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Chock full of 800 pictures and over 75 categories that cover boy and girl toys both, this is the first book in a series that will help to define what 70's playtime was all about. From action figures to general toys to games, this guidebook will give visual examples as well as a checklist on a wide variety of items that were produced during this fantastic decade. Whether you're a collector or someone who wants to walk down memory lane, this is the book series that you've been waiting for. Some of the many toys that are covered within this volume are: Mego Action Jackson , Fisher Price Adventure People , Atari 2600 , Aurora Model Kits , Avon Toys , Barbie , Mattel and Larami Battlestar Galactica toys , Ben Cooper Jigglers , Mattel Big Jim , Marx Big Wheel and Green Machine , Kenner Bionic Woman , Kenner Blythe Dolls , Brady Bunch toys , Buck Rogers toys (By Mego , Larami , Fleetwood , HG Toys , Imperial , and Remco ), Celebrity Dolls , Cereal Toys ( Freakies and Monster Cereals ), Charlie's Angels toys by Hasbro and Fleetwood , Chips ( By Mego , Fleetwood , and HG Toys ), Colorforms , Mego Comic Action Heroes , Corgi Vehicles , Dakin Figures , Denys Fisher Doctor Who , Dolls , Mattel Donny and Marie , Board Games , Electronic Hand-held Games , Emergency by L.J.N. , Evel Knievel by Ideal , Tomland's Famous Monsters of Legend , Matchbox / Lesney Fighting Furies figures , Mego Flash Gordon , Hasbro G.I. Joe , Godzilla , and MANY more!
POW! ZAP! eeEEYOW! This is the action toy book that fans will drool over. Banks, board games, dress-up costumes, cups, and model kits imprinted with images of villains and heroes such as Captain Action*t, the Incredible Hulk*t, Superman*t, Batman*t, and more. Over 700 color photos, descriptions and a complete price guide provide thorough identification.
With over 550 pictures and over 75 categories that cover boy and girl toys both, this is the second book in a series that will help to define what 70s playtime was all about. From action figures to general toys to games, this guidebook will give visual examples as well as a checklist on a wide variety of items that were produced during this fantastic decade. Whether you're a collector or someone who wants to walk down memory lane, this is the book series that you've been waiting for. Some of the many toys that are covered within this volume are: Mego's Happy Days, Hardy Boys, Holly Hobbie, Hot Wheels Cars, I Dream of Jeannie, Mego's KISS Figures, Kites, Kojak, Krofft Toys and Games (Sid and Marty), Laverne and Shirley, Legos, Lincoln International Monsters, Little People Playsets by Fisher Price, Lone Ranger, Lord of the Rings, Mad Monster Series by Mego, Magic Slates, Matchbox Cars, McDonald's McDonaldland Characters, Mego 12 Inch Superheroes, Micronauts, Mr. Rogers, Muppet Show, Nerf, Pelham Marionettes, Planet of the Apes, and MANY more! Keywords: 1970s, collectibles , pop culture , americana , kids toys , premiums
This is the fourth volume in an operational and chronological series covering the U.S. Marine Corps’ participation in the Vietnam War. This volume details the change in focus of the III Marine Amphibious Force (III MAF), which fought in South Vietnam’s northernmost corps area, I Corps. This volume, like its predecessors, concentrates on the ground war in I Corps and III MAF’s perspective of the Vietnam War as an entity. It also covers the Marine Corps participation in the advisory effort, the operations of the two Special Landing Forces of the U.S. Navy’s Seventh Fleet, and the services of Marines with the staff of the U.S. Military Assistance Command, Vietnam. There are additional chapters on supporting arms and logistics, and a discussion of the Marine role in Vietnam in relation to the overall American effort.
