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There has been and still is a lot of controversy on whether pair programming is a useful engineering technique - as if this would not strongly depend on the specific goals, task, and the pair's pair programming skill. Rather than providing still more bottom-line, quantitative results on pair programming, a research group at Freie Universität Berlin set out to decipher what is the actual process of pair programming and what is pair programming skill. This book contains a set of concepts that serves as the infrastructure for studies of pair programming that focus on qualitative data analysis. It promises to connect the results of such studies to one another. The book is oriented towards researchers only, not towards practitioners.
This open access book provides an overview of the dissertations of the eleven nominees for the Ernst Denert Award for Software Engineering in 2020. The prize, kindly sponsored by the Gerlind & Ernst Denert Stiftung, is awarded for excellent work within the discipline of Software Engineering, which includes methods, tools and procedures for better and efficient development of high quality software. An essential requirement for the nominated work is its applicability and usability in industrial practice. The book contains eleven papers that describe the works by Jonathan Brachthäuser (EPFL Lausanne) entitled What You See Is What You Get: Practical Effect Handlers in Capability-Passing Style, Mojdeh Golagha's (Fortiss, Munich) thesis How to Effectively Reduce Failure Analysis Time?, Nikolay Harutyunyan's (FAU Erlangen-Nürnberg) work on Open Source Software Governance, Dominic Henze's (TU Munich) research about Dynamically Scalable Fog Architectures, Anne Hess's (Fraunhofer IESE, Kaiserslautern) work on Crossing Disciplinary Borders to Improve Requirements Communication, Istvan Koren's (RWTH Aachen U) thesis DevOpsUse: A Community-Oriented Methodology for Societal Software Engineering, Yannic Noller's (NU Singapore) work on Hybrid Differential Software Testing, Dominic Steinhofel's (TU Darmstadt) thesis entitled Ever Change a Running System: Structured Software Reengineering Using Automatically Proven-Correct Transformation Rules, Peter Wägemann's (FAU Erlangen-Nürnberg) work Static Worst-Case Analyses and Their Validation Techniques for Safety-Critical Systems, Michael von Wenckstern's (RWTH Aachen U) research on Improving the Model-Based Systems Engineering Process, and Franz Zieris's (FU Berlin) thesis on Understanding How Pair Programming Actually Works in Industry: Mechanisms, Patterns, and Dynamics--which actually won the award. The chapters describe key findings of the respective works, show their relevance and applicability to practice and industrial software engineering projects, and provide additional information and findings that have only been discovered afterwards, e.g. when applying the results in industry. This way, the book is not only interesting to other researchers, but also to industrial software professionals who would like to learn about the application of state-of-the-art methods in their daily work.
All of Programming provides a platform for instructors to design courses which properly place their focus on the core fundamentals of programming, or to let a motivated student learn these skills independently. A student who masters the material in this book will not just be a competent C programmer, but also a competent programmer. We teach students how to solve programming problems with a 7-step approach centered on thinking about how to develop an algorithm. We also teach students to deeply understand how the code works by teaching students how to execute the code by hand. A few notes about using this book: (1) This book contains embedded videos. Not all readers support video. If you read directly on Google Play, you can only see videos in "flowable text" mode. (2) Blocks of code and other large items do not format well in flowable text mode. You can select "original page" mode to view such things in a full page layout as they were in the original pdf version.
