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Nine hundred fifty-six thousand eight hundred and one words. Sounds like the beginning of a Broadway theme song (yes, the numbers are off, but hey…). Instead, it’s the word count on this 17-book boxed set! Shopping for a Billionaire: The Complete Collection includes all of the New York Times and USA Today bestselling books in Julia Kent’s romantic comedy billionaire saga. This HUGE anthology gives contemporary romance readers a whole new world to sink into, with office romance, urban and small-town fun, plenty of opposites attracting and enemies to lovers transitions that end in a happily ever after. Whether you love rom coms, chick-lit, or romance novels that make you laugh, this boxed set is for you. Want meet-cutes? Plenty of them in here. Fish-out-of-water? Grumpy hero and sunshine heroine? Second chances? Yep. Proposals, weddings, honeymoons, babies, first Christmases and other holidays? Come on in and check out the series. It all starts when mystery shopper Shannon Jacoby meets billionaire Declan McCormick while in disguise in the men’s room in one of his stores. Romance isn’t in her job description, but suddenly, life heats up as their unexpected encounter leads to an undeniable attraction. Plus, even her cat loves him. When a grumpy cat loves your billionaire boyfriend, you keep the guy. Right? By the end of the collection, they’re married, have a baby, and are trying for more. Along the way, her best friend marries his brother (spoiler!), her two sisters flirt with his other brother and his Scottish cousin, and it’s all interconnected, with so much heart, plenty of swoon, and more laughs than you can count. If you’re never read Julia Kent’s romantic comedy series, now’s your chance for a truckload of hilarious humorous fiction. Dive in and shop for your very own billionaire*. Warning: Julia is not responsible for readers who laugh in bed and keep partners awake. Read responsibly. *Billionaire not guaranteed.
Get the best out of your games by scripting them using UE4 About This Book A straightforward and easy-to-follow format A selection of the most important tasks and problems Carefully organized instructions to solve problems efficiently Clear explanations of what you did Solutions that can be applied to solve real-world problems Who This Book Is For This book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement systems and Actors that allow designers control and flexibility when building levels. What You Will Learn Build function libraries (Blueprints) containing reusable code to reduce upkeep Move low-level functions from Blueprint into C++ to improve performance Abstract away complex implementation details to simplify designer workflows Incorporate existing libraries into your game to add extra functionality such as hardware integration Implement AI tasks and behaviors in Blueprints and C++ Generate data to control the appearance and content of UI elements In Detail Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language. Style and approach A recipe based practical guide to show you how you can leverage C++ to manipulate and change your game behavior and game design using Unreal Engine 4.
The Paul Jennings phenomenon began with the publication of Unreal! in 1985. Thirty years and nine million books later, young readers all around the world continue to devour his stories. In this special volume, Paul has personally selected 30 tales from his entire collection to mark the occasion of the 30th anniversary of his first book. You'll find a girl made of ice, a dog who digs holes in the cemetery, a see-through boy, magic lipstick, a haunted toilet, a lie detector at school, two musical spirits who try to save a lighthouse - and lots, lots more. Unbelievable, unmentionable and uncanny, these classic stories will surprise you, leave you tongue-tied, spook you, make you cry and have you laughing out loud.
In the new millennium, what secrets lay beyond the far reaches of the universe? What mysteries belie the truths we once held to be self evident? The world of science fiction has long been a porthole into the realities of tomorrow, blurring the line between life and art. Now, in The Year's Best Science Fiction: Thirtieth Annual Collection the very best SF authors explore ideas of a new world through their short stories. This venerable collection brings together award winning authors and masters of the field such as Robert Reed, Alastair Reynolds, Damien Broderick, Elizabeth Bear, Paul McAuley and John Barnes. And with an extensive recommended reading guide and a summation of the year in science fiction, this annual compilation has become the definitive must-read anthology for all science fiction fans and readers interested in breaking into the genre. The multiple Locus Award-winning annual compilation of the year's best science fiction stories
A collection of funny, weird and wacky short stories with strange endings.
Develop fantastic games and solve common development problems with Unreal Engine 4 About This Book Investigate the big world of Unreal Engine, computer graphics rendering and Material editor to implement in your games Construct a top-notch game by using the assets offered by Unreal Engine, thereby reducing the time to download, create assets on your own. Understand when and why to use different features and functionalities of Unreal Engine 4 to create your own games Learn to use Unreal 4 by making a first person puzzle game, Blockmania, for Android. Who This Book Is For This path is ideal for those who have a strong interest in game development and some development experience. An intermediate understanding of C++ is recommended. What You Will Learn Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level Get clued up about working with Slate, Unreal's UI solution through the UMG Editor Put together your own content and materials to build cutscenes and learn how to light scenes effectively Get tips and tricks on how to create environments using terrain for outdoor areas and a workflow for interiors as well using brushes Explore the ways to package your game for Android Devices and porting it to the Google Playstore Know inside out about creating materials, and applying them to assets for better performance Understand the differences between BSP and static meshes to make objects interactive In Detail Unreal Engine technology powers hundreds of games. This Learning Path will help you create great 2D and 3D games that are distributed across multiple platforms. The first module, Learning Unreal Engine Game Development, starts with small, simple game ideas and playable projects. It starts by showing you the basics in the context of an individual game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. This module aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this module, you will be able to put into practise your own content.After getting familiar with Unreal Engine's core concepts, it's time that you dive into the field of game development. In this second module, Unreal Engine Game Development Cookbook we show you how to solve development problems using Unreal Engine, which you can work through as you build your own unique project. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more. You will start by building out levels for your game, followed by recipes to help you create environments, place meshes, and implement your characters. By the end of this module, you will see how to create a health bar and main menu, and then get your game ready to be deployed and published.The final step is to create your very own game that will keep mobile users hooked. This is what you'll be learning in our third module, Learning Unreal Engine Android Game Development,Once you get the hang of things, you will start developing our game, wherein you will graduate from movement and character control to AI and spawning. Once you've created your application, you will learn how to port and publish your game to the Google Play Store. With this course, you will be inspired to come up with your own great ideas for your future game development projects. Style and approach A practical collection of bestselling Packt titles, this Learning Path aims to help you skill up with Unreal Engine by curating some of our best titles into an essential, sequential collection.
