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This book explores the so-called "British Invasion" of DC Comics’ Vertigo imprint, which played an important role in redefining the mainstream comics industry in the US during the early 1990s. Focusing on British creators within Vertigo, this study traces the evolution of the line from its creation in 1993 to its demise in 2019. Through an approach grounded in cultural history, the book disentangles the imprint’s complex roots, showing how editors channelled the potential of its British writers at a time of deep-seated economic and cultural change within the comics industry, and promoted a sense of cohesion across titles that defied categories. The author also delves into lesser-known aspects of the Invasion, exploring less-canonical periods and creators that are often eclipsed by Vertigo’s early star writers. An innovative contribution on a key element of comic book history, this volume will appeal both to researchers of Vertigo scholarship and to fans of the imprint. It will also be an essential read for those interested in transatlantic collaborations and exchanges in the entertainment industry, processes of cultural legitimation and cultural hierarchies, and to anyone working on the representation of national and social identities.
When Shade, a traveller from the Meta dimension, arrives by occupying the body of the serial killer who murdered her parents, Kathy George becomes caught up in Shade's quest - to journey into the collective unconscious of America, as they fight the malevolent force know only as The American Scream
From the mind of New York Times #1 bestselling author Neil Gaiman comes a new world filled with dreams, nightmares and wonderful characters living together in a shared universe for a new story unlike anything weÕve ever seen before. A rift between worlds has opened, revealing a space beyond the Dreaming. Meanwhile, a book from LucienÕs library is discovered by a group of children in the waking world where it should not exist. Lucien calls for Matthew the Raven to seek out their master, Daniel, Lord of Dreams. As Matthew flies across the Waking World and others, he finds a young boy named Timothy Hunter who, in his dreams, has become the worldÕs most powerful magician-but in his nightmares he is the worldÕs greatest villain. A new House has appeared in the realm of the Dreaming: the House of Whispers, with its proprietor, a fortune-teller called Erzulie. And elsewhere, Lucifer has fallen again, only this time he might be trapped in a Hell of his own design. Spiraling out of this special issue will be four all-new series set in the Sandman Universe. It all starts here!
Baghdad, 2003. The reign of Saddam Hussein is over. The Americans are in command. And no one is in control. Former cop turned military contractor Christopher Henry knows that better than anyone. He’s in the country to train up a new Iraqi police force, and one of his recruits has just been murdered. With civil authority in tatters and dead bodies clogging the streets, Chris is the only person in the Green Zone with any interest in finding out who killed him-and why. Chris’ inquiry brings him first to Sofia, an American-raised Iraqi who now sits on the governing council, and then to Nassir, a grizzled veteran of Saddam’s police force-and probably the last real investigator left in Baghdad. United by death but divided by conflicting loyalties, the three must help each other navigate the treacherous landscape of post-invasion Iraq in order to hunt down the killers. But are their efforts really serving justice-or a much darker agenda? Inspired by his real-life experiences as a CIA operations officer in Iraq, writer Tom King (BATMAN) teams with artist Mitch Gerads to deliver a wartime crime thriller like no other in THE SHERIFF OF BABYLON VOL. 1: BANG. BANG. BANG., collecting issues #1-6 of their groundbreaking Vertigo series.
ENIGMA is a thought-provoking post-modern tale of self-discovery and sexual identity told against the backdrop of improbable super-heroes and villains. Michael Smith lives a meaningless life of routine and boredom. But when Enigma, his favorite childhood comic book hero, inexplicably comes to life, Smith finds himself on an obsessive crusade to uncover the secret behind his improbable existence. Teaming with Enigma's comic creator, Smith encounters an insanity-inducing psychopath, a brain-eating serial killer, and a suicide-inciting clown posse as his quest uncovers hidden truths about both his idol and himself. This new edition of the Vertigo classic is written by Peter Milligan (JUSTICE LEAGUE DARK, RED LANTERNS) with kinetic art by Duncan Fegredo (SHADE THE CHANGING MAN). Collects ENIGMA #1-8.
On the surface, The Philosophical Hitchcock: Vertigo and the Anxieties of Unknowingness, is a close reading of Alfred Hitchcock’s 1958 masterpiece Vertigo. This, however, is a book by Robert B. Pippin, one of our most penetrating and creative philosophers, and so it is also much more. Even as he provides detailed readings of each scene in the film, and its story of obsession and fantasy, Pippin reflects more broadly on the modern world depicted in Hitchcock’s films. Hitchcock’s characters, Pippin shows us, repeatedly face problems and dangers rooted in our general failure to understand others—or even ourselves—very well, or to make effective use of what little we do understand. Vertigo, with its impersonations, deceptions, and fantasies, embodies a general, common struggle for mutual understanding in the late modern social world of ever more complex dependencies. By treating this problem through a filmed fictional narrative, rather than discursively, Pippin argues, Hitchcock is able to help us see the systematic and deep mutual misunderstanding and self-deceit that we are subject to when we try to establish the knowledge necessary for love, trust, and commitment, and what it might be to live in such a state of unknowingness. A bold, brilliant exploration of one of the most admired works of cinema, The Philosophical Hitchcock will lead philosophers and cinephiles alike to a new appreciation of Vertigo and its meanings.
Describes and lists the values of popular collectible comics and graphic novels issued from the 1950s to today, providing tips on buying, collecting, selling, grading, and caring for comics and including a section on related toys and rings.
Hundreds of years after the world ended and human society was rebuilt from scratch, a self-interested smuggler is forced to traverse a new continent of danger and mystery to deliver a child messiah to High Level, a mythical city at the top of the world from which no one has ever returned. Don’t miss the start of a new series from writer Rob Sheridan, co-creator of Nine Inch Nails’ groundbreaking Year Zero alternate-reality game!
From the upheaval of THE SANDMAN UNIVERSE #1 rises THE DREAMINGÑa kingdom in chaos. There is a place where stories are born. Today its walls lie slashed and bleeding. Dream has abandoned his realm, and until he is found, its residents must protect its broken borders alone. But the most senior storysmiths are tormented by invasive secrets, the warden Lucien is doubting his own mindÑand beyond the gates something horrific waits with tooth and talon. Only Dora, the monstress, finds opportunity in madness, stealing dreams for the highest bidder. But she has no idea how deep the danger lies. Meanwhile, in DreamÕs gallery, something new is growing...