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A companion to the three-time Eisner-winning Alex Toth: Genius series, this blockbuster collection is full of rarely seen stories and artwork by the legendary artist. Alex Toth's significance to comics and animation art cannot be overstated. During his career, he was the comic industry's foremost proponent of modern design and composition. Starting in 1950, his work influenced almost every one of his contemporaries, and has continued to work its magic on the generations that followed. In animation, his 1960s model sheets for Hanna-Barbera are still passed around as swipe sources from animator to young animator in the 21st Century. Included are complete stories from the 1950s and beyond, recently discovered color animation storyboards and presentation drawings, sketches and doodles, industrial comics, and individual pages from obscure comics and magazines. It's a treasure trove that makes a fitting companion to the Eisner Award-winning Alex Toth: Genius trilogy.
Presents a biography of the artist's life and explores his career as a cartoonist and comic book illustrator with such publishing houses as Western, Dell, and National Periodicals, along with a compilation of some of his work.
Dean Mullaney and Bruce Canwell continue their comprehensive review of the life and art of Alex Toth in Genius, Illustrated. Covering the years from the 1960s to Toth's poignant death in 2006, this oversized 9.5" v 13" book features artwork and complete stories from Toth's latter-day work at Warren, DC Comics, Red Circle, Marvel, and his own creator-owned properties, plus samples of his animation work for Hanna-Barbera, Ruby-Spears, and others, as well as sketchbook pages, doodles, advertising art, and other rarities provided through the cooperation of Toth's family and his legion of fans. Two of Toth's best stories are reproduced complete from the original artwork: "Burma Skies" and "White Devil…Yellow Devil." A full-length text biography will chart the path from Toth's increasingly-reclusive lifestyle to his touching re-connection to the world in his final years. Fans of comics, cartoons, and all-around great artwork revere Alex Toth. See why Genius, Illustrated — along with its companion volume, 2011's Genius, Isolated — are being praised as the definitive examination of the life and art of The Master, Alex Toth. Winner of the 2014 Eisner Awards for Best Comics-Related Book and Best Publication Design.
Alex Toth's magnum opus, collected in book form for the first time ever! This deluxe hardcover edition contains all three of The Genius's stories starring Jesse Bravo, knock-about pilot and reluctant swashbuckler, including the original graphic novel that's been out of print for 30 years. Also included are never-before-seen pencil roughs, preliminary drawings, and story fragments, as well as Toth's own coloring samples for an edition that never saw print, and-freed from storage after 40-some-years of the coloring for what was intended to be Bravo's original 1975 first printing in France! It's not just a comics collection, it's a capital "E" Event — the ultimate Bravo for Adventure, published by special arrangement with the Toth family!
She’s about to be a mom but she’s already one mean mother! From writer Max Allan Collins (Road to Perdition, Quarry, Mickey Spillane’s Mike Hammer) and artist Terry Beatty (Return to Perdition, The Phantom, Batman: Gotham Adventures) comes this hardboiled tale of one woman you don’t want to mess with. Bursting to life in 1981, Ms. Tree re-established noir crime fiction in comics and pioneered what became a trend for female private eyes. It remains the longest running private eye comic to date. This graphic novel brings together five classic Ms. Tree issues that you won’t want to miss. Collects: Gift of Death, Drop Dead Handsome, The Family Way, Maternity Leave, One Mean Mother.
Among the most useful tools in the production of any TV show or film is the storyboard, which is the visual blueprint of a project before it is shot. The director's vision is illustrated in the manner of a comic strip and handed on to the crew for purposes of budgeting, design, and communication. Storyboards: Motion in Art 3/e is an in depth look at the production and business of storyboards. Using exercises, real-life examples of working in the entertainment industry, interviews with people in the industry, and sample storyboard drawing, this book will teach you how to : * Develop and Improve your boards * Work with directors * Develop your resume and your portfolio * Market your talent * Create and improve a storyboard using computers Packed full of practical industry information and examples, this book will help the reader improve their skills to either land their first assignment or advance their career.
The third book in the series concludes the in-depth look into the life and art of one of the most significant comics and animation artists of all time. This companion volume to the award-winning Genius, Isolated and Genius, Illustrated zooms in to focus on Toth's groundbreaking contributions in the field of animation and features many rarely-seen or never-before-published pieces of art, much of it uncovered in the archives of Hanna-Barbera Studios! Featuring presentation illustrations for unsold series, character designs and storyboards for old favorites such as Space Ghost, SHAZZAN, and Superfriends, and work taken from both the beginning (Space Angel) and end (Bionic 6) of Toth's "Saturday kidvid" career, this oversized artbook features observations from animation professionals about his work, plus Alex's own commentary on the cartoon shows that shaped a generation. Genius, Animated is filled, cover-to-cover, with must-see material, making it essential reading for Toth-fans and animation enthusiasts alike. Winner of the 2015 Eisner Award for Best Comics-Related Book!
Toth’s influence on the art of comic books is incalculable. As his generation was the first to grow up with the new 10-cent full-color pamphlets, he came to the medium with a fresh eye, and enough talent and discipline to graphically strip it down its to its bare essentials. His efforts reached fruition at Standard Comics, creating an entire school of imitators and establishing Toth as the “comic book artist’s artist.” Setting the Standard collects this highly influential body of work in one substantial volume. Toth began his professional career at fifteen in 1945 for Heroic Comics, but quickly advanced to superhero work for DC. Responding to the endless criticism of editor Sheldon Mayer and production chief Sol Harrison, the young artist strove toward a technique free of “showoff surface tricks, clutter, and distracting picture elements.” Simply put, he learned “how to tell a story, to the exclusion of all else.” After falling out with DC in 1952, Toth moved west. He freelanced almost exclusively for Standard over the next two years, contributing classic work for its crime, horror, science fiction, and war titles. But perhaps most revelatory to the reader will be the romance collaborations with writer Kim Ammodt, Toth’s personal favorites. “I came to prefer them for the quieter, more credible, natural human equations they dealt with ― emotions, subtleties of gesture, expression, attitude.”
A compelling new portrait of the lost realm of Lemuria, the original motherland of humanity • Contains the most extensive and up-to-date archaeological research on Lemuria • Reveals a lost, ancient technology in some respects more advanced than modern science • Provides evidence that the perennial philosophies have their origin in Lemurian culture Before the Indonesian tsunami or Hurricane Katrina’s destruction of New Orleans, there was the destruction of Lemuria. Oral tradition in Polynesia recounts the story of a splendid kingdom that was carried to the bottom of the sea by a mighty “warrior wave”--a tsunami. This lost realm has been cited in numerous other indigenous traditions, spanning the globe from Australia to Asia to the coasts of both South and North America. It was known as Lemuria or Mu, a vast realm of islands and archipelagoes that once sprawled across the Pacific Ocean. Relying on 10 years of research and extensive travel, Frank Joseph offers a compelling picture of this mother­land of humanity, which he suggests was the original Garden of Eden. Using recent deep-sea archaeological finds, enigmatic glyphs and symbols, and ancient records shared by cultures divided by great distances that document the story of this sunken world, Joseph painstakingly re-creates a picture of this civilization in which people lived in rare harmony and possessed a sophisticated technology that allowed them to harness the weather, defy gravity, and conduct genetic investigations far beyond what is possible today. When disaster struck Lemuria, the survivors made their way to other parts of the world, incorporating their scientific and mystical skills into the existing cultures of Asia, Polynesia, and the Americas. Totem poles of the Pacific Northwest, architecture in China, the colossal stone statues on Easter Island, and even the perennial philosophies all reveal their kinship to this now-vanished civilization.