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In 1884 the "Bone Wars" between rival paleontologists were in full swing, driving fossil hunters to outrageous lengths in pursuit of the latest finds, when reports came out of the Wasatch Mountains in the Utah Territory of the most amazing discovery yet. An adventurer went into the mountains to investigate - and he didn't come back. Fresh from his adventures in the tunnels under Los Angeles, Tom Derringer is hired to find the missing man. With his assistant Betsy Vanderhart he sets out into the wilderness, where he finds more than he bargained for...
Professor Aloysius Vanderhart has been kidnapped, and his daughter has asked young adventurer Tom Derringer to find him and bring him home. Other scientists and adventurers have also gone missing. Who took them, and why? The search for those answers plunges Tom into new adventures -- and into the heart of a mad millionaire's electrical empire!
Godsworld was settled by Christian fundamentalists who sought to escape the sinful Earth. They were certain Earth was doomed, and spent a century in suspended animation to reach their new home. But Earth survived, and now the heathens have found them. John Mercy-of-Christ is leading the resistance to the invasion -- but the heathens have far more powerful technology than the Godsworlders.
The lost colony planet Denner's Wreck was found by a group of immortal, high-tech tourists who decided it would be fun to hang around for a few centuries playing at being gods for the low-tech descendants of the original colonists. One of the Powers, Geste the Trickster, played a prank on a mere mortal, Bredon the Hunter, and Bredon didn't let it go. He held Geste to account, and found himself caught up in the affairs of the immortal Powers -- one of whom is a murderous psychopath...
Twenty stories by Hugo-winning author Lawrence Watt-Evans, spanning the cosmos from spaceships to unicorns.
The lost colony planet Denner's Wreck was found by a group of immortal, high-tech tourists who decided it would be fun to hang around for a few centuries playing at being gods for the low-tech descendants of the original colonists. One of the Powers, Geste the Trickster, played a prank on a mere mortal, Bredon the Hunter, and Bredon didn't let it go. He held Geste to account, and found himself caught up in the affairs of the immortal Powers -- one of whom is a murderous psychopath...
Carlisle Hsing is a down-on-her-luck detective in Nightside City, a resort town on the planet Epimetheus that's going to be uninhabitable in twenty years -- so why is someone buying up soon-to-be-worthless real estate? A group of squatters hire Hsing to find out.
Arlian was winning his war against the dragons -- but he was discovering the costs of that victory might be far higher than he had expected, and more than he was willing to pay. Could he find a way to save humanity from both the dragons, and the wild magic the dragons had kept at bay?
The dragons only emerged from their deep caverns when the weather was right, with thick clouds and sweltering heat. It was on such a day that Arlian's home village was destroyed, his family and friends slaughtered. He survived, though, and swore vengeance on the dragons, and on the looters and slavers who had captured him in the ruins. But no one had ever slain a dragon; how could a mere slave hope to do so?
Dragons had preyed on humans since time immemorial, and no one had ever found a way to kill them. Now, though, Arlian had learned the secrets the dragons had hidden from humanity for centuries. He knew how the dragons could be destroyed forever, and he intended to see it done. The only catch was that several humans, including Manfort's most powerful men and women, had to die to make it happen. Some of them did not intend to cooperate. Indeed, they preferred to cooperate with the dragons instead, to protect themselves, no matter how many innocents might die as a result. And Arlian would have to defeat this unholy alliance if he ever hoped to end the draconic threat.