This book is a practical guide for everyone who is confronted with a collection that hasn’t seen any preventive conservation or cataloging before. It helps gaining an overview, defining priorities, and organizing the work in a way it is safe for the objects and the people involved. It defines “logical exits”, goals to work towards where the collection is in a state the next steps can wait without risking the progress made. Later on, readers learn to define their own “logical exits” that fit their specific situation. Compared to other books about collections management it doesn’t focus on the details of collections care, but rather on the big picture of managing such a project. It assumes that at the beginning there is nothing but the reader and an unmanaged collection, so that part of the project is to source money, material, and people to help. The second edition has a new chapter on setting up collections management systems, the original text was reworked and in parts enhanced, there are additional success stories in the last chapter with references to them in the text, and the bibliography now contains some resources for natural history, indigenous, and archaeological collections.
The Darkness is Coming... *INCLUDES BOOKS 4-6 OF THE BEST-SELLING HIDDEN SAGA* 100000s of copies sold! Continue the epic, thrilling, and deeply romantic journey into the Hidden world with the next 3 books in the series readers call “addictive” “riveting” “magical” and "captivating from the first chapter.”* Ryann and Lad are together and in love but not yet bonded. Wedding plans are underway, but they cannot marry until the mourning period for his father, the murdered king, ends. Waiting is sweet torture and gets harder all the time. Nox is touring the world with his band The Hidden and working to convince the holdout tribes in Europe, Asia, and Australia to disband their fan pods and sign the new peace treaty between the Dark and Light Courts. It’s the only way to ensure the safety of humans worldwide. But unbeknownst to any of them, dark forces are still at work. There are some who don’t support the treaty—or their new king. And they’ll do anything necessary to restore Elven reign over humanity. When an ambassador from the Dark Court arrives in Altum, Lad expects relations between the formerly antagonistic clans to improve. What he didn’t expect is her unique glamour—or her traveling companion. And Ryann’s own glamour gift is warning her… if they can’t uncover the hidden truth in time, the much-anticipated royal wedding may never happen. As the Hidden Saga continues, friendships will be formed and broken, the bonds of love tested, and beautiful and dangerous new glamours revealed. **Grab your Dark Court collection today and Give in to the Glamour of the Hidden Saga once again.** Binge the COMPLETE series! THE HIDDEN SERIES READING ORDER: Book 1: Hidden Deep Book 2: Hidden Heart Book 3: Hidden Hope The Sway-- A Hidden Saga Companion Novella Book 4: Hidden Darkness Book 5: Hidden Danger Book 6: Hidden Desire Book 7: Hidden Game (The Ancient Court #1) Book 8: Hidden Magic (The Ancient Court #2) Book 9: Hidden Hero (The Ancient Court #3) Book 10: Hidden Heir ***Fans of high-stakes urban fantasy like The Mortal Instruments, deeply romantic paranormal romance sagas like Twilight, and the immersive fantasy worlds of Holly Black, Sarah J Maas, and Jennifer L Armentrout will be drawn to the addicting, heart pounding excitement and suspense of Amy Patrick’s sexy, magical Hidden Saga.*** If you love Fae stories like the Iron Fey series, The Cruel Prince, and A Court of Thorns and Roses, you'll fall in love with the Hidden Saga! Click BUY NOW to get your Dark Court bundle today and Give in to the Glamour of the Hidden world.
Scholarly considerations of Andy Warhol abound, including very fine catalogues raisonné, notable biographies, and essays in various exhibition catalogues and anthologies. But nowhere is there an in-depth scholarly examination of Warhol’s oeuvre as a whole—until now. Jonathan Flatley’s Like Andy Warhol is a revelatory look at the artist’s likeness-producing practices, not only reflected in his famous Campbell’s soup cans and Marilyn Monroe silkscreens but across Warhol’s whole range of interests including movies, drag queens, boredom, and his sprawling collections. Flatley shows us that Warhol’s art is an illustration of the artist’s own talent for “liking.” He argues that there is in Warhol’s productions a utopian impulse, an attempt to imagine new, queer forms of emotional attachment and affiliation, and to transform the world into a place where these forms find a new home. Like Andy Warhol is not just the best full-length critical study of Warhol in print, it is also an instant classic of queer theory.