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"The Marching Morons" is a look at a far future in which the world's population consists of five billion idiots and a few million geniuses – the precarious minority of the "elite" working desperately to keep things running behind the scenes. "The Marching Morons" is a direct sequel to "The Little Black Bag": it is easy to miss this, as "Bag" is set in the contemporary present while "Morons" takes place several centuries from now, and there is no character that appears in both stories. The titular black bag in the first story is actually an artifact from the time period of "The Marching Morons": a medical kit filled with self-driven instruments enabling a far-future moron to "play doctor". A future Earth similar to "The Marching Morons" – a civilization of morons protected by a small minority of hidden geniuses – is used again in the final stages of "Search the Sky".
"The Marching Morons" is a look at a far future in which the world's population consists of five billion idiots and a few million geniuses - the precarious minority of the "elite" working desperately to keep things running behind the scenes. "The Marching Morons" is a direct sequel to "The Little Black Bag": it is easy to miss this, as "Bag" is set in the contemporary present while "Morons" takes place several centuries from now, and there is no character that appears in both stories. The titular black bag in the first story is actually an artifact from the time period of "The Marching Morons": a medical kit filled with self-driven instruments enabling a far-future moron to "play doctor". A future Earth similar to "The Marching Morons" - a civilization of morons protected by a small minority of hidden geniuses - is used again in the final stages of "Search the Sky".
The end is nigh. Apocalypse has dawned. Everyone has gone ... everyone, that is, except for two dogs. Unbeknownst to Brownie and Apollo the world has turned to utter chaos. It is only when dinner time comes and goes, that the pair slowly begin to realise that their owners might be Gone For Good. There's only one option - leave the comfort of their sofa and head into what's left of the world. With only their wits about them, Brownie and Apollo must find a way to survive. It's a dog-eat-dog world now! This hilarious spin on dystopia is perfect for middle graders, dog lovers and those who want to be thoroughly entertained. Perfect for fans of Wimpy Kid and graphic novels, this has been illustrated by the same illustrator of Suzanne Collins' picture book, Year of the Jungle, which was a New York Times Editors' Choice.
Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own ›offline‹ environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games.
A brilliant physicist attempts to salvage his planet of anarchy.
"The Society of Publication Designers annual celebrating the most outstanding editorial design from 2011, created for publications across print, web and tablet platforms"--Page 4 of cover
The Iron Heel is a dystopian novel by American writer Jack London, first published in 1908. Anthony Meredith, a scholar in about the year 2600 AD (or 419 B.O.M. - the Brotherhood of Man), annotates the "Everhard Manuscript", an account that chronicles the years from 1912 to 1932 when the great "Iron Heel" oligarchy rose to power in the United States.
“A thrilling tale of found family discovered between lines of code.”—Sara Alfageeh, co-creator of Squire WELCOME TO EVOL HOUSE… It may look to the unwitting outsider like a broken-down ranch house in the Ohio suburbs—but to those in the know, Evol House is the unexpected sanctuary of truant teens, punk rockers, nerds, and outcasts. At least, that’s what it’s supposed to be. Lately, it feels like everything’s falling apart. In this thrilling sequel to graphic novel Incredible Doom: Volume 1, Samir finds that life as a teenage runaway isn’t all he thought it would be; Allison spirals trying to impress her new “friends”, Tina considers leaving town to follow a passionate new connection; and Richard faces down a volatile classmate with a score to settle. Can these friendships, forged on the internet—the most controversial tool of the modern era—survive the “real world”… or will they drop like a bad connection? Praise for Incredible Doom 1: “Perfectly captures the mystery and wonder of the early days of the internet.” —Andy Baio, author of Waxy.org and co-founder of XOXO "A rush of love for brave beginnings—of both the early internet and the teens who used it to find themselves and each other." —Eleanor Davis, author of The Hard Tomorrow and How to Be Happy "A compelling story complimented by pleasingly minimal art that skillfully evokes a sense of loneliness and isolation." —Savanna Ganucheau, co-creator of Bloom "A sharp and authentic wild ride that brought me back to my teenage years as a punk with a dial-up connection.” —Kevin Panetta, co-creator of Bloom “A poignant and often hilarious reminder that technology is at its best when it’s easing the ache of loneliness and bringing people together." —Jeff Zentner, Morris Award-winning author of The Serpent King “The human stories of desperation, of reaching out, and of discovering new worlds really shine here.” —Booklist (starred review) “A retro-tech drama that gets so much of the Nineties right that it hurts.” —School Library Journal (starred review)
A brilliantly brain-warping thriller and a love story that leaps back and forth in time – All Our Yesterdays is an amazing first novel, perfect for fans of The Hunger Games. Em is locked in a bare, cold cell with no comforts. Finn is in the cell next door. The Doctor is keeping them there until they tell him what he wants to know. Trouble is, what he wants to know hasn't happened yet. Em and Finn have a shared past, but no future unless they can find a way out. The present is torture – being kept apart, overhearing each other's anguish as the Doctor relentlessly seeks answers. There's no way back from here, to what they used to be, the world they used to know. Then Em finds a note in her cell which changes everything. It's from her future self and contains some simple but very clear instructions. Em must travel back in time to avert a tragedy that's about to unfold. Worse, she has to pursue and kill the boy she loves to change the future . . .
“Shelby and her art are extremely my shit. You need this book.” —Samantha Irby, New York Times bestselling author of We Are Never Meeting in Real Life “The rare Instagram-turned-book that actually works.” —Jezebel A wickedly funny illustrated look at living and dating in a patriarchal culture that celebrates men for displaying the bare minimum of human decency Surely you’re familiar with good boys. They’re the ones who put “feminist” in their Tinder bio but talk over you the entire date. They ghost you, but they feel momentarily guilty. They once read a book by a woman author. (It was required, but they thought it was “okay.”) And of course, they bravely condemn sexual harassment (except when the perpetrator is their buddy Chad). This book explores why so-called and self-proclaimed good boys are actually not so great, breaking down our obsession with celebrating male mediocrity and rewarding those who clear the very low bar of not being outwardly awful. Through clever illustrations and written vignettes, Awards for Good Boys makes literal the tendency to applaud men for doing the absolute least and offers hilarious and cathartic cultural commentary through which we may begin to unravel our own assumptions about gender roles and how we treat each other, both on and offline.