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This officially licensed keepsake journal, lavishly designed with magnetic enclosure and a back pocket, is a must-have for Dungeons & Dragons fans of all levels and ages. Trust this multipurpose journal to stow all your ideas, notes, and to-dos. Highly customizable with five pieces of stunning full-color artwork, The Book of Holding is ideal for capturing character sketches, formulating campaigns, or organizing your everyday thoughts. Whether you're a die-hard dungeon master preparing for your next game session or a part-time player wanting to represent your favorite RPG, this journal is the ultimate companion to your quest.
"Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of beasts has it. Here are more than 400 new foes for your 5th edition game--everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons."--Back cover.
The nine martial disciplines presented in this supplement allow a character with the proper knowledge and focus to perform special combat maneuvers and nearly magical effects. Information is also included on new magic items and spells and new monsters and organizations.
Multiple Hugo Award winner Vernor Vinge takes readers on a fifty-million-year trip to a future where humanity's fate will be decided in a dangerous game of high-tech survival. In this taut thriller, a Hugo finalist for Best Novel, nobody knows why there are only three hundred humans left alive on the Earth fifty million years from now. Opinion is fiercely divided on whether to settle in and plant the seed of mankind anew, or to continue using high-energy stasis fields, or "bobbles," in venturing into the future. When somebody is murdered, it's obvious someone has a secret he or she is willing to kill to preserve.The murder intensifies the rift between the two factions, threatening the survival of the human race. It's up to 21st century detective Wil Brierson, the only cop left in the world, to find the culprit, a diabolical fiend whose lust for power could cause the utter extinction of man. Filled with excitement and adventure, Vinge's tense SF puzzler will satisfy readers with its sense of wonder and engaging characters, one of whom is a murderer with a unique modus operandi. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Instant National Bestseller Shortlisted for the 2023 Inc. Non-Obvious Book Award "Witty, literary and very funny." —Minneapolis Star Tribune Welcome to Sotheran’s, one of the oldest bookshops in the world, with its weird and wonderful clientele, suspicious cupboards, unlabeled keys, poisoned books, and some things that aren’t even books, presided over by one deeply eccentric apprentice. Some years ago, Oliver Darkshire stepped into the hushed interior of Henry Sotheran Ltd (est. 1761) to apply for a job. Allured by the smell of old books and the temptation of a management-approved afternoon nap, Darkshire was soon unteetering stacks of first editions and placating the store’s resident ghost (the late Mr. Sotheran, hit by a tram). A novice in this ancient, potentially haunted establishment, Darkshire describes Sotheran’s brushes with history (Dickens, the Titanic), its joyous disorganization, and the unspoken rules of its gleefully old-fashioned staff, whose mere glance may cause the computer to burst into flames. As Darkshire gains confidence and experience, he shares trivia about ancient editions and explores the strange space that books occupy in our lives—where old books often have strong sentimental value, but rarely a commercial one. By turns unhinged and earnest, Once Upon a Tome is the colorful story of life in one of the world’s oldest bookshops and a love letter to the benign, unruly world of antiquarian bookselling, where to be uncommon or strange is the best possible compliment.
This volume introduces three new magic subsystems for the D&D game. They introduce new base classes and spellcasting mechanics, and include new feats, prestige classes, magic items, and spells.
The Tome of Secrets is a collection of advanced and optional rules for players and game masters of The Pathfinder Roleplaying Game. The 192-page rulebook features: - 8 new classes, including the Artificer, Knight, Priest, Shaman, Spellblade, Swashbuckler, Warlock and Warlord. - Rules for character occupations (what your heroes did before they were heroes). - A system for character drawbacks, fleshing out your heroes with flaws. - New rules for The Pathfinder Roleplaying Game, including Chases, Morale, Stunts, and more! - Game Master tools including a random adventure generator, a monster modifier, and a generator capable of creating over one million magic items!
This super-adventure supplement, designed for characters of level 8-13, revisits Castle Greyhawk and the classic dungeon beneath. It is usable as a mini-campaign on its own, a story arc in a Dungeon Masters regular campaign, or as a series of small side adventures with a big payoff.
Infinite broken night. Milky alien moons. Wavering demons of gold. Held in this jail of immortal threats are three perfect sisters...Maze of the Blue Medusa is a dungeon. Maze of the Blue Medusa is art. Maze of the Blue Medusa works with your favorite fantasy tabletop RPGs. And Maze of the Blue Medusa is the madly innovative game book from the award-winning Zak Sabbath of A Red & Pleasant Land and Patrick Stuart of Deep Carbon Observatory. Lethal gardens, soul-rending art galleries, infernal machines--Maze of the Blue Medusa reads like the poetic nightmare of civilizations rotted to time, and plays like a puzzle-box built from risk and weird spectacle.Praise for Zak Sabbath:"Zak is not just imaginative, he's bold. Which means that while he recognizes the value of fantasy traditions, he doesn't hesitate for a moment to throw out anything that's become tired or dull."-- Monte Cook, author of NumeneraPraise for Patrick Stuart's Fire on the Velvet Horizon:"Superpositioning with strange panache, Velvet Horizon is an (outstanding) indie role-playing-game supplement, and an (outstanding) example of experimental quasi-/meta-/sur-/kata-fiction. Also a work of art. Easily one of my standout books of 2015."-- China Miéville, author of Perdido Street Station
Tomes of Cthulhu is a generic supplement for horror games based on the works of H. P. Lovecraft. It describes in detail 20 different books, plus alternative editions and original sources for some of them, of esoteric and sometimes forbidden knowledge that are a common theme in Lovecraftian horror.Each book has its name, and author, if known, as well as details on its appearance, when and how it was published, again if known, and what sort of knowledge might be found in it, which includes a Least to Greatest approximation for how much general knowledge, and its effect on the reader's sanity, might be found in a book. The language and physical description of the books are also included. Some of these books are by genuine historical characters, although the books themselves are not. One book is actually real. The majority were written prior to 1930, at least in the first edition, some many centuries before that, with a spike in English translations in the late 19th century.Some sample titles are: Novum Organum Occulta by Francis Bacon, also available in the 19th century as Francis Bacon's New Instrument of the Occult. Giants in the Earth by Private Tommy Atkins, also available in a second edition. The Sunken Civilisation of the Caribbean by Dr. Simon Baxter, also detailed are the stone tablets the author discovered.