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Featuring the spectacular artwork of Valkyria Chronicles 2, the Sony PSP follow-up to SEGA's critically acclaimed tactical RPG! Valkyria Chronicles 2: World Artworks includes over 300-pages of character designs, vehicle and weapon designs, storyboards, and promotional art, all accompanied by detailed character information and creator commentary.
"Based on a game rated by the ESRB: T for Teen"--Cover.
The next thrilling chapter in New York Times bestselling author Simon R. Green’s Secret Histories fantasy adventure series featuring supernatural super-agent Eddie Drood. The name’s Drood. Eddie Drood. And believe me, I wish to hell it wasn’t. Being part of an enigmatic, fractious family who’ve been keeping humanity safe from the world’s more horrifying elements is hard enough. But when the Matriarch of the clan is murdered, it’s a none-for-all, all-for-themselves family feud. And as usual, yours truly is suspect numero uno. Yeah, blood is thinner than water around here, folks. Worse still, second in line for slaughter is my main lady, the magical Molly Metcalfe. So, there’s not much to it except to go on the run and hunt down the true killer. Or should I say killers? Because it turns out there’s another kind of family out there. Think of them as the anti-Droods. They’ve been meddling with mankind in the worst sort of way for thousands of years. Because they’re apparently immortal. They’re also atrociously strong. And now they’ve decided that it’s time for the Droods to go bye-bye. Maybe I should just go home and hug it out with the family...
Arnold Singer is just like any other fifteen-year-old boy growing up in the suburbs – average height, average looks. The love of his life thinks he's a geek ... that is if she notices him at all. Pretty normal, and pretty boring, really. But this normal life is about to change forever. On a school science trip to watch the test firing of a new particle accelerator, Arn is caught up in an accident that propels him into an extraordinary new world. In this new land, Arn is the last human alive. It is populated with mysterious and bloodthirsty creatures, some of whom want him dead, while others see him as their only hope for survival. Can Arn survive in a hostile world and save his new friends? Or has he arrived in time to witness the fall of a mighty empire? An epic tale of love, betrayal and war in a world both familiar and terrifying.
In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.
This e-book only edition brings together the three novels of Philip K. Dick's VALIS trilogy. VALIS What is VALIS? This question is at the heart of Philip K. Dick’s groundbreaking novel, the first book in his defining trilogy. When a beam of pink light begins giving a schizophrenic man named Horselover Fat (who just might also be known as Philip K. Dick) visions of an alternate Earth where the Roman Empire still reigns, he must decide whether he is crazy, or whether a godlike entity is showing him the true nature of the world. The Divine Invasion God is not dead, he has merely been exiled to an extraterrestrial planet. And it is on this planet that God meets Herb Asher and convinces him to help retake Earth from the demonic Belial. As the middlie novel of Dick's VALIS trilogy, The Divine Invasion plays a pivotal role in answering the questions raised by the first novel, expanding that world while exploring just how much anyone can really know -- even God himself. The Transmigration of Timothy Archer The final book in the VALIS trilogy, The Transmigration of Timothy Archer brings the author’s search for the identity and nature of God to a close. The novel follows Bishop Timothy Archer as he travels to Israel, ostensibly to examine ancient scrolls bearing the words of Christ. But, more importantly, this leads him to examine the decisions he made during his life and how they may have contributed to the suicide of his mistress and son.
Bayonetta is a butt-kicking, havoc-wreaking witch who wields sweet weapons like pistols, whips, hammers, flamethrowers, and poison bows. But it's not just about brawn -- it's also about style. The Eyes of Bayonetta 2 collects all the fabulous artwork behind this celebrated video game sequel. Included are character designs, development sketches, weapon & environment designs and promotional artwork. It's all topped off with character & enemy profiles, journal entries, and plenty of exclusive creator commentary.
Who was responsible for the design of the Admiral Popov, the circular Russian battleship that wouldn't steer straight? Why did Lord Ansonset set out to circumnavigate the world with a crew of Chelsea pensioners? And how did the British cruiser HMS Trinidad manage to torpedo itself in the Arctic? The answers to these questions and details of numerous other entertaining and unbelievable historical events are revealed in this absorbing survey of naval incompetence from Roman times to the Falklands War. Geoffrey Regan certainly sets out to prove that there is truth in the old adage "Worse things happen at sea." Crammed with intriguing and often bizarre anecdotes and more than 50 illuminating illustrations, Great Naval Blunders takes a serious, but often entertaining, look at the misjudgments and oversights of captains, fleet commanders, strategic planners, and ship designers over the ages. Peppered with quotes from those who did their utmost (albeit unwittingly) to hinder naval progress, this entertaining and instructive book will appeal to the naval enthusiast and general reader alike.
It's been almost a year since Natsumi and her family moved from the town of Onigafuchi. Her grandmother, a native of Hinamizawa village, fears that they will be cursed for abandoning the mountains, but Natsumi has never been happier, making new friends and enjoying school life. When a terrible gas explosion in Hinamizawa wipes out everyone in the village, her grandmother is convinced it is the wrath of the village god, Oyashiro-sama. Natsumi's family has never taken Grandmother's beliefs seriously, but her devotion to Oyashiro-sama has taken a frightening turn. Have the old woman's fanatical convictions gone too far?