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Divided into three sections, Error brings together established critics and emerging voices to offer a significant contribution to the field of new media studies. In the first section, "Hack," contributors explore the ways in which errors, glitches, and failure provide opportunities for critical and aesthetic intervention within new media practices. In the second section, "Game," they examine how errors allow for intentional and accidental co-opting of rules and protocols toward unintended ends. The final section, "Jam," considers the role of error as both an inherent "counterstrategy" and a mode of tactical resistance within a network society. By offering a timely and novel exploration into the ways in which error and noise "slip through" in systems dominated by principles of efficiency and control, this collection provides a unique take on the ways in which information theory and new media technologies inform cultural practice.
From the screen of our laptops, and from the ubiquitous portable devices, smart phones, and media players, to the embedded computation in clothes, architecture and big urban screens, interfaces are everywhere. They are simultaneously demanding our attention and computing quietly in the background, turning action into inter-action, and mediating our experience of and relations to the social and environmental. But how can aesthetics respond to this, and how do interfaces set the scene for artistic practices? Interface Criticism is not another design manual but a critical investigation for readers interested in the aesthetic, cultural and political dimensions of interfaces. With contributions from leading researchers within the field, the book covers a wide range of aesthetic expressions - including urban screens, wearable interfaces, performances, games, net-art, software art, and sound art, and discusses how new cultures evolve around, for example, open souce or live coding. The volume critically investigates the aesthetics of interfaces in ways that transcend the iconic surface of the graphical user interface and goes beyond the buttons. Ultimately the book develops interface aesthetics as an appropriate paradigm for a critical discussion of the computer.
Edited by Gerfried Stocker and Christine Schapf.
Illustrates artistic expressions made with an emphasis on videogames. Text in English and Italian.
"Net Pioneers 1.0 discusses media art history with a new, interdisciplinary look at the historical, social, and economic dynamics of our contemporary, networked society.The hype around Net-based art began in the early 1990s, before the Internet had become a commodity. It developed in skeptical parallel to the rise and decline of the new economy. But why does this chapter of art history appear to end so suddenly? Is it that the idea of Net-based art involving itself in a revolutionary spirit in a networked society failed? One might equally well argue that it was far too successful simply to become another media-art genre. Looking today at the social, aesthetic, and conceptual approaches of the early 1990s presented in this book, it is clear that most of them have in fact come true, if in ways other than intended.The contributions cover a wide variety of topics, ranging from art-scholarly methodological debate (Bentkowska-Kafel, Kuni), source-critical analysis (Reisinger), archiving, exhibition, and analytical practice (Ernst, London, Paul, Sakrowski) to media-philosophical aspects (Ries) and technical and artistic innovations (Daniels)."--Résumé de l'éditeur
Over the past twenty years FACT (Foundation for Art and Creative Technology) has expanded from a small, Liverpool-based agency to an international leader in art, research, and creative technology, through exhibits, installations, commissions, and a variety of published works. We Are the Real-Time Experiment is a beautifully produced, highly illustrated volume that commemorates the twentieth anniversary of FACT by revisiting some of the pioneering projects that helped shape the course of the development of new media art. And at the same time that the editors look with pride to past accomplishments, they take pains to suggest directions for the innovations and ideas of the future as well.