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Why does the tail wag the brain? What is virtual autism? Why can't our avatars walk hand-in-hand? Will a nonverbal Babel fish save the world? Jeffrey Ventrella, a seasoned virtual worlds programmer and visual language expert, reviews the history of avatars, smileys, and other expressive forms, and considers a future of spectacular creativity. This book combines thoughtful scholarship with amusing anecdotes from the trenches of Silicon Valley. Virtual Body Language presents a thorough analysis of the neurological, linguistic, aesthetic, and technical aspects of how nonverbal communication can be distributed over the internet. Based on nearly a decade of avatar development, Ventrella has the practical foundation on which to justify even the most outrageous claims, regarding what "avatar" might mean in the future.
A practical guide on how to transform your ideas from virtual world course ware to virtual world learning experiences. It argues that setting up learning in 3D virtual worlds requires a transformative approach.
This book constitutes the extended abstracts of the posters presented during the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings before the conference took place. In addition, a total of 333 papers and 144 posters are included in the volumes of the proceedings published after the conference as “Late Breaking Work” (papers and posters). These contributions address the latest research and development efforts in the field and highlight the human aspects of design and use of computing systems. The 82 papers presented in this volume are organized in topical sections as follows: design for all and sssisitive technologies; virtual, augmented and mixed reality; learning; HCI, culture and art; health and wellbeing applications; HCI in mobility, automotive and aviation.
Dive into the heart of the metaverse, a reality where physical space is no longer a limitation. This fascinating journey explores how the convergence of virtual and augmented realities is redefining our social, work, and educational interactions. From virtual offices and immersive classrooms to concerts and events that transcend borders, this book offers a window into the future of our digital existence. Its pages unravel the ethical, privacy, and inclusion implications accompanying this new era. Get ready to explore a world where distances fade and experiences intensify, promising a revolution in how we live, work, and connect.
Culture is one of the most important elements for explaining individuals' behaviors within the social structure. It meets the various social needs of members of a society by directing how individuals must react to various events and how to act in specific circumstances. A planned and systematic process is required for disseminating this cultural accumulation as a policy, which is produced collectively by all members within their everyday life practices. The Handbook of Research on Examining Cultural Policies Through Digital Communication provides emerging research on this aspect of cultural policy, which is formed within the framework of this systematic process in a strategic manner and can be defined as various activities of the state intended for art, human sciences, and cultural inheritance. Creating such cultural policies involves the establishment of measures and organizations required for the development of each individual, providing economic and social facilities, all of which are actions intended for directing society. Featuring coverage on a broad range of topics such as long-distance education, digital citizenship, and public diplomacy, this book is ideally designed for academicians, researchers, advanced-level students, sociologists, international and national organizations, and government officials.
With the advent of virtual environments and communities, the metaverse has been rapidly expanding in recent years as businesses and industries have begun to see the value and opportunities this technology provides. In order to ensure this technology is utilized to its full potential, further study on the best practices, challenges, and future directions is required. The Research Anthology on Virtual Environments and Building the Metaverse considers the latest research regarding the metaverse and discusses potential issues and benefits of the technology. The book also examines strategies and tactics businesses and companies can use when implementing the metaverse into their operations. Covering key topics such as immersion, augmented reality, and virtual worlds, this major reference work is ideal for computer scientists, business owners, managers, industry professionals, researchers, scholars, academicians, practitioners, instructors, and students.
The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications is a comprehensive survey of this fast-paced field that is of interest to all HCI practitioners, educators, consultants, and researchers. This includes computer scientists; industrial, electrical, and computer engineers; cognitive scientists; exp
In this book, we begin the work of articulating the challenges and possibilities for non-verbal communication in virtual worlds. Drawing on a wide range of disciplines and perspectives, we consider the past, present, and future of human communication online.
This book examines state-of-the-art research and knowledge regarding nonverbal behaviour and applies that scientific knowledge to a broad range of fields. It presents a true scientist-practitioner model, blending cutting-edge behavioural science with real-world practical experience.
Nanomaterials for Environmental Applications offers a comprehensive review of the latest advances in nanomaterials-based technologies for the treatment of emerging contaminants in wastewater. It describes the latest developments in the synthesis protocols, including the synthesis of different kinds of nanostructure materials using various physical and chemical methods. Features Discusses the synthesis and characterization of important nanomaterials such as carbon nanostructures, metal and metal oxide nanostructures, polymer nanostructures, and smart 1D-–3D nanomaterials Presents the latest techniques used in the characterization of nanomaterials Covers environmental applications including the remediation of pollutants in wastewater and water purification and disinfection Examines the sources, fate, transport, and ecotoxicology of nanomaterials in the environment. Aimed at researchers and industry professionals, this work will be of interest to chemical, environmental, and materials engineers concerned with the application of advanced materials for environmental and water remediation. Mohamed Abou El-Fetouh Barakat is a Professor of Environmental Sciences at both King Abdulaziz University (KAU)- Saudi Arabia, and Central Metallurgical R&D Institute (CMRDI)- Egypt. He is highly qualified in the fields of industrial waste management and pollution control as well as catalysis and nanotechnology. His experience includes academic research works in Japan, Germany, the United States and Saudi Arabia, as well as initiating and leading industrial research projects in Egypt jointly with the United States. Rajeev Kumar is an Associate Professor in the Environmental Science Department, King Abdulaziz University, Jeddah, Saudi Arabia. His research activities are in the areas of wastewater treatment and materials science. He studies the adsorption and photocatalytic properties of nanomaterials for the removal of contaminants from wastewater.