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Before the Dawn Cataclysm, Moander the Darkbringer corrupted Tyche, Goddess of Luck. In a desperate attempt to preserve Tyche's goodness, the gods clove her in twain, creating two daughter goddesses: Tymora, Lady Luck; and Beshaba, Lady Doom. In the eons since then, the two sisters have existed in total enmity. Now a great power has hatched a mad scheme to re-create the goddess Tyche by reuniting Tymora and Beshaba, regardless of the potentially calamitous consequences. In a decision fraught with godly intrigue, Joel, the Rebel Bard, priest of Finder, is chosen to uncover whoever is behind the abduction of the sister goddesses. Aided by his old allies, Holly Harrowslough and Jas, and his new friend, the kender Emilo Haversack, Joel must find a way to prevent the merger of Tymora and Beshaba before disaster overtakes the luckless Realms. The Forgotten Realms meet Dragonlance meet Planescape in a heart-stoppin gadventure that spans three worlds.
Praise for Stone of Tymora: “This fast-paced fantasy . . . is a perfect pick for . . . readers seeking powerful characterization and complex, fast-changing stories.”—Midwest Book Review “[T]he lucidly described action and swift pace will keep the pages turning and anticipation of further adventures simmering.” —Booklist “The pace never falters, the cast is positively festooned with pirates and menacing magical creatures (such characters from parallel stories as Drizzt Do'Urden the Dark Elf also put in appearances) and Maimun's narrative ends on a cliffhanger that will leave readers slavering for the next episode.” —Kirkus Overview: Meet Maimun—an orphan who couldn’t imagine how unfortunate it would be to discover a stone that makes him forever lucky. Fleeing a powerful demon named Asbeel, Maimun stows away aboard the ship Sea Sprite, where he encounters a cast of characters well-known to Salvatore fans: Captain Deudermont, Drizzt Do’Urden, Wulfgar, Catti-brie, and the dwarf Bruenor. Drizzt becomes a mentor to Maimun and aboard Deudermont’s ship, they sail the treacherous seas of the Forgotten Realms. Hunted by a demon, haunted by a mysterious spellcaster, and chased by a pirate, Maimun, with Drizzt’s help, must unravel the secrets of the Stone of Tymora before his luck runs out! Read More: If you are looking for more about Drizzt, search for “Homeland” by R.A. Salvatore, the first book in the epic Legend of Drizzt. If you are looking for more epic fantasy series featuring young heroes, look for “The God Catcher” by Erin M. Evans, about a young thief and a woman who may be a dragon—or who may just be criminally insane. If you are looking for more adventure fantasy, search for “The Shard Axe” by Marshiela Rockwell, a chilling mystery set in the world of Dungeons & Dragons Online. If you are looking for more stories set in the Forgotten Realms, search for “Twilight Falling” by Paul Kemp, about Erevis Cale, an assassin with a conscience. If you are looking for more sword and sorcery, search for “Shadowbane” by Erik Scott de Bie, featuring a vigilante hero in the tradition of Batman and V for Vendetta. For more about R.A. Salvatore and Geno Salvatore, go to DungeonsandDragons.com
High fantasy doesn’t get better than this—revisit the classic Forgotten Realms in this 2nd book of the Finder’s Stone Trilogy by veteran authors Kate Novak and Jeff Grubb. More than a hunk of junk, the Wyvern’s Spur has moldered in a crypt for fifteen generations until now. The Wyvernspur family’s powerful heirloom has been stolen, and grand wizard and patriarch Drone Wyvernspur is the first to fall to the ancient item’s curse. The family fool, Giogi, is left to find it, but even recovering the spur cannot guarantee his clan’s safety. Fortunately, the famous halfling bard Olive Ruskettle and a mysterious and talented mage named Cat are determined to help. But when betrayal and enchantment threaten Giogi’s progress, he must invoke the spur’s awesome might . . . or become its next victim!
Falsely accused of murder, heroes Midnight and Adon must identify the true assassin in order to save themselves and the Forgotten Realms When Elminster the mage is announced dead, adventurers Midnight and Adon are accused of his murder. Suddenly, the two friends are caught amongst the swirling forces of good and evil, unknowingly implicated in a plot concocted by Bane—the god of murder—who is desperate to return to his former power. Bane and his allies will stop at nothing to recover the lost Tables of Fate, artifacts that preserve the balance between Law and Chaos—and may even restore Bane to his former glory. As the evil surrounding Midnight and Adon grows more potent, their quest to defeat Bane and prove their innocence grows fraught with betrayals from both friends and enemies alike. Without anyone to trust, can Midnight and Adon find a way to clear their names and save the Realms from a terrible fate?
