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This exciting collection tours virtual reality in both its current therapeutic forms and its potential to transform a wide range of medical and mental health-related fields. Extensive findings track the contributions of VR devices, systems, and methods to accurate assessment, evidence-based and client-centered treatment methods, and—as described in a stimulating discussion of virtual patient technologies—innovative clinical training. Immersive digital technologies are shown enhancing opportunities for patients to react to situations, therapists to process patients’ physiological responses, and scientists to have greater control over test conditions and access to results. Expert coverage details leading-edge applications of VR across a broad spectrum of psychological and neurocognitive conditions, including: Treating anxiety disorders and PTSD. Treating developmental and learning disorders, including Autism Spectrum Disorder, Assessment of and rehabilitation from stroke and traumatic brain injuries. Assessment and treatment of substance abuse. Assessment of deviant sexual interests. Treating obsessive-compulsive and related disorders. Augmenting learning skills for blind persons. Readable and relevant, Virtual Reality for Psychological and Neurocognitive Interventions is an essential idea book for neuropsychologists, rehabilitation specialists (including physical, speech, vocational, and occupational therapists), and neurologists. Researchers across the behavioral and social sciences will find it a roadmap toward new and emerging areas of study.
Virtual Reality (VR) is a rapidly maturing technology that offers new and unique solutions to otherwise intractable problems in the study of cognition, behavior and neuroscience. VR removes many of the constraints imposed by laboratory paradigms, allowing us to track cognitive, behavioral and brain responses to naturalistic (or even impossible) situations without sacrificing experimental control. But VR is not a tool that can be swiftly and effortlessly integrated into existing research pipelines; currently, the benefits of VR are accompanied by a host of methodological challenges and important practical considerations. To help navigate this new methodology, this volume provides a balanced review of both the exciting new findings emerging from VR labs and the challenges and limitations that are part and parcel of VR research. This volume is an important first step toward establishing a standardised methodology for conducting research in VR. To this end, the volume provides a wealth of practical advice for researchers who are new to the technology. This volume is authored by an interdisciplinary team of VR researchers including computer scientists, engineers, psychologists and neuroscientists. It highlights current research in the field to demonstrate how VR advances our understanding of the mind, while also providing groundbreaking solutions in applied domains.
Title Page -- Foreword -- Contributors -- Contents -- Part I. Virtual Reality for Health Care -- Virtual Reality for Health Care: a survey -- Human Factors Consideration in Clinical Applications of Virtual Reality -- Part II. Virtual Reality for Psychological Assessment and Rehabilitation -- Virtual Reality Therapy: An Effective Treatment for Psychological Disorders -- Virtual Reality as Assessment Tool in Psychology -- Virtual Reality for the Treatment of Autism -- Virtual Reality for the Palliative Care of Cancer -- Virtual Reality for the Treatment of Body Image Disturbances -- Development of a Virtual Sand Box: An Application of Virtual Environment for Psychological Treatment -- Part III. Virtual Reality for Neuro-Physiological Assessment and Rehabilitation -- Virtual Reality and Cognitive Assessment and Rehabilitation: The State of the Art -- Virtual Environments in Neuropsychological Assessment and Rehabilitation -- Virtual Environments for the Rehabilitation of Disorders of Attention and Movement -- Virtual Reality in the Assessment of Neuromotor Diseases: Measurement of Time Response in Real and Virtual Environments -- Virtual Reality Therapy of Multiple Sclerosis and Spinal Cord Injury: Design Considerations for a Haptic-Visual Interface -- Author Index
Virtual Realities presents a ground-breaking application of phenomenology as a critical method to explore the impact of immersive media. Specific case studies examine 360-degree documentary productions about trauma, virtual military simulations, VR exposure therapy for anxiety and posttraumatic stress disorder, and the emerging debate about regulating violent content in immersive media gaming. By addressing these texts primarily as experiences, Virtual Realities deploys an analytic and critical methodology that is sensitive to the bodily and cognitive impact of immersive media, especially via the body of an appropriately attentive researcher-critic. Virtual Realities provokes a rethinking of many of the taken-for-granted ideas and assumptions circulating in the field of immersive media. These include concepts of empathy, embodiment, the affective impact of textual and immersive properties on the users’ experience, as well as the “gee-whizz” mentality often associated with approaches to the medium. The case studies provide fresh engagement with immersive media such as cinematic VR at a time when dominant attitudes about the technology display an evangelical fascination with VR and other mixed realities as inexorably beneficial. Virtual Realities makes a compelling case for VR-phenomenology to be employed as a methodology by humanities scholars and also in cross-disciplinary applications of immersive media in fields such as psychology, human-computer interaction studies and the health sciences.
Your mind is an intricate network of thoughts, emotions, and memories. This complex system forms a holographic web - a reality that exists within the confines of your brain. But what if you could extend this reality? What if you could simulate your consciousness within the digital realm? In 'The Holographic Mind: Exploring the Intersection of Neuroscience and Virtual Reality', we journey through uncharted territory where the marvels of the human brain meet the limitless possibilities of virtual reality (VR). This book will inspire you to reconsider your understanding of reality and the incredible potential of the human mind. · Demystify the workings of the brain · Can our conscious experiences be seen as holographic projections? · The potential of VR as an extension of the mind · Treatment of mental health conditions · Learning and cognitive enhancement · Explore the emergence of Extended Reality (XR) Step into this new reality and explore the extraordinary possibilities at the crossroads of neuroscience and VR. The Holographic Mind is a must-read for anyone intrigued by the wonders and mysteries of the mind and the transformative power of virtual reality.
This book is an invaluable resource for researchers, practitioners, and enthusiasts interested in unraveling the potential and promises of virtual reality, delving into its applications, challenges, and the exciting path that lies ahead. In the age of rapidly advancing technology, the intersection of psychology and virtual reality (VR) has opened doors to a world of unprecedented possibilities. This introduction sets the stage for an exploration of the potential of virtual reality within the field of psychology and its intriguing relationship with cyberpsychology. In this book, the authors aim to utilize the transformative power of VR to enhance our understanding of the human mind and emotions, ultimately contributing to the betterment of psychological science and the human experience. The ability to simulate environments, elicit emotional responses, and assess cognitive functions in a controlled, replicable manner presents a paradigm shift in psychological research and practice.
What is it like to perceive a virtual object through the sensed presence of a virtual body? How do subject-object relations occur and can be actualized in virtual environments? Zeynep Akbal explores the impact of virtual reality (VR) technology on the subjective experience of the body and situates the results in context with existing theories in media sciences and the phenomenology of bodily perception. This study presents VR technology as a tool that can be used to more closely examine and study the fundamental intersections of the humanities and the natural sciences that explore the nature of perception.
Western contemporary dance and body-mind education have engaged in a pas de deux for more than four decades. The rich interchange of somatics and dance has altered both fields, but scholarship that substantiates these ideas through the findings of twentieth-century scientific advances has been missing. This book fills that gap and brings to light contemporary discoveries of neuroscience and somatic education as they relate to dance. Drawing from the burgeoning field of “embodiment”—itself an idea at the intersection of the sciences, humanities, arts, and technologies—Body and Mind in Motion highlights the relevance of somatic education within dance education, dance science, and body-mind studies.