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Enslave the WorldIt's time to bring Hylmrek to their knees.These ruthless Farthegns have been breathing down my neck for too long, but the might of their legendary army isn't something to take lightly. I'll need all the warriors I can get on my side to finally put Hylmrek under my boot.So it looks to me like there's only one option: bringing the combined strength of Illska and Dalir down on some Farthegn sea dogs.Then unleashing the wrath of Clan Briggs on our most dangerous enemies.With a hell of a lot of runed weapons.And a few of my Valkyrie wives.
Control dinosaurs. Tame women. Rule the world.With the defeat of Wyss, Victor has taken out his most deadly adversary yet and added loyal survivors to his tribe.But Dinosaurland has ways of keeping everyone on their toes.Distant smoke to the east alerts Victor that potential allies are in trouble, so he must choose between making a long journey without his most powerful friends, or losing the opportunity to advance the technology of his tribe.
What do our myths say about us? Why do we choose to believe stories that have been disproven? David M. Krueger takes an in-depth look at a legend that held tremendous power in one corner of Minnesota, helping to define both a community’s and a state’s identity for decades. In 1898, a Swedish immigrant farmer claimed to have discovered a large rock with writing carved into its surface in a field near Kensington, Minnesota. The writing told a North American origin story, predating Christopher Columbus’s exploration, in which Viking missionaries reached what is now Minnesota in 1362 only to be massacred by Indians. The tale’s credibility was quickly challenged and ultimately undermined by experts, but the myth took hold. Faith in the authenticity of the Kensington Rune Stone was a crucial part of the local Nordic identity. Accepted and proclaimed as truth, the story of the Rune Stone recast Native Americans as villains. The community used the account as the basis for civic celebrations for years, and advocates for the stone continue to promote its validity despite the overwhelming evidence that it was a hoax. Krueger puts this stubborn conviction in context and shows how confidence in the legitimacy of the stone has deep implications for a wide variety of Minnesotans who embraced it, including Scandinavian immigrants, Catholics, small-town boosters, and those who desired to commemorate the white settlers who died in the Dakota War of 1862. Krueger demonstrates how the resilient belief in the Rune Stone is a form of civil religion, with aspects that defy logic but illustrate how communities characterize themselves. He reveals something unique about America’s preoccupation with divine right and its troubled way of coming to terms with the history of the continent’s first residents. By considering who is included, who is left out, and how heroes and villains are created in the stories we tell about the past, Myths of the Rune Stone offers an enlightening perspective on not just Minnesota but the United States as well.
This compilation features more than 175 dynamic, royalty-free motifs in a wide range of styles. Derived from the metalwork, woodwork, textiles, carvings, and ceramics of the Viking homelands of Norway, Denmark, and Sweden, they include sinuously intertwined patterns, mythological animals, dragon-slaying heroes on horseback, and many other striking images.
Nick, Moses, Treyin, and the other new knights are finally reuniting with the Stalwart after their victory over a Dax fleet. They're overloaded with loot and are looking at a hefty payday?But the celebrations will have to wait.The Dax are planning to attack Aquitania, and if Nick and the Stalwart crew can't convince the Aquitanians to work together with the Caledonian Kingdom, the Triumvirate is doomed.
Ken Jewell never intended to have seven different orc armies hunting him down at once.He also hoped to avoid getting the whole of the duke's forces up in arms over their infiltrated granite quarry, but things don't always go as planned.And every good dad's gotta learn to roll with the punches.So? oh well! Looks like it's time to unleash the cutest little bloodthirsty army this world has ever seen
Reveals the ancient oracle based on the runic Elder Futhark alphabet of the Norse.
A new addition to the Made Easy series, this book will teach readers about the ancient power of Northern traditions, the runes and their magic. This is your key to unlocking the ancient power and wisdom of the runes and their magic. Learn how to use them for divination, guidance and more. The runes are some of the most powerful tools available to you. They are more than just a method of words and writing: each rune has a phonetic sound, similar to the sounds heard in Norwegian or Icelandic. They were used to communicate, for divination, to provide guidance and were also bound together to make magic spells. In this insightful, practical book, Rich Lister will provide you with a resource that you can use to build your knowledge and develop your own relationship with the runes. In Runes Made Easy, you will discover: an introduction to Norse mythology and the role of the runes within it how to use and work with each rune how to make your own set of runes, which materials to use and how the material you choose impacts the energy and resonance of the runes the characteristics and meaning of each of the 24 Elder Furtharc runes how to set an intention for your rune use The runes, if used and treated with respect and honour, provide a support system and life-navigation tool. When you learn how to use them, you'll receive the guidance and answers you've been looking for. 'Rich is the real deal. He's a Viking warrior with a healing heart and soul.' - Kyle Gray, bestselling author of Raise Your Vibration
The next gripping tale of magic, adventure and Norse mythology from the SUNDAY TIMES bestselling author of CHOCOLAT and THE GOSPEL OF LOKI. The squabbling Norse gods and goddesses of Runemarks are back! And there's a feisty new heroine on the scene: Maggie, a girl the same age as Maddy but brought up a world apart - literally, in World's End, the focus of the Order in which Maddy was raised. Now the Order is destroyed, Chaos is filling the vacuum left behind... and is breaching the everyday world. Six hundred miles apart, two girls each bear on their skin a runemark: a symbol of the Old Days when the known Worlds were ruled by the gods from their sky citadel, Asgard. Now Asgard lies in ruins, and the power of the gods has long since been destroyed. Or so everyone thinks. But nothing is lost for ever, and the gods haven't given up yet (nor stopped squabbling!) and they want the power of the runes borne by Maddy and Maggie - these new runes, which carry huge potential, their runelight shining out as a portent to the future. Soon both girls are swept into a maelstrom of cataclysmic events that are to draw them closer and closer to each other, and nearer and nearer to a horrific struggle where each must prove where their loyalty lies . . . Filled with inventive and humorous detail, trickery and treachery, carnage and lunacy, Runelight is the second title - following Runemarks - in a series of gloriously imaginative and dramatic tales about the Norse gods.
Seven oâe(tm)clock on a Monday morning, five hundred years after the End of the World, and goblins had been at the cellar again. Maddy Smith has always been an outsider. In a world ruled by the harsh and puritanical Order, she is shunned for the strange birthmark on her left hand. For this is no ordinary birthmark âe" it is a runemark, a sign of the old gods. In fact, Maddy can do things that no-one else can, things that could be called magic. But not until she meets the old traveller One-Eye, an outsider like herself, does she learn what power she really has, and what she will be asked to do with it. In Runemarks, Joanne Harris creates a world not unlike our own - if it had been shaped by the Vikings instead of the Romans - and colours it with her familiar blend of rich imagery and gritty realism. A disenchanted world, where the gods died long ago. Can Maddy bring them back to life?