The witch Ilvani's nightmares of a storm and a suffering soul are luring shadow creatures into Ikemmu, bent on hunting her down and killing her for reasons no one can ascertain. Ashok, however, is determined to find a way to stop it before the shadow creatures destroy the city he worked so hard to save. The trail leads him, the witch Ilvani, Cree, and Skagi along a caravan to Rashemen, where similarly strange attacks are happening among the secretive masked witches of the steppes.
The tour of the Realms’ most powerful cities continues with this action-packed adventure set in Waterdeep, where intrigue and secrets abound In the streets of Waterdeep, conspiracies run like water through the gutters, bubbling beneath the seeming calm of the city’s life. As a group of young, foppish lords discovers there is a dark side to the city they all love, a sinister mage and his son seek to create perverted creatures to further their twisted ends. With Waterdeep facing imminent danger, these spoiled younger sons must set aside their lives of luxury to become a fearless band of heroes. And across it all sprawls the great city itself. A hub of brawling, drinking, laughing, and living life to the fullest—even in the face of death.
As a Harper agent scours the jungle in search of a magical ring, he finds that dinosaurs, a lost civilization, and an evil cult all stand in his way For centuries, adventurers have sought the fabled Ring of Winter, rumored to possess the magical might to make its wearer immortal and bring a second Ice Age down upon the Realms. Artus Cimber knows where it is. After discovering the ring is hidden in the jungles of Chult, he sets off to fulfill the quest that has devoured a decade of his life. Knowing that the artifact is hidden somewhere in the danger-filled jungles and recovering it are two entirely different matters, however—especially when a lost city, rampaging dinosaurs, and the villainous Cult of Frost all stand between Artus and his goal. The Ring of Winter is the fifth book in a series of loosely-connected novels about the Harpers.
The New York Times–bestselling author of Extinction continues her brilliantly original saga about the political intrigues of the serpentine yuan-ti race With his only friend dead, murdered by Sybil, mind-mage Arvin swears revenge. He sets off on a secret journey to the barony of Sespech, eager to put distance between himself and his old life in the vile City of Serpents. But even this faraway human realm crawls with the yuan-ti—and countless other dangers that regard Arvin's growing psionic powers with contempt. Among Sespech’s yuan-ti is Karell, a half-blood with a mission of her own. Her serpent’s eyes are set on Dmetrio, scion of the powerful Extaminos family. They are said to hold the fabled Circled Serpent, an ancient artifact of such immense power that it could destroy the world if it falls into the wrong hands . . .
Kalen and Myrin find trouble in the lawless world of Luskan in this fantasy adventure "worth reading and rereading many times" (Ed Greenwood, creator of the Forgotten Realms) The city of Luskan has always been a den of pirates, thieves, and murderers. But lately, things have gotten much worse. A ship crashes offshore with nothing but corpses. Every day, people go crazy and brutalize those around them. And the only signs that even the most hardened criminals still walk the streets at night are bones. Luskan's sister city, Waterdeep, has sent a detachment to quarantine the unclean city—to let the filth within die, rather than infect the rest of the Realms. But wizard Myrin Darkdance has slipped inside, declaring that she will save Luskan. Kalen "Shadowbane" Dren follows, determined to save Myrin and therefore her pet city—even if he has to kill every rat in Luskan to do it. This expanded ebook also includes a brand-new short story, entitled “A New Purpose”, as well as links to an existing prequel and an original e-novella, featuring characters from Shadowbane. Also included are links to background information on the Abyssal Plague series and sample chapters from other books in the series.
High fantasy adventure gets a dose of mystery in the final title in the Finder’s Stone Trilogy by husband and wife duo Jeff Grubb and Kate Novak When the Harpers judged the Nameless Bard responsible for the death of his apprentices, they sentenced him to exile and obscurity. Now the Harpers are reconsidering their decision, but with the arrival of the monster Grypht, Nameless’ new trial dissolves in a string of disappearances and murder. It is up to the bard’s friends—Alias the swordswoman, Akabar the mage, Dragonbait the paladin, and Ruskettle the thief—to prove one enemy, the ancient god Moander the Darkbringer, is behind all the chaos. Unless Alias and her companions can find Nameless and convince him to sacrifice some of his precious power, Moander will return to claim the Realms.