The New York Mets fan is an Amazin’ creature whose species finds its voice at last in Greg Prince’s Faith and Fear In Flushing, the definitive account of what it means to root for and live through the machinations of an endlessly fascinating if often frustrating baseball team. Prince, coauthor of the highly regarded blog of the same name, examines how the life of the franchise mirrors the life of its fans, particularly his own. Unabashedly and unapologetically, Prince stands up for all Mets fans and, by proxy, sports fans everywhere in exploring how we root, why we take it so seriously, and what it all means. What was it like to enter a baseball world about to be ruled by the Mets in 1969? To understand intrinsically that You Gotta Believe? To overcome the trade of an idol and the dissolution of a roster? To hope hard for a comeback and then receive it in thrilling fashion in 1986? To experience the constant ups and downs the Mets would dispense for the next two decades? To put ups with the Yankees right next door? To make the psychic journey from Shea Stadium to Citi Field? To sort the myths from the realities? Greg Prince, as he has done for thousands of loyal Faith and Fear in Flushing readers daily since 2005, puts it all in perspective as only he can.
Today we associate the Renaissance with painting, sculpture, and architecture—the “major” arts. Yet contemporaries often held the “minor” arts—gem-studded goldwork, richly embellished armor, splendid tapestries and embroideries, music, and ephemeral multi-media spectacles—in much higher esteem. Isabella d’Este, Marchesa of Mantua, was typical of the Italian nobility: she bequeathed to her children precious stone vases mounted in gold, engraved gems, ivories, and antique bronzes and marbles; her favorite ladies-in-waiting, by contrast, received mere paintings. Renaissance patrons and observers extolled finely wrought luxury artifacts for their exquisite craftsmanship and the symbolic capital of their components; paintings and sculptures in modest materials, although discussed by some literati, were of lesser consequence. This book endeavors to return to the mainstream material long marginalized as a result of historical and ideological biases of the intervening centuries. The author analyzes how luxury arts went from being lofty markers of ascendancy and discernment in the Renaissance to being dismissed as “decorative” or “minor” arts—extravagant trinkets of the rich unworthy of the status of Art. Then, by re-examining the objects themselves and their uses in their day, she shows how sumptuous creations constructed the world and taste of Renaissance women and men.
A supplemental textbook for middle and high school students, Hoosiers and the American Story provides intimate views of individuals and places in Indiana set within themes from American history. During the frontier days when Americans battled with and exiled native peoples from the East, Indiana was on the leading edge of America’s westward expansion. As waves of immigrants swept across the Appalachians and eastern waterways, Indiana became established as both a crossroads and as a vital part of Middle America. Indiana’s stories illuminate the history of American agriculture, wars, industrialization, ethnic conflicts, technological improvements, political battles, transportation networks, economic shifts, social welfare initiatives, and more. In so doing, they elucidate large national issues so that students can relate personally to the ideas and events that comprise American history. At the same time, the stories shed light on what it means to be a Hoosier, today and in the past.
Addressing a field that has been dominated by astronomers, physicists, engineers, and computer scientists, the contributors to this collection raise questions that may have been overlooked by physical scientists about the ease of establishing meaningful communication with an extraterrestrial intelligence. These scholars are grappling with some of the enormous challenges that will face humanity if an information-rich signal emanating from another world is detected. By drawing on issues at the core of contemporary archaeology and anthropology, we can be much better prepared for contact with an extraterrestrial civilization, should that day ever come.
It is still easy to underestimate how much the collapse of the Soviet Union and the end of the Cold War?--and then the terrorist attacks of September 11, 2001?--transformed the task of American foreign and defense policymaking. In place of predictability (if a sometimes terrifying predictability), the world is now very unpredictable. In place of a single overriding threat and benchmark by which all else could be measured, a number of possible threats have arisen, not all of them states. In place of force-on-force engagements, U.S. defense planners have to assume "asymmetric" threats?--ways not to defeat U.S. power but to render it irrelevant. This book frames the challenges for defense policy that the transformed world engenders, and it sketches new tools for dealing with those challenges?--from new techniques in modeling and gaming, to planning based on capabilities rather than threats, to personnel planning and making use of "best practices" from the private sector.