1. 1), the infor mation source selects a desired message from a set of possible messages which the transmitter changes into the signal that is actually sent over the commu nication channel to the receiver. The receiver changes this signal back into a message, and hands this message to the destination.
"Published with the assistance of the Getty Foundation."
Signal Recovery Techniques for Image and Video Compression and Transmission establishes a bridge between the fields of signal recovery and image and video compression. Traditionally these fields have developed separately because the problems they examined were regarded as very different, and the techniques used appear unrelated. Recently, though, there is growing consent among the research community that the two fields are quite closely related. Indeed, in both fields the objective is to reconstruct the best possible signal from limited information. The field of signal recovery, which is relatively mature, has long been associated with a wealth of powerful mathematical techniques such as Bayesian estimation and the theory of projects onto convex sets (to name just two). This book illustrates for the first time in a complete volume how these techniques can be brought to bear on the very important problems of image and video compression and transmission. Signal Recovery Techniques for Image and Video Compression and Transmission, which is written by leading practitioners in both fields, is one of the first references that addresses this approach and serves as an excellent information source for both researchers and practicing engineers.