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Meet Billy Chaka, ace reporter for Cleveland's hottest-selling Asian teen magazine. He's brash, savvy, and prone to hair-trigger fits of karate. Billy's in Tokyo to cover the 19-and-Under Handicapped Martial Arts Championship and meet up with his friend Sato Migusion, the international renowned director of such cult film classics as Sex Up the Hotrod, Baby! But Sato never shows. Instead, the girl of Billy's dreams stumbles into a dive bar with tatooed Yakuza mobsters in hot pursuit. Then Billy will start brawls in swanky corporate sex clubs, be offered a golf club membership by a secret religious order, meet a dog trained in the ways of the Samurai, and race stolen motorcycles through the neon-choked streets of Tokyo. Packed with enough over-the-top fists action to make Jackie Chan cry, and featuring the most lovable uncool hero since Austin Powers, this hilarious send-up is a pop culture potpourri of sub-epic proportion.
$50 Billion of Advice in One Book* Have you ever wondered why some books and stories are adapted into movies, and others aren't? Or wished you could sit down and pick the brains of the people whose stories have been adapted--or the screenwriters, producers, and directors who adapted them? Author John Robert Marlow has done it for you. He spoke to book authors, playwrights, comic book creators and publishers, as well as Hollywood screenwriters, producers and directors responsible for adapting fictional and true stories into Emmy-winning TV shows, Oscar-winning films, billion-dollar megahits and smaller independents. Then he talked to the entertainment attorneys who made the deals. He came away with a unique understanding of adaptations--an understanding he shares in this book: which stories make good source material (and why); what Hollywood wants (and doesn't); what you can (and can't) get in a movie deal; how to write and pitch your story to maximize the chances of a Hollywood adaptation--and how much (and when) you can expect to be paid. *This book contains the distilled experience of creators, storytellers and others whose works have earned over $50 billion worldwide. Whether you're looking to sell film rights, adapt your own story (alone or with help), or option and adapt someone else's property--this book is for you.
"Right, you know the rules, watch the low blows, if it's a knock down, no messing about, go straight to your corner, and don't come out till called for, are we clear? Touch gloves, let's go." In the red corner: Leon Davidson - Black British champ or Uncle Tom? In the blue corner: Troy Augustus - American powerhouse or naïve cash cow? Having spent their youth in the same London boxing gym, vying for the favouritism of inspirational, foul-mouthed trainer Charlie Maggs, the two former friends step into the ring and face up to who they are. Boxing has dominated their lives with an unhoped-for structure and meaning, but it becomes clear that it is no substitute for their health, family, and friends. Roy Williams' Sucker Punch looks back on what it was like to be young and Black in the 80s and asks if the right battles have been fought, let alone won. With vivid characters, the play is by turns tender, shocking and funny. The boxing subject endows it with a tremendous energy and sets up strong, nuanced dialectics for the characters to tussle with. There is conflict, tension and excitement but also very real characters, drawn with sympathy and un-idealised affection.
After an altercation with the director of Wildman for Geisha! -- a movie based on ace reporter Billy Chaka's life -- Chaka finds himself in Hokkaido on mandatory vacation. Trouble starts when the elderly porter of the Hotel Kitty stumbles into Billy's room and dies. That same night, the lead singer of Japan's most popular rock band turns up dead in a sleazy love hotel in Tokyo. Billy Chaka goes to Tokyo to cover the story for Youth in Asia magazine and soon finds out there's more to the rocker's apparent drug overdose than meets the eye. A Beatles-obsessed record executive, a mute DJ, two giant kickboxing twins with an encyclopedic knowledge of pop music, a Swedish stripper working at the Purloined Kitten Club -- each play a part in the hard-boiled hilarity that ensues as Billy Chaka discovers that the rock star and the elderly hotel porter just might share a very strange link.
In Tokyo, your job can kill After a top-tier manager in Japan’s premier media company ends up dead in front of company headquarters, Detective Hiroshi enters the high-pressure, hard-driving world of Tokyo’s large corporations. Hiroshi quickly finds out the manager fell from the roof at the exact same spot as an employee suicide three years before. With little more to go on, Hiroshi can’t tell if the manager’s death was a guilt-ridden suicide, a careless accident, or a grisly personnel decision. The only certainty is that Japanese workplaces rely on “zangyo,” unpaid overtime that drives employees to quit—or to kill. Teaming up with his mentor Takamatasu, Hiroshi scours the off-record spending, lavish entertaining and unspoken agreements that keep Japan, Inc. running with brutal efficiency. Working overtime himself, Hiroshi probes the dark heart of Japanese business, a place he’s tried to avoid all his life. Tokyo Zangyo is the fourth in the Detective Hiroshi series.