Thousands of IT professionals are being asked to make Scrum succeed in their organizations-including many who weren't involved in the decision to adopt it. If you're one of them, The Scrum Field Guide will give you skills and confidence to adopt Scrum more rapidly, more successfully, and with far less pain and fear. Long-time Scrum practitioner Mitch Lacey identifies major challenges associated with early-stage Scrum adoption, as well as deeper issues that emerge after companies have adopted Scrum, and describes how other organizations have overcome them. You'll learn how to gain "quick wins" that build support, and then use the flexibility of Scrum to maximize value creation across the entire process. In 30 brief, engaging chapters, Lacey guides you through everything from defining roles to setting priorities to determining team velocity, choosing a sprint length, and conducting customer reviews. Along the way, he explains why Scrum can seem counterintuitive, offers a solid grounding in the core agile concepts that make it work, and shows where it can (and shouldn't) be modified. Coverage includes Getting teams on board, and bringing new team members aboard after you've started Creating a "definition of done" for the team and organization Implementing the strong technical practices that are indispensable for agile success Balancing predictability and adaptability in release planning Keeping defects in check Running productive daily standup meetings Keeping people engaged with pair programming Managing culture clashes on Scrum teams Performing "emergency procedures" to get sprints back on track Establishing a pace your team can truly sustain Accurately costing projects, and measuring the value they deliver Documenting Scrum projects effectively Prioritizing and estimating large backlogs Integrating outsourced and offshored components Packed with real-world examples from Lacey's own experience, this book is invaluable to everyone transitioning to agile: developers, architects, testers, managers, and project owners alike.
This book covers the different aspects of modern 3D multimedia technologies by addressing several elements of 3D visual communications systems, using diverse content formats, such as stereo video, video-plus-depth and multiview, and coding schemes for delivery over networks. It also presents the latest advances and research results in regards to objective and subjective quality evaluation of 3D visual content, extending the human factors affecting the perception of quality to emotional states. The contributors describe technological developments in 3D visual communications, with particular emphasis on state-of-the-art advances in acquisition of 3D visual scenes and emerging 3D visual representation formats, such as: multi-view plus depth and light field; evolution to freeview and light-field representation; compression methods and robust delivery systems; and coding and delivery over various channels. Simulation tools, testbeds and datasets that are useful for advanced research and experimental studies in the field of 3D multimedia delivery services and applications are covered. The international group of contributors also explore the research problems and challenges in the field of immersive visual communications, in order to identify research directions with substantial economic and social impact. 3D Visual Content Creation, Coding and Delivery provides valuable information to engineers and computer scientists developing novel products and services with emerging 3D multimedia technologies, by discussing the advantages and current limitations that need to be addressed in order to develop their products further. It will also be of interest to students and researchers in the field of multimedia services and applications, who are particularly interested in advances bringing significant potential impact on future technological developments.
This volume is the most comprehensive reference work on visual communications to date. An international group of well-known experts in the field provide up-to-date and in-depth contributions on topics such as fundamental theory, international standards for industrial applications, high definition television, optical communications networks, and VLSI design. The book includes information for learning about both the fundamentals of image/video compression as well as more advanced topics in visual communications research. In addition, the Handbook of Visual Communications explores the latest developments in the field, such as model-based image coding, and provides readers with insight into possible future developments. Displays comprehensive coverage from fundamental theory to international standards and VLSI design Includes 518 pages of contributions from well-known experts Presents state-of-the-art knowledge--the most up-to-date and accurate information on various topics in the field Provides an extensive overview of international standards for industrial applications
This book constitutes the refereed proceedings of the Second International Conference of B and Z Users, ZB 2002, held in Grenoble, France in January 2002. The 24 papers presented together with three invited contributions were carefully reviewed and selected for inclusion in the book. The book documents the recent advances for the Z formal specification notion and for the B method; the full scope is covered, ranging from foundational and theoretical issues to advanced applications, tools, and case studies.
A discussion of a compressed-domain approach for designing and implementing digital video coding systems, which is drastically different from the traditional hybrid approach. It demonstrates how the combination of discrete cosine transform (DCT) coders and motion compensated (MC) units reduces power consumption and hardware complexity.
Digital Video offers comprehensive coverage of the MPEG-2 audio/visual digital compression standard. The treatment includes the specifics needed to implement an MPEG-2 Decoder, including the syntax and semantics of the coded bitstreams. Since the MPEG-2 Encoders are not specified by the standard, and are actually closely held secrets of many vendors, the book only outlines the fundamentals of encoder design and algorithm optimization.