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Urban Comics: Infrastructure and the Global City in Contemporary Graphic Narratives makes an important and timely contribution both to comics studies and urban studies, offering a decolonisation and reconfiguration of both of these already interdisciplinary fields. With chapter-length discussions of comics from cities such as Cairo, Cape Town, New Orleans, Delhi and Beirut, this book shows how artistic collectives and urban social movements working across the global South are producing some of the most exciting and formally innovative graphic narratives of the contemporary moment. Throughout, the author reads an expansive range of graphic narratives through the vocabulary of urban studies to argue that these formal innovations should be thought of as a kind of infrastructure. This ‘infrastructural form’ allows urban comics to reveal that the built environments of our cities are not static, banal, or depoliticised, but rather highly charged material spaces that allow some forms of social life to exist while also prohibiting others. Built from a formal infrastructure of grids, gutters and panels, and capable of volumetric, multi-scalar perspectives, this book shows how urban comics are able to represent, repair and even rebuild contemporary global cities toward more socially just and sustainable ends. Operating at the intersection of comics studies and urban studies, and offering large global surveys alongside close textual and visual analyses, this book explores and opens up the fascinating relationship between comics and graphic narratives, on the one hand, and cities and urban spaces, on the other.
Red Hood: The epic “Cheer” story line reaches its conclusion, and Red Hood’s alliance with Batman will be forever changed. Will the former Dynamic Duo get the Cheerdrop drug off the streets for good? Or will they forever be at the mercy of the villain who created it? And will Red Hood find a new home for Tyler, the boy he’s sworn to protect? Tim Drake: Tim Drake is in the den of the Chaos Monsters with the other kidnapped teenagers of Gotham City. In order to free himself and the other teens, Tim will have to embrace help from his friend Bernard and hear something about himself he never knew. A brand-new chapter of Tim Drake’s life starts here, and you won’t want to miss it! Black Canary: Oracle locates some Batman weaponry, missing since The Joker War, and calls in her old friend Dinah Lance to help retrieve it! Fists will fly, the Canary will scream, and a stunning new mission begins. The ending will leave readers in shock and awe! Zealot: The HALO Corporation sent their top field agent, code name Zealot, to hunt Maxwell Lord. But the villain has a guardian angel in the form of...Wonder Woman?! A throw down for the ages will ensue!
Poorcraft is the essential comic book guide to practical urban and suburban frugality! Whether you're new to independent living, a recent college graduate or just downshifting to a simpler lifestyle, Poorcraft can help you with everything from finding a home to finding a hobby, dinner to debt relief, education to entertainment. It's time to cut your expenses! Or just make sure they never pile up.
Includes international essays on possibly the most important aspect of the aesthetics and narratives of comics - urban topography and environment.
A group of young vigilantes roam the streets of Brooklyn solving supernatural crimes.
Introduction: Fantastic Bullets -- I Am Nubia: Superhero Comics and the Paradigm of the Fantasy-Act -- Can the Black Superhero Be? -- Erotic Fantasy-Acts: The Art of Desire -- Conclusion: On Becoming Fantastical.
Meet Joe Gomez. He’s got high school on lock – good grades, a cool band, and girls digging his vibe. But just when he’s got the world figured out, he goes and turns into a saber-toothed tiger. A shape-shifting nature spirit known as a Chimera, to be specific. Now Joe needs every single one of his new powers to help save the human race – whether he wants to or not. Meet Joe Gomez. He’s got high school on lock – good grades, a cool band, and girls digging his vibe. But just when he’s got the world figured out, he goes and turns into a saber-toothed tiger. A shape-shifting nature spirit known as a Chimera, to be specific. Now Joe needs every single one of his new powers to help save the human race – whether he wants to or not.
Gary Karkofsky is an ordinary guy with an ordinary life living in an extraordinary world. Supervillains, heroes, and monsters are a common part of the world he inhabits. Yet, after the death of his hometown's resident superhero, he gains the amazing gift of the late champion's magical cloak. Deciding he prefers to be rich rather than good, Gary embarks on a career as Merciless: The Supervillain Without Mercy. But is he evil enough to be a villain in America's most crime-ridden city? Gary soon finds himself surrounded by a host of the worst of Falconcrest City's toughest criminals. Supported by his long-suffering wife, his ex-girlfriend turned professional henchwoman, and a has-been evil mastermind, Gary may end up being not the hero they want but the villain they need.
This book proposes a novel creative research practice in geography based on comics. It presents a transdisciplinary approach that uses a set of qualitative visual methods and extends from within the geohumanities across literary spatial studies, comics, urban studies, mobility studies, and beyond. Written by a geographer-cartoonist, the book focuses on ‘narrative geographies’ and embraces a geocritical and relational approach to examine comic book geographies in pursuit of a growing interest in creative, art-based experimental methods in the geohumanities. It explores comics-based research through interconnections between art and geography and through theoretical and methodological contributions from scholars working in the fields of the social sciences, humanities, literary geographies, mobilities, comics, literary studies, and urban studies, as well as from visual artists, comics authors, and art practitioners. Comics are valuable objects of geographical interest because of their spatial grammar. They are also a language particularly suited to geographical analysis, and the ‘geoGraphic novel’ offers a practice of research that has the power to assemble and disassemble new spatial meanings. The book thus explores how the ‘geoGraphic novel’ as a verbo-visual genre allows the study of geographical issues, composes geocentred stories, engages wider and non-specialist audiences, promotes geo-artistic collaboration, and works as a narrative intervention in urban contexts. Through a practice-based approach and the internal perspective of a geographer-cartoonist, the book provides examples of how geoGraphic fieldwork is conducted and offers analysis of the processes of ideation, composition, and dissemination of geoGraphic narratives.
CHOICE Outstanding Academic Title for 2020 More and more people are noticing links between urban geography and the spaces within the layout of panels on the comics page. Benjamin Fraser explores the representation of the city in a range of comics from across the globe. Comics address the city as an idea, a historical fact, a social construction, a material-built environment, a shared space forged from the collective imagination, or as a social arena navigated according to personal desire. Accordingly, Fraser brings insights from urban theory to bear on specific comics. The works selected comprise a variety of international, alternative, and independent small-press comics artists, from engravings and early comics to single-panel work, graphic novels, manga, and trading cards, by artists such as Will Eisner, Tsutomu Nihei, Hariton Pushwagner, Julie Doucet, Frans Masereel, and Chris Ware. In the first monograph on this subject, Fraser touches on many themes of modern urban life: activism, alienation, consumerism, flânerie, gentrification, the mystery story, science fiction, sexual orientation, and working-class labor. He leads readers to images of such cities as Barcelona, Buenos Aires, London, Lyon, Madrid, Montevideo, Montreal, New York, Oslo, Paris, São Paolo, and Tokyo. Through close readings, each chapter introduces readers to specific comics artists and works and investigates a range of topics related to the medium’s spatial form, stylistic variation, and cultural prominence. Mainly, Fraser mixes interest in urbanism and architecture with the creative strategies that comics artists employ to bring their urban images to life.