After three years in Japan, Fred Buchanan is broke, unemployed and engaged in a telepathic turf war with a feral cat behind an Okinawa convenience store. Thus begins his metaphysical odyssey back to Tokyo. Along the way, symbols and sages materialize in the form of a two-fingered jazz musician, the faded tattoo on an ex-yakuza lover, an odd brood of internet cafe refugees, the kite flyer of Kabukicho and Yukie, an alluring hostess with strips of delicious thigh and strange power imbued in the etched eye on her fingernail. Charging through Shinjuku’s neon jungle, enveloped in a boozy, nicotine-stained haze, past and present collide as an empty orchestra croons a slow dance of people and place, memory and madness, loss and love. All the while, Fred struggles to be an agent of his destiny and not another ball bearing bouncing through the cosmic pachinko. Rainy Day Ramen and the Cosmic Pachinko is told as a uniquely clever mix of Murakami-esque magical realism and gonzo Japan travelogue.
Tokyo, July 2001: Hard-boiled reporter Billy Chaka is back in the neon metropolis interviewing a has-been pop singer turned pachinko fanatic for Youth in Asia magazine. Looks like an easy assignment until he witnesses a beautiful young woman suffer a seizure in the Lucky Benten pachinko hall. When she is later found dead beneath the expressway, Chaka becomes embroiled in an apparent blackmail plot involving a Ministry of Construction official, a brash nineteen-year-old girl, a shadowy entity known only as "Mr. Bojangles," and four silent figures who have a penchant for showing up uninvited inside Chaka's hotel room. As the bodies pile up and the mystery deepens, Chaka must untangle the lies, obsessions, and seemingly supernatural events that link the dead woman to a forgotten, bloody incident from the desperate closing days of World War II. Spellbinding and hilarious, Dreaming Pachinko will take you on a surreal thrill- ride through the city of the future -- a place where no one can escape the past.
Searching for his missing brother in Prague, an American encounters a world of killers, gangsters, and ancient mysteries in a “satisfyingly twisted tale” (Publishers Weekly). When American collections agent Lee Holloway receives a letter from a mysterious woman named Vera concerning his missing brother Paul, curiosity takes him to Prague in search of answers. But what he finds in the historic city’s looming shadows and cobbled streets is a mind-bending world of conspiracy and danger. A world where black magic and sixteenth-century alchemy aren’t just footnotes in history books. A world where gangsters with fairy-tale names and a bloodthirsty serial killer exist alongside grim reminders of Nazi invasion. And where a priceless watch named The Rudolph Complication—commissioned by an eccentric Roman emperor—is rumored to hold the secret to eternal life. As Lee delves deeper into the question of Paul’s fate, he discovers unsettling truths about his brother . . . and himself. Now Lee must unravel the tangled threads of Paul’s last days if he wants to escape the ancient city alive. Echoing with ghosts and mythic monsters from Europe’s storied past, this is a heart-pumping thrill ride into the very heart of darkness.
The Spec Ops Squad is a group of elite soldiers from every alien race in the Alliance of Light. They’re supposed to be the best of the best. It’s been tough to forge them into a team; they didn’t have much in common at the beginning. But commanding officer Sergeant Bart “Dragon” Drak has done a good job, and the Squad has achieved some important victories--at a heavy cost. Now they’re facing their toughest test yet. The Alliance of Light has built a utopian community on the planet Unity, where people from all the various alien races live together. But Unity is threatened by an attack from the Ilion Federation. The Spec Ops Squad and the rest of their regiment are responsible for holding Ilion at bay until the Alliance can build up their supports. The Squad is up for the task. The only question is, can Unity hold itself together long enough? PRAISE FOR THE AUTHOR: "Rick Shelley was a soldier at heart, and his books were written from the heart. They carry the real feel of the sweat, blood, and camaraderie of those on the front lines." --Jack Campbell, author of the bestselling Lost Fleet series
A beautifully realized tome inspired by traditional Japanese aesthetics and featuring art from the delicately crafted video game from Sucker Punch Productions. Dark Horse Books and Sucker Punch Productions are honored to present The Art of Ghost of Tsushima. Explore a unique and intimate look at the Tsushima Islands--all collected into a gorgeous, ornately designed art book. Step into the role of Tsushima Island's last samurai, instilling fear and fighting back against the Mongolian invasion of Japan in the open-world adventure, Ghost of Tsushima. This volume vividly showcases every detail of the vast and exotic locale, featuring elegant illustrations of dynamic characters, spirited landscapes, and diagrams of Samurai sword-fighting techniques, along with a look at storyboards and renders from the most intense, eloquent, and expressive cinematic moments of the game.