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Their anger is not hot, but cold as the frozen North. They have endured pain enough to kill a thousand nations, but they refuse to die. They are the chosen of the cannibal spirit, the tribe of winter, the last of the Pure Ones. They are the Wendigo, and woe to anyone who crosses these warrior's path. The Revised Tribebook series closes not with a whimper but with a roar, with Tribebook: Wendigo. Inside are tales of the heroic past of the children of Wendigo, details on their tribal customs and laws, and rules for their potent gifts of ice and war. Will the fiercest tribe be the last hope of the Garou, or will the Wendigo fall prey to their own hatred and Rage? Don't miss this one!
At long, long last, Wendigo Tribebook is here! Now players and Storytellers alike can learn the secrets and ways of the purest of the Pure Ones. Learn the special battle techniques of these fierce warriors, or listen to their tales of winter magic. This Tribebook closes out the series in fighting form.
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The came out of the East in search of wisdom, but found only strife. Now they have discovered that their homeland is no longer the refuge it once was, and they have last too much and gained too little. The wisest of Garou tribes must now struggle to find its heart and reclaim its heritage before all is lost. The Stargazers may have left the Garou Nation, but their lore hasn't been lost! Tribebook: Stargazers explores the hard choices the tribe has had to make, and the road that lies ahead. Their Gifts and rites, fetishes and totems are now all they have left to their name. Is it enough?
Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.Tribebooks contain vital character information for players and Storytellers.
The Hand That Offers Peace There is no peace in the World of Darkness "RM," but the Children of Gaia would change that. From the tribe's origins in Mesopotamia to their hidden efforts in the war-torn modern world, the Children have always tried to promote healing and unity. As werewolves, they know it's their duty to fight the last battles of the Apocalypse -- but their love of life is their strength. Gaia willing, it won't prove a weakness as well. And the Claw That Protects It The next in the revised Tribebook series examines the Children of Gaia -- the werewolves that strive to heal as well as kill, protect as well as destroy. This expanded and revised edition outlines all the strengths and weaknesses of the tribe, from their vast healing powers to the conflict between their desire for peace and the instincts that drive them to hunt and slay.
Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. A complete reference to the savage and deadly weresharks.