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Shares information about recyling discarded objects and creating another use for them.
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Kids are incredibly curious about where stories comes from. Where do authors get their ideas? And how do they turn those ideas into stories? This anthology gives readers an exclusive, "behind the scenes" look at the process of taking real-life experiences and turning them into works of engaging fiction. Each author will contribute two pieces: A narrative nonfiction account, which then serves as the inspiration for an original fictional short story. Subjects include a broad range-from an alien invasion to the realities of living during World War II-but are tied together with universal concepts, like dealing with change, fitting in, self-esteem, and relationships with friends and family. This collection is sure to inspire a new generation of writers. The contributing award-winning and bestselling middle-grade authors include Gary Schmidt, Linda Sue Park, Grace Lin, Matthew Kirby, Adam Rex, Jane Yolen, Heidi Stemple, Rita Williams-Garcia, Karen Cushman, Caroline Starr Rose, Claire Legrand, Lisa Yee, Nathan Hale, Julia Alvarez, Kate Messner, Margarita Engle, Alan Sitomer, Tracy Edward Wymer, and Dee Garretson.
Toy Story and the Inner World of the Child offers the first comprehensive analysis of the role of toys and play within the development of film and animation. The author takes the reader on a journey through the complex interweaving of the animation industry with inner world processes, beginning with the early history of film. Karen Cross explores digital meditations through an in-depth analysis of the Pixar Studios and the making of the Toy Story franchise. The book shows how the Toy Story functions as an outlet for exploring fears and anxieties relating to new technologies and industrial processes and the value of taking a psycho-cultural approach to recent controversies surrounding the film industry, particularly its cultural and sexual politics. The book is key reading for film and animation scholars as well as those who are interested in applications of psychoanalysis to popular culture and children's media.
Do androids dream of electric sugar plums? A detective who refuses to modify her body teams up with her cyborg rival to track down a burglar who is putting toys into homes. A solitary ice miner finds love and friendship while stranded on the surface of Galileo. And two hardheaded negotiators put their differences aside to evade an assassin and save their planets. Enjoy these visions of Christmases yet to come with three science-fiction novellas from Carina Press. Edited by Angela James, this anthology includes: How the Glitch Saved Christmas, by Stacy Gail Galileo's Holiday, by Sasha Summers Winter Fusion, by Anna Hackett Stories also available for purchase separately. 86,000 words
Poetry Expressions of Thought By: Wolfgang Karl Hans Kleinschmitt We are travelers in time. We struggle to find happiness and struggle with hardships. The only hope we have for contentment is in God and each other. The words in Poetry Expressions of Thought by Wolfgang Karl Hans Kleinschmitt will get you in touch with your feelings. Let us come together with spirituality and reshape the way we treat one another.
The writings in this collection reflect some of the most innovative and influential work by Japanese intellectuals and cover a range of disciplines addressing the political, historical and cultural issues that have dominated Japanese intellectual life.